warrior and we’re the best class” Eugene
Good Idea ANET but....
warrior and we’re the best class” Eugene
Disagree, these matches are needed to get the glicko system back on track, unbalanced matches will happen for a bit while the real scores are developed. Glicko2 was originally designed with this method, it hurts some people now because it wasn’t used since the start.
Regardless, I like this system, and I hope the people whining don’t cause ANet to cave on this. Adjust the random variable max limits maybe if it warrants it, but 1 week certainly isn’t long enough to tell.
And to the people crying, learn some new strats while you are “outmatched” for a week, it’ll only make you stronger.
That being said, can we stop making fifty billion posts on this because you feel your kittening is more important than someone else.s
Sorrow’s Furnace – Commander/Officer
Kabal of the Righteous [Seed]
Your right. Give it some time and lets see what happens. gliko or no gliko that doesn’t change the fact that a T4 server is no where near a T2 server. You think that gliko was holding that server back or that it was holding a higher server from falling that isn’t the case. Becasue free transfers are what caused the servers to be the way they are not the system. The real scores were already developed, any score from now on will just go back to how it was before eventually.
warrior and we’re the best class” Eugene
I would love to fight other servers besides BG and JQ but you guys let free transfers ruin your game, despite everyone telling you everyday to make them stop.
Free transfers weren’t the problem, despite free transfer ending awhile ago there are plenty of guilds who continue to transfer from lower tiers to higher tiers. Just look at how much Dragonbrand has been stacked, all during paid transfers. The problem is people like to win, and the easiest way to win is to transfer to the winning server. Currently there is no incentive in this game to play on a losing server, so you have the situation now where there are only a few ridiculously huge servers that will absolutely dominate everyone else.
I would love to fight other servers besides BG and JQ but you guys let free transfers ruin your game, despite everyone telling you everyday to make them stop.
Free transfers weren’t the problem, despite free transfer ending awhile ago there are plenty of guilds who continue to transfer from lower tiers to higher tiers. Just look at how much Dragonbrand has been stacked, all during paid transfers. The problem is people like to win, and the easiest way to win is to transfer to the winning server. Currently there is no incentive in this game to play on a losing server, so you have the situation now where there are only a few ridiculously huge servers that will absolutely dominate everyone else.
I know right, transfers in general. All this is going to cause is more mass migrations. More stacked servers, and more unpopulated servers. More deviation becasue of that. Has nothing to do with glicko. And that Deviation is going to cause more unbalanced matchups, not more balanced matchup than there was before. Becasue people get blown out and they realize that the only reason they are playing the game is to WvW. Why would they play on a server that gets crushed all the time. Its not fun to get owned all of the time despite some people saying its all about having fun. Its not fun if its not balanced. And this isn’t the way towards balance, becasue it doesn’t take into account the human factor which is unpredictable. You can not predict unpredictability.
warrior and we’re the best class” Eugene
I cannot even begin to express my joy of fighting Maguuma again. #magswag
Sorry you got paired up with us, SBI
Dragonbrand
Your right. Give it some time and lets see what happens. gliko or no gliko that doesn’t change the fact that a T4 server is no where near a T2 server. You think that gliko was holding that server back or that it was holding a higher server from falling that isn’t the case. Becasue free transfers are what caused the servers to be the way they are not the system. The real scores were already developed, any score from now on will just go back to how it was before eventually.
You should get away from thinking about these “tiers,” artifacts of the old matchmaking system that had little mobility. Instead, consider rankings, or better—ratings.
Analogous to your statement: Yes—a 1300-rated server should be much worse than a 1750-rated server. But when that 1300-rated server gets a .4-.6 result against the 1700-rated server (much better than what Glicko would expect), you have to think that there is some correcting to do in the rating scheme. To say the real ratings are already known is to not understand how Glicko (and other Elo-type) ratings systems work, regardless of how we arrived at the current disparity between servers..
Edit: To clarify, I’m not pulling this example out of nowhere. What my matchup describes is between the 20 seed and the 8 seed in EU.
Please open 10010212 more posts about this.
Srsly…
Your right. Give it some time and lets see what happens. gliko or no gliko that doesn’t change the fact that a T4 server is no where near a T2 server. You think that gliko was holding that server back or that it was holding a higher server from falling that isn’t the case. Becasue free transfers are what caused the servers to be the way they are not the system. The real scores were already developed, any score from now on will just go back to how it was before eventually.
