Educate me on the fun factor of WvW
I personally like pouring burning oil over 40+ golems and watching my screen fill up with numbers. Makes me feel all warm and fuzzy inside.
I’ve been getting more and more into WvW since the past month or so (aka I’m still relatively new) and it is EXTREMELY boring to be in a zerg or to solo. The only reason I like to play it still is because of my guild. My guild’s neither serious nor big in WvW but I like VoIP-organized gameplay, at least pretending to get things done, and WvW is really the only place where it shines (sPvP for me is just a whole different world I have no interest in).
I like trying to kill other players.
PVE is scripted. DO this, move there, do that, wait, fire this skill, run left, run right, blah blah blah….boss is dead.
People are unpredictable. Sometimes they do the darndest things…things I’m not expecting…things I need to adjust to.
Sometimes they just do different things. Last time they did this, this time they do something else. Have to adjust again.
It’s fun trying to outsmart, outplay and adjust to what other players are doing rather than doing the same thing against a scripted PVE challenge that doesn’t vary much (if at all).
SOS Spy Team Commander [SPY]
I personally like pouring burning oil over 40+ golems and watching my screen fill up with numbers. Makes me feel all warm and fuzzy inside.
Most often oil goes first =(
I’ve got to use oil on people like 4 times ever, and yes it made me smile.
Sanctum of Rall
I like trying to kill other players.
PVE is scripted. DO this, move there, do that, wait, fire this skill, run left, run right, blah blah blah….boss is dead.
People are unpredictable. Sometimes they do the darndest things…things I’m not expecting…things I need to adjust to.
Sometimes they just do different things. Last time they did this, this time they do something else. Have to adjust again.
It’s fun trying to outsmart, outplay and adjust to what other players are doing rather than doing the same thing against a scripted PVE challenge that doesn’t vary much (if at all).
But see, you can do that in sPvP, why go to WvW?
Tell me, what’s the attraction to only fighting scripted mobs all the time?
I love the causality of it all, when you set foot onto the map and make waves, it has an effect on someone elses gameplay, and you can compare notes after on the forum with the opposition on a hard nights warfare.
I can roam with a decent size group and have immense fun killing non scripted opposition, whilst having a crack on team speak with the guild.
Its a very team based mode of gameplay too which I love, and whilst it can seem slightly unrewarding, its down to you to create your fun going out and making plays, its incredibly rewarding for me to see my team do well, or to outmanouvre our opposition to great effect in the form of towers/camps/keeps
Whiteside Ridge
I’m in your zerg, cleaving it hard
I’ve been getting more and more into WvW since the past month or so (aka I’m still relatively new) and it is EXTREMELY boring to be in a zerg or to solo. The only reason I like to play it still is because of my guild. My guild’s neither serious nor big in WvW but I like VoIP-organized gameplay, at least pretending to get things done, and WvW is really the only place where it shines (sPvP for me is just a whole different world I have no interest in).
Forgot to mention, when i do camp flipping, it’s usually with guild mates. Although, we don’t have VOIP.
(edited by iSmack.1768)
Tell me, what’s the attraction to only fighting scripted mobs all the time?
Exploring (don’t need to sacrifice the games beauty to enjoy the scenery/have playable fps). NPC interactions and their stories. The sense of the world having a believable (although it’s a fantasy world) sense to it demonstrated by struggles/conflicts that have happened in the past of the games universe. Team-working with friends to tackle bosses. Using combos together (I’m a power Necro, so one of my friends has high bleed dmg on his character, I just spread that with epidemic).
Speaking of Team-working, in WvW there’s no feeling of team-working, it’s just following the herd and attacking what isn’t friendly. You can try doing combos with friends, but it ends up being a kittenstorm of random effects, coupled with the fps slowdown.
(edited by iSmack.1768)
First time I tried beer I was 8. My dad let me try a little sip and wow it was horrible. I don’t remember what kind it was, but it was bitter and gross and I think I just spit it out. Fast forward a couple years later and I’m 16 hanging with some friends at a park and wow, that was some good beer. Not because beer got any better, but because I was with my best friend’s in the world and we were having fun.
