I will merge a few posts in one WALL OF TEXT because i feel the ammount of Ac lover posts made them be lost in the spam. Please take a time and read this like many other extremely good arguments.Thank you
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Defending against a big zerg was completely doable before patch.Happened every day and it was perfectly easy for 10 players to defend a tower against 60 for 2- 3 hours.The only difference was that the defenders had to actually use or posess a brain instead of just droping an arrowcart and completely negate 90% of possible tactics.Now is treb or gtfo.
IF you have a large zerg trebs won’t be a problem.However if you only have a 10 – 15 man group you can aswell log off cuz u wont be seeing any action except flipping camps every 10 minutes.
Terrible change for anyone that does not run a 60 man blob and completely gamebreaking for small teams to groups consisting up to 4-5 parties.It completely destroyed any tactical aproach to this game mode except running a a megazerg that is able to drop 10 trebs for 10 suply each.
I’m going to do the stupid thing an try to be reasonable about this.
Keeps and towers SHOULD be hard to capture. The whole point of building a fort is to give the defenders a rather substantial advantage, no?
Defenders should ubstantial advantage YES.And that they already have for being covered by walls and having the tactical higher ground advantage + suply stack.SUBSTANTIAL ADVANTAGE not WTFPAWN GODMODE .We can deal with dodge ,we can deal with being oneshoted ,we can live with using better organization and awareness,but we can’t deal that 1 superior ac and 1 player = rams not usable.
Rams and melee siege dies too fast .Acs were buffed 100% but melee range siege has the same crappy HP and it’s a waste of suply to try and build one.Also a small group of people can’t build a treb and and even one treb is completely useless to siege .Small teams are KITTENED no purpoise left for them other than flip camps every 10 min ,another great change thx PvP department.
With suply being stalled like never before due to latest camp buff changes and making low value siege like rams unusable things are over the top harder to mantain a proper siege against a defended position.Not to mention unneficient against same or larger defending force.Outmanned should just log off now cuz no way in hell anyone can cap anything.Anet basicly buffed the strongest server and you guys agree with it.
The only purpoise for rams now are for spies trolling a server’s suply and siege cap.Period.
AC buff needs to go and reimplemented only for OUTMANNED to actually help it’s purpoise and balance the game in the opposite of what they did with this patch.
The ammount of ignorace in AC threads is not even funny .Hur durr all day about "it’s ok to hold 50 ppl with 2 acs and YAY zerg buster " But they can’t be more wrong about it.
What about the small group ? What can a 10 man team do now except of flipping camps considering a treb costs 100 suply and it will take a tremendous ammount of time to destroy anything with it giving even 1 single ele time to suicide gank the treb down by himself befere doing any damage to the tower/keep.
THIS PATCH IS NOT A ZERG BUSTER PATCH at all This patch KILLED SMALL SCALE AND SMALL TEAM COMPLETELY. And it buffed the server that is not outmanned.Outmanned servers are even more kittened then before now.
TLDR
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-AC buffed 100% > Rams and melee siege cuz still prepatch HP ammount
-Small scale is attacked indirectly because you need 10 people to build a treb.Only 1 treb is also useless so no point in trying.Also killed small scale fun.
-Outmanned servers are even in a worse position now.Biggest server has complete dominance now with no effort
-AC buff should be redesigned to OUTMANNED buff only in order to BALANCE unlike the actual the opposite of what this patched did.
(edited by graverr.6473)