Q:
How to Stop Culling
Or they could pull a Kill Zone and have low res textures the farther away the object/player, its not like we’ll see every spec on that armor when its barely in draw distance anyhow.
im beginning to think that either we wont get a fix for atleast a few months, or never get one. it’d be nice if anet would be straight up with us and just tell us its not possible
im beginning to think that either we wont get a fix for atleast a few months, or never get one. it’d be nice if anet would be straight up with us and just tell us its not possible
Oh, it’s possible. I even provided one way to do it
yeah but i doubt they’ll do that
They had this in Aion, it worked reasonably well.
Assign the character/race/class a higher priority than what exact armor they’re wearing or what cast/action they’re currently performing (what animation). That way you just have many unanimated bland characters standing about somewhere while the lower-priority information about these characters (custom. looks, armor/weapon, animations) is pushed to the clients which are updated on-the-fly.
Sounds simple, probably there’s more to it than that though I’m sure the devs have already thought of these or other approaches and have decided against them for good reason.
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