TlDR: doing anything with your friends is usually fun. Don’t drink and drive.
First time I tried beer I was 8. My dad let me try a little sip and wow it was horrible. I don’t remember what kind it was, but it was bitter and gross and I think I just spit it out. Fast forward a couple years later and I’m 16 hanging with some friends at a park and wow, that was some good beer. Not because beer got any better, but because I was with my best friend’s in the world and we were having fun.
TlDR: doing anything with your friends is usually fun. Don’t drink and drive.
“doing anything with your friends is usually fun” of course it is, that’s the only reason why I’ve been able to explore 2 out 3 BLs and 2/3s of EB. But the game mode, itself just doesn’t seem appealing.
The reason why I’ve bothered making this thread is cause i enjoy sieging games. Mount and Blade for example. Add the goofy animations and it’s a recipe for hilarious moments. But i can’t seem to find any joy in WvW here and I want to see what others find fun so i can try them out and see if I’ll see the light.
I like trying to kill other players.
PVE is scripted. DO this, move there, do that, wait, fire this skill, run left, run right, blah blah blah….boss is dead.
People are unpredictable. Sometimes they do the darndest things…things I’m not expecting…things I need to adjust to.
Sometimes they just do different things. Last time they did this, this time they do something else. Have to adjust again.
It’s fun trying to outsmart, outplay and adjust to what other players are doing rather than doing the same thing against a scripted PVE challenge that doesn’t vary much (if at all).
But see, you can do that in sPvP, why go to WvW?
Because sieging a keep for 3 hours is fun sometimes. There’s nothing like that in SPVP. One minute you and I are on the same small team. 15 minutes later we’re on a different random map on different teams. There’s no longer term goal.
SOS Spy Team Commander [SPY]
But see, you can do that in sPvP, why go to WvW?
I enjoy when people come to the WvW forum and insist that the group pvp is better in spvp and tpvp, because it shows they don’t know what they’re talking about.
Sorry to hear that your PC is strugging with it, though and that WvW isnt all that appealing to you.
I’ll try list things exclusive to WvW:
Combat is more Kinetic than in PvE. You cant knock baddies in PvE off the edge of a cliff and to their death; but you cant do it in WvW. Kudos to that Dragonbrand Guardian from EA that Banished me off the bridge during my Churning Earth outside Durios the other day >_<.
The dynamic nature and the unpredictability of encounters can unfold in various and memorable ways. This is especially true in WvW due to the fact that you’re up against 2 opponents with their own agendas.
The profession skillset is fully utilized and with utility skills that seem alot more valuable in WvW/PvP situations compared to PvE. Eg. I can literally count on one hand how many PvE enemies actually strip boons off you; yet this is very common in WvW. I know a few people that actually have seperate builds/gear and playstyles for their profession in WvW.
Sense of community and the familiar faces on your server. No other part of the game has this, no LFG2M strangers or LFG any Bunker Ele that floods chat in LA or the mists. On my server, I will reliably see the same guilds, commanders and players in a given WvW zone. And this is, in turn leads to the sense of server loyalty and a means to fight for your server and the players around you that made the experience enjoyable.
There is tension to scouting and exploring provided if that is your thing. Unfortunately, since this experience is subjective from player to player, such tension encourages those that arent uncomfortable with it to zerg as a means to feel safe in the PvP zone.
Finally, one underestimated appeal of WvW: Guilds actually have purpose, throw other guilds in the opposition that do the same thing and you have drama that stems from actual gameplay. I, as well as many others here, just find the matchup rivalries, the beef, controversy, the tier rankings rather appealing to see unfold.
[coVn] Witches I Chaotic Good
Fort Aspenwood
(edited by Basedgod.7328)
Ok so taking on some of your points, massing isn’t the only tactic and frankly against a good guild its a poor one.
