Idea for small WvW fights. Good or Bad?
crossed swordes are only shown if 5 or more ppl from the same server are infight, including NPCs but not pets
My first Video: http://www.youtube.com/watch?v=mPF9SmvW4jE
crossed swordes are only shown if 5 or more ppl from the same server are infight, including NPCs but not pets
Exactly. Which is why the Watergate is so dangerous. Four players running up, taking out the NPCs, plopping down a ram and knocking it down is a completely viable stealth strategy if nobody runs down to take a peek at what that knocking noise is.
Especially if they’re distracted by the massive trebuchet giving them white swords on the NE wall.
crossed swordes are only shown if 5 or more ppl from the same server are infight, including NPCs but not pets
Really? I didn’t know that. I wonder why my fights are interrupted so often. I guess its just bad luck.
Oh well, thanks for clarifying that.
crossed swordes are only shown if 5 or more ppl from the same server are infight, including NPCs but not pets
Really? I didn’t know that. I wonder why my fights are interrupted so often. I guess its just bad luck.
Oh well, thanks for clarifying that.
Most likely. See one person, you should usually assume he has at least one buddy with him. People quickly learn that running around solo can usually end with death. Especially if you’re in enemy territory.
crossed swordes are only shown if 5 or more ppl from the same server are infight, including NPCs but not pets
Really? I didn’t know that. I wonder why my fights are interrupted so often. I guess its just bad luck.
Oh well, thanks for clarifying that.
That maps are just so small and travel so easy that the zerg is usually just minutes away.
So any fight that is not over in a few minutes will usually be happened on by other people.
Removing swords would be better for the small group fights of 5+, but until the map size is increased (if it ever is), those looking for small group action aren’t going to be happy.
I have read many threads highlighting the issue so many have with wishing for small group battle, and I think perhaps I have a workable idea.
What if your small group (up to say 7 people) could /party with your opponents? If Anet could increase allowable party amounts to a total of 21 (up to 7 players per server), and once the party is formed, it disables the swords. Call it say “closed skirmish combat” and no objectives are claimable or damageable while the players are engaged in the group ‘dueling’. Your ‘pin’ and/or blue dorito will then become disabled from the map so that physical target objective groups will no longer respond to the flagged swords in your combat area.
Unless they simply happen upon you. If attacked by another group while engaged, party auto drops and it’s a free for all! Hmmmm, I’m not really sure how this part should work, but you get the general idea. A feature that allows and encourages player communication and cooperation. In addition to providing a format to do “field exercises” for testing out varying tactics and maneuvers. Though this would probably be a coding nightmare to implement…not sure on that.
In all honesty, a great way to work on “field exercises” or this sort of combat is spvp. Just get 16 of your guildies to fill up an empty spvp server and run through different scenarios, training sessions etc.
good luck!
Co-Leader & Defensive Strategist of Empërium [EMP]