How ANet fixes a dying WvW:

How ANet fixes a dying WvW:

in WvW

Posted by: Selwynn.2758

Selwynn.2758

Here are some things that I think ANet could do to breathe new life into WvW and keep WvW exciting and active in the future:

1. Make WvW provide equivalent rewards to PvE

For the amount of play time we invest, a person should be able to make equivalent gold, acquire an equivalent amount of drops at an equivalent rareness rate, acquire honor badges at a rate equivalent to the ease of obtaining PvE dungeon tokens, and acquire an equivalent amount of rare crafting materials. A person should be able to choose to either play 5 hours in PvE or 5 hours in WvW and receive equivalent reward for that choice.

2. Make obtaining top stat gear in WvW equivalent to obtaining top stat gear in PvE.

Right now, as we all know, the only means for obtaining ascended gear is to PvE. ANet has said they regret rolling ascended gear out in the fashion, and promise to make acquiring such gear accessible “through other means” in the future. Well that’s nice. But there needs to be a way to acquire the top teir gear exclusively through WvW at an equivalent pace as PvE. Period. I should be able to choose exclusively to WvW and feel that I am at no disadvantage whatsoever from someone who chooses to PvE all or most of their playtime. PvE and WvW are not at odds with each other. People should be able to do what is most fun to them without feeling like they must do something else in order to compete.

Right now, I don’t trust ANet to make WvW an equally viable way to get geared. I hope they make it “better,” but so far PvE is the fastest, and sometimes only (in the case of ascended gear) way to do this. That needs to change.

3. Rank Guilds in WvW both in sever and across servers

In sPvP, you earn “Glory” points for your participation. In WvW, players should earn a similar kind of “points” for participation in various ways. The only difference would be, this points add to your guilds total points. Guilds would then be ranked on their own server, and ranked globally across servers. An individual’s contribution in WvW would add to the guilds overall points, and thus ranking. Points could be awarded for captures and defenses, the way gold, karma and experience are awarded now. Additionally, individual actions which as killing players, going on a kill streak, and various other things could contribute as well.

Having guild rankings based in this way is not the magic bullet that “fixes” WvW, but if taken in consideration with other changes, it would be a very nice low-impact way to encourage WvW participation, and add to a sense of guild pride and community.

4. WvW only utility skills, Player WvW “Ranks”

This might sound controversial at first, but if you hear me out I think you’ll find that it is not too radical. Imagine if there were a pool of, say, 10 utility skills per class that were unlockable only through WvW and usable only in WvW. Imagine if they way you unlocked these utility skills was by achieving new “ranks” in WvW. And the way you acquired new ranks was by the same point system I’ve suggested to contribute to Guild rankings.

Now, the way stuff like this usually goes wrong is that they make WvW-only abilities in a tiered system. So for example, there are some weak abilities that can be accessed at low rank, then some medium ones at middle rank, and some super powerful ones at high rank. That approach is a terrible idea.

I don’t want players who are able to devote 10 hours a day to WvW to be specially rewarded over players who are only able to play 2 hours in a day. The way around this is to have no tier. Have each ability cost a certain amount of “points” to purchase – just like PvE utility skills and skill points. Only have them all cost the same amount.

If one or two utility skills in the same class are considered to be “super awesome” then the first moment you have enough points to purchase any uiltity skill, you can purchase that one. So everyone gets some access to some cool WvW-only utility skill choices, but no one has to feel like they are at some major disadvantage if they can’t play 80 hours a week.

Conclusion

I’m sure there are many more great ideas out there. But these four things are things I believe would breathe fresh life into WvW and help keep it fun and active for the future. Number one is something they can and should do immediately. There really is no excuse for not fixing this in my mind. And even that would really go a long way to making things better.

Selene Swiftfire, Elementalist
Selwynn Swiftblade, Guardian
E m p ë r i u m [EMP] ~ J a d e Q u a r r y

How ANet fixes a dying WvW:

in WvW

Posted by: kanikani.2430

kanikani.2430

These are fine, but I would like to add a lot more since this tends to focus on rewads.

5: Vary the Maps: Borderlands can all be different with different themes. Rotate randomly.

6: More siege: Just different siege for a variety of different uses. Adds more complexity to the gameplay.

7: Even out populations: Even out sever populations so can have more balanced game play across the board. This can be done with the addition of NPC ‘helpers’ for off peak times. You could also not allow transfers up.

8: Defense events: Have things happen that make defending something more interesting/worthwhile. NPC attacks maybe.

9: Weather: Have weather change, this can be tied into the different borderland maps/themes and weather nodes. Have the weather effect different things (movement speed/different conditions similar to the gods areas of Orr).

10: Fix cheating/exploiting: This will be a constant chase but well worth constantly fixing whatever is being done.