I know some guildies have poor performance personally my game runs seamlessly on my system in whatever load, which only leaves culling which is a known issue.
back on topic though, first of all if you are going to do WvW and get a lot back out of it you have to commit a fair bit to it, there are parts of it where you can go in get your feet wet and then go back to pve but WvW requires you to scrap how you play other parts of the game and look at wvw in a dedicated fashion and this goes from gear, builds, weapon choice, playstyle, and ultimately being a member of a wvw guild.
What I get out of it on a personal note is the unpredicatable combat, unlike structured pvp you can’t prepare for certain situations, and its not a level playing field. There is a good chance you will be outnumbered particularly solo roaming. Defeating odds stacked against you is a big draw for me and any build I play will be focused on fighting multiple enemies at once, not 1v1.
On the large scale (guild ) scale, its definitely zerg stomping with organisation and tactics. There are a ton of viable warband builds and tactics that you can employ in gw2, and they require time spent with your guild mates to learn and implement. the guild I am a part of have improved a lot over recent months as our server has moved up the teirs and part of that has involved learning to take on bigger numbers. so we’ve dumped out most of our gear other than power toughness and vitality and spec’d to survive mass damage and dump out consistant aoe. This with improving our movement has led to us being able to take on large numbers.
Its not the kind of thing you can get out of structured and pve frankly is a nice past time but once you’ve played a few pve games and move onto pvp you realise that you have been living a lie and pve becomes a lot more trivial than it used to look. saying that its a lot of commitment, for people that only play a couple of hours a day. I’ve barely touched on all of the dungeon content and fractals because of it, but when you trounce 6 guys who are trying to gang up on you and sit around their corpses because they didn’t prepare and didn’t work together it feels pretty kitten brilliant!
Hand of Blood [HoB]
EU – Aurora Glade
LOL, I just realised who the OP is. sounds rather familiar.
[coVn] Witches I Chaotic Good
Fort Aspenwood
Personally while I think on the surface your basic observations of how WvW work are correct, what makes it fun is how you can take those basics (For example, you listed planting two rams down and just spamming 1 a bunch of times until the gate falls) and turn it into something more effective. And in return, your enemies can do the same with their defense.
For example (I have limited time so I have to keep this short):
A massive zerg standing in front of the gate spamming 1 can reduce the effectiveness of the rams. If you can coordinate with people and get them all to stand back, mesmers can rotate (which again would require coordination) Timewarp to make rams quicker, taking the gate down faster.
In addition, that massive zerg is also probably more effective acting as scouts and rearguard, because if the defending time wants to advance their strategy (instead of just sitting there shooting arrowcarts), they may be preparing for something like a portal bomb behind the siege to wipe out the attackers from behind.
Another strategy I always enjoy is sneaking up to a tower and dropping siege but making sure NO ONE attacks so no orange swords come up. Sometimes you can be ignored entirely if your main force is at another site attacking the same location. We’ve gotten through some keeps/garrisons in the past that way.
To me however all of this requires a Voice-chat system. My first couple of days in WvW I hated it…I kept running around, dying, then having to run again. In beta I complained that the run time was too long. Once I started being active with a group in Voice-chat….I might have to run back from spawn like once every hour or so (unless we as a group decide to port back) because I know my teammates are there to get me up. The VOIP also makes all the strategy that much easier. A well-coordinated group in WvW goes far beyond the examples you gave, and that is when WvW becomes fun (in my opinion).
Educate me on the fun factor of PvE
I’ll start off by stating that I’m more of a WvW person. I dislike PvE (when it comes to MMOs, I don’t have a problem with Sim City, The Sims 3, and so on… excluding Tractor Simulator) and try to avoid it as much as I can.
Unfortunately, PvE is essential for WvWers to not go totally bankrupt. We can argue why it should or shouldn’t be essential for WvWers in another thread. That being said, I’ve already saved up enough gold to buy my Commander’s Compendium.
Every time I venture in the PvE zones, I just start getting bored/annoyed. I truly don’t understand what’s the appeal in PvE.
