Incoming AoE nerf and rezzing in WvW
So this is me giving up on discussing anything with you since you believe everything you’re doing is much better than what others you kill are doing, therefore you’re daBest, and everyone should realize this
Classic projection.
There, I’ve said my peace, and will discuss things with more reasonable people, who don’t feel they’re the best, and they only win because they’re the best.
I’m reasonable, but I don’t think I’m the best. Smitten plays a Guardian and Necro (mainly).
Now, you sitting there saying that you can shut down 30+ people with a guardian, a necro, a mesmer, and a couple of elementalists is not out of the question when the 30 people are unorganized and clueless. It’s been done by many. What is NOT done is having 5 people shut down 30+ people who are organized and have a clue.
A single guardian and necro aren’t going to be able to keep people from overrunning your position. We are talking about 30+ people many of whom have group stability, invisibilities, ports, interventions, blinks. Are you trying to tell me that your necro is able to single out the people in a crowd of 30+ and shutdown their stability?
You are full of it.
Oh, a well you say? Exactly how long does that last and what is it’s cooldown? Oh, now you have more than one necro and guardian…. but you only have 5 people to start with, what’s going on with the other players now? Less elems now?
Five people will not stop 30+ decent players from overunning them. So, perhaps AoE is not the problem but people needing to L2P is. Unless, you want to maintain the position that you are able to stop 30+ decent players with just 5 based upon how kitten great and wonderful you are. Heh.
Solo & Roaming Group WvW Movies
I suggested ways around the change while opening up more avenues for WvW players to run their groups. That’s not being scared …. that’s being level headed and making suggestions for how to improve something as opposed to gutting it. Keep it coming though …
No, you’re coming across as a D/D Elementalist who is afraid of the changes, and screaming; “DON’T CHANGE US BRO”. That’s why you’re arguing with me because I’m ok with the changes, and I too have offered logical, and well thought out solutions to the problem.
But my solutions don’t support your; “no change to my class” solution so you’ll argue with me until one of us gives up.
So this is me giving up on discussing anything with you since you believe everything you’re doing is much better than what others you kill are doing, therefore you’re daBest, and everyone should realize this, and not balance the game. You’re no different than any other player in any other game who is trying to defend something that needs changed to balance the game.
When we destroy a Zerg in our AE group, none of us believe it is because of our skill, and we echo often in vent saying; “wow, that was kind of silly”, but that only shows a difference in maturity levels to be honest. We’ve lately been leveling a group of Rangers for a better challenge, and when we heard about this AE change, all five of us were happy to hear about it.
There, I’ve said my peace, and will discuss things with more reasonable people, who don’t feel they’re the best, and they only win because they’re the best.
I don’t play my Ele , I made a D/D Ele and then retired it because it was to cheese. What are you talking about?
You already nerfed the engi nades to the point were they are pretty much useless so now staff eles or necros will have to suffer a blow to AOE. IMO aoe is fine how it is now and should not be changed. What would be the point in playing a staff build ele or necro if aoe is useless? Your main damage is aoe without that your toast.
Guild: Imminent Demise [iD]
From the Q & A:
Q: Do you find any profession to be out of balance like Ele bunker, roamer, thief one shot combo, mesmer portal?
Ele bunker is really strong, on our watchlist
Mesmer portal is giving us problems –giving that tool onto other classes
I love that they completely ignored the thief combo in their response, I doubt that was an oversight.
They will nerf aoe into the ground, make certain classes even more useless, and leave us with kitten in our sandbox.
Te Nosce [TC]
I think that AoE should be most rewarding to those who do it melee range, not 1200 metres away.
It seems its ok for them that a thief lands 8k backstabs on a character with 2.8k armor, that almost all the bads out there rerolled thief and are ganking in wvw (atleast on the servers i played against in wvw) but they`re not ok with a crappy aoe that can only hit 5 people.
Most of the friends i was playing with in wvw left because of this and other numerous reasons (like culling for example), and to be honest its quite frustrating. Guildwars seems to be heading in the same direction Warhammer online did and its not a pretty sight.
3 wvw kills
People actually have issues killing others in WvW? O.O
I have never had any issues in any situation, be it 1v2, 1v3, Group vs Group, Zerg vs Zerg.
But then again, I’m a Thief, so maybe other professions havn’t found out how to effectively kill the other players yet? I’ll give some friendly advice, instead of wasting itme to stomp someone, just burn them down. While in the downed state, they take more damage than they would if they were up, and if anyone is trying to rez them, they become free kills to you as well.