Ishionna (80 Ele)
Maguuma

How ANet fixes a dying WvW:

in WvW

Posted by: Terrahero.9358

Terrahero.9358

Point 1 and 2, absolutely. Im not running broke on WvW, and i make quite some money from the TP. But you cant expect everyone to work the TP. There needs to be a way to earn an income through WvW aswell. Not just to cover repaircosts, but also to be able to save up for other things such as better gear, food, skins etc All the stuff you use gold for.

Its also quite poorly thought out that there is no proper gear available through WvW. The only thing you can get is power/vit/toughness. If you want anything else, you are forced to PvE. There is hardly any diversity or cool skins to work for. And right now its more designed in such a way that WvW is a subdivision of PvE. Where you take what you earn and unlock in PvE to play in WvW.

Point 3 and 4 i care very little for. 3 is just about which guild has the biggest playerbase, and i can already tell you exactly which guild(s) will rank top in the world. Based entirely on sheer numbers, rather then anything else. Numbers to massive they can populate entire maps on their own, and in doing so deny other guilds time to gain points because they are stuck in queue’s.
Point 4 you suggest you do not want players who play more WvW to get advantages like that, but you do get access to special WvW utility skills. Not to mention i feel a massive burden to make it all balanced. Considering ANet is already struggling to even remotely approach anything resembling a balance i’d call this a bad idea. First fix what we have, then add more.

How ANet fixes a dying WvW:

in WvW

Posted by: Vv W.7821

Vv W.7821

WvW is going stronger than ever on my server, no clue what you’re talking about on the dieing part.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

How ANet fixes a dying WvW:

in WvW

Posted by: Sue.4361

Sue.4361

11. Take the boring suck out of it.

How ANet fixes a dying WvW:

in WvW

Posted by: Josh P.1296

Josh P.1296

I agree with this.

And people who say ‘Fun’ should be the incentive for WvW, I’d like to see how many people think PvE is ‘Fun’ if you stripped all the rewards from there and nothing to really achieve.

Illucéption – Mesmer
Diamond Story – Elementalist
[TSym] Tac Sym

How ANet fixes a dying WvW:

in WvW

Posted by: Sunspots.9861

Sunspots.9861

Loving WvW and its hardly dying where I play. Sorry your not enjoying the same experience.

Auburn Skies – Retired- Ranger of [PiNK]
When wvw was still fun feat. [PiNK]

How ANet fixes a dying WvW:

in WvW

Posted by: golmgamer.4372

golmgamer.4372

https://forum-en.gw2archive.eu/forum/game/suggestions/World-vs-World-vs-World-suggestions/first#post885515
This forum is a mess, look for similar threads, stop opening new ones. This discussion is for “suggestion” category.

“Experience tells you what to do, confidence allows you to do it.” – Stan Smith

“Don’t beg for it, earn it, then it will be granted to you!” – Unknown

How ANet fixes a dying WvW:

in WvW

Posted by: Selwynn.2758

Selwynn.2758

I put this thread exactly where I wanted it – in WvW Discussion.

@Sunspots: I love my WvW experience too. I’ve also watched the number of participants dwindle and dwindle. I hope you’re not having that experience on your server and I am really glad if you aren’t.

Regardless, it will only help and not hurt one bit of ANet addressed the sad disparity between rewards for play in WvW and reward for play in PvE.

Selene Swiftfire, Elementalist
Selwynn Swiftblade, Guardian
E m p ë r i u m [EMP] ~ J a d e Q u a r r y

How ANet fixes a dying WvW:

in WvW

Posted by: Selwynn.2758

Selwynn.2758

Point 3 and 4 i care very little for. 3 is just about which guild has the biggest playerbase, and i can already tell you exactly which guild(s) will rank top in the world. Based entirely on sheer numbers, rather then anything else. Numbers to massive they can populate entire maps on their own, and in doing so deny other guilds time to gain points because they are stuck in queue’s.

I would argue that it takes work to get and then keep large numbers in a guild. So the fact that the larger the guild with active players in WvW, they higher their rankings would seem to be completely appropriate to me.

Point 4 you suggest you do not want players who play more WvW to get advantages like that , but you do get access to special WvW utility skills.

It does not seem like an “advantage” to me if the skills are only usable in WvW. If you don’t want to WvW, why would you even care of it has some different utilities?

Not to mention i feel a massive burden to make it all balanced.

True.

Considering ANet is already struggling to even remotely approach anything resembling a balance i’d call this a bad idea. First fix what we have, then add more.

In my opinion, this is a gross exaggeration. I wish people had longer memories, and could remember the days of real imbalance. I want continuing balancing, but kitten – the current state is nothing compared to MMOs I’ve played.

Selene Swiftfire, Elementalist
Selwynn Swiftblade, Guardian
E m p ë r i u m [EMP] ~ J a d e Q u a r r y