Farming is the only viable way to make money in this game, i use the words ‘make money’ loosely here, and are just plain boring. There’s no point in doing daily events since it will just restart/reset in a matter of a few minutes. Crafting constitutes of having a number of materials which you have to farm, which barely sell for anything, while the rest play the trading post and stand there, all the while manipulating the markets. There’s no sense of epic-ness to it at all.
Steady performance on a Mid-high end system. Guess not putting everything at high stops me from complaining that much, but hey, I’m able to pull everything up to Ultra in BF3 with no problem (yes i know it’s Frostbite 2 which gives better graphics fidelity even without a killer video card), while GW2 WvW manages to go as low as 10-15fps, which is fine by me since I love the feeling of diving in the zergs and the fps drop just raises the ‘oh kitten’ factor for me.
Then there’s the whole culling issue… I know ANet stated that there’s a new culling/LOD system that’s coming, but i doubt that’ll fix the performance issue. I’m pretty sure if I were given the chance to, I can make a game work perfectly and flawlessly.
Then there’s the whole class imbalance issues, but that’s why I made a thief alt that I level almost exclusively in WvW just to see what the fuss is all about.
So can someone explain to me why they like PvE so much and what’s fun about it for them?
Enlighten me please.
Speaking of Team-working, in WvW there’s no feeling of team-working, it’s just following the herd and attacking what isn’t friendly. You can try doing combos with friends, but it ends up being a kittenstorm of random effects, coupled with the fps slowdown.
When people first reported about gw2 combat, many used words like clusterkitten and spam fest. They didn´t feel like there was any teamwork involved or any kind of depth.
Then they actualy played for a while, learned how it could be played, and now we have people like you who know how to play it.
Wvw though is completely different game compared to pve, so naturaly you can´t know how to play it right away. That´s why you feel it´s such a clusterkitten of zergging. Double so as your pc struggles with the game.
Seek out a good wvw guild, play with them and learn how to play this mode, if it still doesn´t appeal to you, no amount of people telling what draws them to it will ever make it better for you. It´s a matter of taste afterall.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Well, zerging and massing isn’t fun (at least not for me and my friends) and GW2 builds, sadly, all around that. Also the AE nerf will make zergs even stronger. I actually wish they would buff AOE (remove cap or something) and give the possibility for a very good and well played group to take out the random zergs.
Sorry to hear that your PC is strugging with it, though and that WvW isnt all that appealing to you.
I’ll try list things exclusive to WvW:
Combat is more Kinetic than in PvE. You cant knock baddies in PvE off the edge of a cliff and to their death; but you cant do it in WvW. Kudos to that Dragonbrand Guardian from EA that Banished me off the bridge during my Churning Earth outside Durios the other day >_<.
The dynamic nature and the unpredictability of encounters can unfold in various and memorable ways. This is especially true in WvW due to the fact that you’re up against 2 opponents with their own agendas.
The profession skillset is fully utilized and with utility skills that seem alot more valuable in WvW/PvP situations compared to PvE. Eg. I can literally count on one hand how many PvE enemies actually strip boons off you; yet this is very common in WvW. I know a few people that actually have seperate builds/gear and playstyles for their profession in WvW.
Sense of community and the familiar faces on your server. No other part of the game has this, no LFG2M strangers or LFG any Bunker Ele that floods chat in LA or the mists. On my server, I will reliably see the same guilds, commanders and players in a given WvW zone. And this is, in turn leads to the sense of server loyalty and a means to fight for your server and the players around you that made the experience enjoyable.
There is tension to scouting and exploring provided if that is your thing. Unfortunately, since this experience is subjective from player to player, such tension encourages those that arent uncomfortable with it to zerg as a means to feel safe in the PvP zone.
Finally, one underestimated appeal of WvW: Guilds actually have purpose, throw other guilds in the opposition that do the same thing and you have drama that stems from actual gameplay. I, as well as many others here, just find the matchup rivalries, the beef, controversy, the tier rankings rather appealing to see unfold.