You should get away from thinking about these “tiers,” artifacts of the old matchmaking system that had little mobility. Instead, consider rankings, or better—ratings.
Analogous to your statement: Yes—a 1300-rated server should be much worse than a 1750-rated server. But when that 1300-rated server gets a .4-.6 result against the 1700-rated server (much better than what Glicko would expect), you have to think that there is some correcting to do in the rating scheme. To say the real ratings are already known is to not understand how Glicko (and other Elo-type) ratings systems work, regardless of how we arrived at the current disparity between servers..
Edit: To clarify, I’m not pulling this example out of nowhere. What my matchup describes is between the 20 seed and the 8 seed in EU.
The real rating are already known becasue WvW is based on coverage and community. The servers were where they were becasue of the wvw coverage and communities on those servers. If the coverage or community was larger or smaller that determines what other servers they would be fighting. Its that simple.
Right so a server gets a better rating now than what gliko would expect, so you would think that it needs correcting but guess what that calculation is wrong. Regardless of how the glicko system or the elo type systems work or how they should work it is the way it is becasue it is the way it is. Not becasue some RNG thinks it should be another way.
If all servers were equal glicko would work just fine. But glicko doesnt take into account that all servers are not equal.
wvw is not based on skill between one equal player to another equal player. Its based on how many people you have and how organized you are as a community. This new system thinks hey this server is skilled lets match them aginst this other server, but it doesn’t know that the other server has twice the organization and numbers that you do.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Your right. Give it some time and lets see what happens. gliko or no gliko that doesn’t change the fact that a T4 server is no where near a T2 server. You think that gliko was holding that server back or that it was holding a higher server from falling that isn’t the case. Becasue free transfers are what caused the servers to be the way they are not the system. The real scores were already developed, any score from now on will just go back to how it was before eventually.
You should get away from thinking about these “tiers,” artifacts of the old matchmaking system that had little mobility. Instead, consider rankings, or better—ratings.
Analogous to your statement: Yes—a 1300-rated server should be much worse than a 1750-rated server. But when that 1300-rated server gets a .4-.6 result against the 1700-rated server (much better than what Glicko would expect), you have to think that there is some correcting to do in the rating scheme. To say the real ratings are already known is to not understand how Glicko (and other Elo-type) ratings systems work, regardless of how we arrived at the current disparity between servers..
Edit: To clarify, I’m not pulling this example out of nowhere. What my matchup describes is between the 20 seed and the 8 seed in EU.
Right so a server gets a better rating now than what gliko would expect, so you would think that it needs correcting but guess what that calculation is wrong. Regardless of how the glicko system or the elo type systems work or how they should work it is the way it is becasue it is the way it is. Not becasue some RNG thinks it should be another way.
If all servers were equal glicko would work just fine. But glicko doesnt take into account that all servers are not equal.
wvw is not based on skill between one equal player to another equal player. Its based on how many people you have and how organized you are as a community. This new system thinks hey this server is skilled lets match them aginst this other server, but it doesn’t know that the other server has twice the organization and numbers that you do.
“It is because the way it is” doesn’t even make sense. The ratings are clearly getting more accurate (before they were mostly accurate against the servers in your tier and now they’re accurate against 0-2 more servers as well). Glicko doesn’t assume that the servers are equal. It makes no assumptions about why anyone is winning/losing, so the reasons why someone is winning/losing doesn’t come into it.
Free transfers for 1-2 weeks could help a bit to let ppl spread a bit (or stack up on mega blob servers) >_>
Free transfers for 1-2 weeks could help a bit to let ppl spread a bit (or stack up on mega blob servers) >_>
would save some gold if they did this since some in my guild are thinking of xfering. not to a winning server but to a lower ranked server that use dont win
Darkhaven Asuran Guardian
S O T D Warband [SotD]
I’m not disagreeing that some matchups are out of balance, but we should be accurate. This was never Anet’s idea, this was something that was suggested, pushed for, and demanded by players. So, good job us.
In theory, it’s still a good idea but needs some tweaking. Servers that would naturally be three tiers apart probably shouldn’t be allowed to face each other.