It is quite fun when I’m running with you guys (and it’s thanks to you guys for giving me a chance to even explore areas i had given up on), lots of it just doesn’t make sense to me. I do enjoy when we go camp flipping, but it gets recapped a few minutes later and I’m thinking, well what was the point of that… but when you guys aren’t on and I’m running around in WvW alone or try to run with other people there, they always end up with the zerg and it’s boring :/ i don’t feel like I’m contributing to anything. Just mindlessly mashing buttons in hopes i hit something.
My issue is that I have to sacrifice a utility skill in order to be able to keep up with you or Hunterider. So as soon as we get into combat, I’m already down 1 utility skill in favor of speed… which gets negated thanks to the ‘while in combat you’re slowed down’ mechanic. I don’t know… I can’t stand the other professions, but Necro has it’s drawbacks. No leap, no gap closing (have to switch to Death Shroud and that skill takes a while to get to target that i can just run to them, not to mention it misses half the time or it connects but I don’t get teleported next to the enemy), only way to get speed is through Warhorn, or 2 utility skills.
No thanks, you’ve already decided that you don’t like it, so posting this ultimately has no purpose. If you don’t like it that’s cool, but I do. It boils down to that.
I don’t have to justify to you what I like and don’t like, nor do I have to convince you to like what I do or don’t. No need to start topics for the sake of arguing with people — after all, that’s what you’re here for, right? From the tone of your opening post, you’re most certainly not here to learn.
Have fun out there.
Men of Science [MoS] – Tarnished Coast
LOL, I just realised who the OP is. sounds rather familiar.
You know you love me
Everyone enjoys different things in any game, so keep in mind that this is purely my own perspective:
PvE in the open world can be enjoyable. You’re fighting a variety of characters in a varying (often beautiful) setting, but the enemies are indeed scripted and you can quickly learn how to anticipate their every move. They also die easier … a level 80 mob is dead in a coupe of hits and even a veteran is an assured solo kill if you are fully geared.
PvE in a dungeon is (again, purely in my opinion) a boring romp with not only scripted enemies but also a scripted environment. It does indeed take a lot of teamwork to take down a boss, but once a group learns how to do it they can pretty much do the exact same thing next time and expect to succeed.
sPvP is (or at least can be) an intense and unrelenting battle in a small, fixed environment where the enemy actually thinks, reacts variably, and is much harder to kill. For the most part, though, all of the sPvP maps in GW2 are the same mindless capture-the-flag configurations that get boring very quickly. Even WoW and Rift did much better jobs creating different map mechanics for instanced PvP.
WvW provides the most variation of all in terms of environment and type of enemy. Players are able to constantly alter a large scale environment by capturing or upgrading objectives, or preventing the enemy from doing so. Both enemies and friends range from massive zergs to small teams to solo roamers … all trying to offset or complement each other as the case may be. As a player, you can contribute to the overall server score in a wide variety of ways that include not only your own ability to fight, but also your ability to think strategically against an enemy who is trying to counter your every move.
That’s the fun I find in WvW.
Stormbluff Isle [AoD]
No thanks, you’ve already decided that you don’t like it, so posting this ultimately has no purpose. If you don’t like it that’s cool, but I do. It boils down to that.
I don’t have to justify to you what I like and don’t like, nor do I have to convince you to like what I do or don’t. No need to start topics for the sake of arguing with people — after all, that’s what you’re here for, right? From the tone of your opening post, you’re most certainly not here to learn.
Have fun out there.
Actually everyone but you have given me a different perspective of WvW which have piqued my interest.
I respect your opinion though, except the part that if you don’t care or want to provide any information, then why bother posting? You could have just click on back and navigated your way to another post.
(edited by iSmack.1768)
I only run with the mass when the groups following the commanders are relatively small. I play an engi so doing enough damage to get badges while running with a zerg is pretty difficult. I do love solo encounters or even 2 vs 1 as long as they both aren’t thieves. I normally run supply to repair walls or build seige or just get with a small group and hit camps. Zerg fighting isn’t fun for me unless I’m just trying to get my daily events done. I mainly just like to troll people. :-) other tanks normally end in a stalemate but those bursty classes I love to find farming yaks solo.
I hate the PVE objectives in WvW unless they serve some purpose to the server with control over them like the quaggans, centaurs, ogres…etc. I get really bored with PVE once I’ve run through the game a time or two then that only leaves WvW which I enjoy. I could get into sPvP if there were something other than controlling points which looses it’s fun pretty quick to me.
Never underestimate an engineer with a wrench
Exploding illusions FTW
(edited by MikeT.9428)
The difference between spvp and wvw is essentially that you can have different comps in WvW and use different strategies because of the number of people involved.
To put it another way, spvp is about how well you play AGAINST other people. WvW is about how well you play WITH other people. If you aren’t working with others cooperatively and acting in concert with your teammates, WvW wont be much fun for you.
I made a video a while back on one of my first foray’s into guardian; I think it pretty accurately captures what WvW is about. It’s twenty minutes or so of mostly uncut and unedited WvW. Parts of it are boring and involve us positioning, because parts of WvW are boring. (Parts of every aspect of the game are boring.)
Plowing through enemies like they were nothing. Fighting out in the open field against another large force, while trying to take a keep/tower/supply camp.
Don’t forget the adrenaline you get off it, along with the epic soundtracks from the VOIP’s!
Notorious Nevermore – Guardian
The difference between spvp and wvw is essentially that you can have different comps in WvW and use different strategies because of the number of people involved.
To put it another way, spvp is about how well you play AGAINST other people. WvW is about how well you play WITH other people. If you aren’t working with others cooperatively and acting in concert with your teammates, WvW wont be much fun for you.
You’re forgetting the part where if you go to tpvp to do 5v5, you will lose the match almost instantly. The game mode is about avoiding conflict whever possible so that you can spend more time sitting on a circle. Anyone going into tpvp expecting highly skilled 5v5’s is/is going to be disappointed pretty fast!
The difference between spvp and wvw is essentially that you can have different comps in WvW and use different strategies because of the number of people involved.
To put it another way, spvp is about how well you play AGAINST other people. WvW is about how well you play WITH other people. If you aren’t working with others cooperatively and acting in concert with your teammates, WvW wont be much fun for you.
You’re forgetting the part where if you go to tpvp to do 5v5, you will lose the match almost instantly. The game mode is about avoiding conflict whever possible so that you can spend more time sitting on a circle. Anyone going into tpvp expecting highly skilled 5v5’s is/is going to be disappointed pretty fast!
I’m really not. I didn’t say you’re working with teammates in spvp.
I think the problem is that you don’t see what effect you are having on the overall WvW goal of taking and holding objectives. Plus, I also get the feeling you don’t like to be jumped by 2+ and die, which is part of WvW risk. In WvW, it is all about risk and choices. make the right choices, you ‘win’. You and your opponent make the right choices and its a fight, where they may best you.
It is not everyone’s cup of tea, the fact that you can fail. But that kind of risk is the only reason I play.
OP, try using TS – your server probably has one.
Voice communication brings the game alive- without it you might think nothing is being said and nothing is going on in wvw.
Thanks for the replies guys. I’ll try out some of the stuff you suggested.
I like standing behind the enemy force on my Thief as they try to siege things and kill them. I get minutes of laughter when they notice me, then theres like 15 people swinging at nothing while Im far away.
On my Warrior I get a kick out of just charging into enemies and seeing how many I can down before I die.
SovietSpaceDogs[SSD]
It all depends on the experience you help create in WvW. A couple days ago I was running around with my guild and came across a group that was approximately 2-3 times our size. (I think we had 5 people and they were between 10-15)
We noticed that they were flipping camps, so we decided to stop them when they reached the north camp. We ported back to our main keep and ran north to get there before they did. Upon arriving we threw down a couple ballista close to the choke point at the East gate.
For the next 3-5 minutes we held them there until they gathered enough courage to storm our siege equipment. We retreated to the camp and created another line of siege (2 ballista and 2 arrow carts). With the combination of the camp NPCs, our siege and a few bodies that came to help, we managed to rout the invaders and send them running down the east road.
These are things that keep me coming back to WvW each and every week. It’s always better with a group and WvW lasts longer than a round of sPVP. I’m also a huge fan of ancient sieges and old school battle tactics.
I also get to meet really fantastic players from other servers who will duel and even have a good chat with you.
Roamer: 99.99% BLs / 0.01% EB
(edited by Furiousbeard.7602)
Meh, I don’t find WvW fun either. I want to love it, I really do, but there’s just too much missing right now. I mean, I love PVP; I’ve PVP’d in all of the MMO’s I’ve played for the past 7 years. I love how unpredictable it is, the rush of a kill, things like that. However, strangely enough, I greatly dislike Spvp and WvW in GW2. There’s just…something missing about them.
I think for me, WvW is missing personal goals, variety, smaller skirmishes and a sense of epicness. In the end, the maps feel too squished together and the environment and setup is very zerg-friendly. Another thing that bothers me is the anonymous feel of it all, there’s no sense of building a name for yourself and there’s no personal rewards or goals. In addition, I greatly dislike the “downed” state in WvW. It makes it hard to “snipe” kills, only to have them resurrected immediately (especially in Zergs). As for my last complaint, the battles don’t feel “epic” to me because they usually turn into a massive ranged trade off battle or a Siege fight. It feels less about my character and more about my supplies and the amount of people I’m with. Hmph. I have had some pretty awesome smaller skirmishes with friends in the past, but these situations are very few and far between. The Zerg always catches up.
On the upside, I’m really looking forward to their WvW patch.
We’re adding new features as well. We’ll introduce a system of prestige and advancement specifically designed for WvW. This will give players a progression path where they earn new WvW-only abilities and bonuses, and with them gain prestige and visible titles/recognition. Also, we’ll add a new motivation to the WvW domain that goes beyond the overall weekly score to give more short term reasons to be winning in WvW as well. We’ll discuss all these features in more detail as we get closer to release!
/rant
I think for me, WvW is missing personal goals, variety, smaller skirmishes and a sense of epicness. In the end, the maps feel too squished together and the environment and setup is very zerg-friendly. Another thing that bothers me is the anonymous feel of it all, there’s no sense of building a name for yourself and there’s no personal rewards or goals. In addition, I greatly dislike the “downed” state in WvW. It makes it hard to “snipe” kills, only to have them resurrected immediately (especially in Zergs). As for my last complaint, the battles don’t feel “epic” to me because they usually turn into a massive ranged trade off battle or a Siege fight. It feels less about my character and more about my supplies and the amount of people I’m with. Hmph. I have had some pretty awesome smaller skirmishes with friends in the past, but these situations are very few and far between. The Zerg always catches up.
You’re right … WvW is not for you. WvW was designed to be more of a wide-ranging team-oriented style of PvP, with personal glory taking a back seat to group strategy and cooperation. I don’t understand why sPvP wouldn’t fit you fine, though, except for the fact that the maps suck and none of the enemy know your name.
Stormbluff Isle [AoD]
If you don’t like WvW, not matter what people tell you it won’t matter. Don’t force yourself to do it otherwise you will just get frustrated. I personally like WvW and hotjoin PvP and never, ever do PvE :P
I primarily solo, I rarely join any of the zergs. I take supply camps, kill doly’s and if my other 3 friends are online, we ninja keeps :P I get my kicks out fighting larger groups, taking on 2-5 people and hopefully coming out on top, while at the same time crippling their supply line on some maps.
You may not think you are having an impact, but if an enemy keep/tower is not getting supplies, it makes it easier for our zerg to capture stuff.
Cyrus Glitch – sPvP/tPvP Mesmer
Doctor Loki – sPvP/tPvP/WvW Power Necro
I like trying to kill other players.
PVE is scripted. DO this, move there, do that, wait, fire this skill, run left, run right, blah blah blah….boss is dead.
People are unpredictable. Sometimes they do the darndest things…things I’m not expecting…things I need to adjust to.
Sometimes they just do different things. Last time they did this, this time they do something else. Have to adjust again.
It’s fun trying to outsmart, outplay and adjust to what other players are doing rather than doing the same thing against a scripted PVE challenge that doesn’t vary much (if at all).
But see, you can do that in sPvP, why go to WvW?
Because sieging a keep for 3 hours is fun sometimes. There’s nothing like that in SPVP. One minute you and I are on the same small team. 15 minutes later we’re on a different random map on different teams. There’s no longer term goal.
To add on to what Porky said, I think that’s what I really enjoy about WvW: the longer term goal. There’s something about working towards something over the course of the week that makes a sense of achievement ‘come alive’. Not to mention that over the course of the week, you’re with your friends (real life or cyber friends)—that transcends any experience PvE and sPvP can offer me. sPvP, for me, is a much more condensed version of WvW. I think about it like this: WvW is like a novel, long, epic and time-consumingly fun; sPvP is like a poem—short, finite details…and if you play enough against the best people out there, you’ll quickly learn their playstyle and it quickly gets boring (for me, anyways! I know there are a ton of people who love sPvP).
To summarize, WvW is enjoyable for me due to its long-term goal and rewards.
No, no I will not educate you as there is nothing to say. If you go to WvW and have no fun then it’s not for you, simple as that.
Pirate Peg Legs in WvW > All
/thread
Angry Intent [AI] | Yak’s Bend |
I’ve witnessed great strategies used by a lot of WvW commanders since the beginning. Zerging may seem like a substitute for skill but when all servers are queued, it takes skill and co-ordination to crush an evenly matched enemy zerg. The biggest problem right now is that the meta-game hasn’t changed much and there’s nothing worthwhile to fight over (other than server ranking). Unfortunately I don’t think WvW is going to continue to capture my interest without a major overhaul next month.
Zerg warfare, although it is the dominant mind set in WvW, there are small groups running around attacking camp/larger numbers/other small groups. This is what I enjoy about WvW the most, sure I could SPvP and fight equal numbers, but there is nothing as satisfying as wiping 15-20 ppl with 1/4 of the numbers.
That is what I enjoy the most, even if I don’t have a regular grp to do this with. Small groups can make an impact on the overall scheme if played correctly.
Pirate Peg Legs in WvW > All
/thread
Quaggan Tonic + Peg Legs = #1 grieving material!
If you enjoy ganking, WvW is a great place to do it. Get five or six of your least skilled buddies together and go around killing people. Dance over their bodies for added effect.
Isn’t WvW great!
If you’re only getting 10-15 fps in WvW fights it’s not a mid-high end system. Same with 40 fps in Planetside 2.
How servers play WvW varies by tier. If you’re breaking people off the zerg to deal with points you just flipped, you’re making it easier for your server to deal with that zerg. WvW, particularly with supply camps, is very offense-oriented for now, so points do get flipped very fast, and usually right before the point tick if players know what they’re doing.
So can someone explain to me why they like WvW so much and what’s fun about it for them?
Enlighten me please.
WvW is fun for all the reasons you’ve failed to list which, pretty obviously, is due to your experience. If you can’t see and admit your own bias then that’s your first hurdle.
Does PvDoor with two rams and no resistance happen? Sure. Are there countless other scenarios where it doesn’t play out like that? Obviously you don’t know but you’d think a bit of rationality would offer some hints.
Is running with a zerg the only thing that is effective for the war effort? Is capping that camp only to have it recapped even relevant from your point of view?
Simple answer to your post is that there’s a lot more going on in WvW than you seem to realise. If it’s not your thing though just go back to PvE.
I for one enjoy defeating my enemy on the small, and large scale. However it is that that needs to happen. Play to win.
People’s tears taste sweeter than virtual, scripted enemy tears.
“IT’S THE RED WIRE!”
I find almost all of it fun. What is even more fun is realizing there are 20 people at watergate with 2 omega golems, THAN realizing they have not removed the lower cannon yet. I was too busy shooting things to type what was on the gate…that was a good time.
Or, 3-way fun on reset night in Garrison. If you can get past the culling frustration, those are the best fight nights ever.
Te Nosce [TC]