Happy hunting.
I can’t tell if you are trolling or not. If you are being serious I suggest you try some other classes to get a sense of perspective
Xynobia – Asura – Necro
|Gnaw| |BB| |dO| |SOUL| – NSP
You already nerfed the engi nades to the point were they are pretty much useless so now staff eles or necros will have to suffer a blow to AOE. IMO aoe is fine how it is now and should not be changed. What would be the point in playing a staff build ele or necro if aoe is useless? Your main damage is aoe without that your toast.
My simple solution to this would be:
Easy WvW Guide for New Users
1. Carry Supply, your team mates will like you
2. Rez your team mates, they will really like you even more
3. Everything you see or click on that is Red, will try to kill you
4. Don’t stand in the red circles on the ground, they will kill you
5. Don’t carry supply or rez people occupying the red circles on the ground
6. If you find yourself in the red circles, attempt to leave the red circle as expediently as possible
7. Don’t complain if you die in the red circles on the ground and no one comes to rez you, because they will also die.
8. Moving objects, enemy players, siege, friendly team mates, circles that are red, may or may not actually appear in game depending on the patch.
KnT Blackgate
Why fix something thats not broken?
Anet don’t fall for the big forum trolls that never played an AoE character.
Seriously this is not an issue whatsoever. If an elementalist speces for crazy AoE DPS he/she now has less than 1000 toughness less than 1000 vitality around 12k health and can be oneshoted in 1 hit by certain “melee” class thats using a rifle and doesn’t even have to have 1 piece of berserker gear on.
Nothing to see here. Trash this subject and move on. Waste of time. And as already pointed out this will only encourage big zergs as it will become rediculously easy for zergs to revive their own and not die easy at all.
Anet has been so far pretty good at not listening to 95% of the troll base at all and done what they know is right. Good job with that and keep it up. You think Steve Jobs would have gotten anywhere listening to the masses and taking a vote from them or something rediculous like that? Hell no.
That video wasn’t 50 people
Most of the people in that video weren’t 80
Even still, a good group should be able to wipe a bad zerg
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
The only class thats OP to oblivion is a thief. No need to touch anything else whatsoever. Are there mesmers running all over because they the only class with portal? No. Why give it to any other class. Anet realize these people are skilled forum trolls trying to get an edge for their favourite classes. There is absolutely no reason to waste your resources on this. Besides nerfing thief’s perma stealth which is rather put it mildly “out of wheck”. Everything else is just fine in my opinion.
This is all part of ANets plan to make us all play thieves. AoE was one of the tools you could use against thieves, but now that we won’t have it, theres no point in playing anything else! Yay!
This is all part of ANets plan to make us all play thieves. AoE was one of the tools you could use against thieves, but now that we won’t have it, theres no point in playing anything else! Yay!
So “we’re going to bring aoe in line with other skills” (Very close to their exact wording) translates to you as “We’re taking away all your aoe, this is a single target only game”?
This is all part of ANets plan to make us all play thieves. AoE was one of the tools you could use against thieves, but now that we won’t have it, theres no point in playing anything else! Yay!
Exactly. Thieves are the most OP bar none if specced and played right. Than there is a big gap and than may be other classes. Skilled thief can kill a group of 10 solo 1 by 1 i have seen it.
This is a complete joke if you ask me.
Seriously, which AOE’s are so OP they need a nerf? Seriously? Single target skills are weaker? Are you even playing this game? But please give actual examples instead of just rambling that they do.
Backstab, Heartseeker, 100Blades, Killshot, just to name a few skills from the top of my head right now, that could use some serious redesign or nerf.
I’m focusing purely on WvW aspect of the game ofcourse.
AOE’s in this game are the weakiest I have ever encountered in any mmo. At they are getting nerfed more and more ever since the release. Game is turning more and more into melee-fest, leaving barely any space for people who don’t want to roll a melee class.
There’s one golden rule – if something hits you hard, its either you or the guy hitting you that are glass cannons. And majority of low skilled players run glass cannons. It’s completely normal that they get a lot of damage. But at the same time they have very low HP. Why making game easier for people who can’t understand basic rules? Why those who are putting their time and effort into understanding their class are to suffer because some kids cry they get hit to much? You already implemented the worst possible nerf on AOE which is target limit. Something that makes absolutely no sence.
Don’t forget that most AOE classes are very squishy. Elementalist that you all so complain about? Ridiculously low HP. And if he’s on high HP build then for sure as hell he won’t hit you hard. D/D Ele to fast? Freaking slow/stun him, he can’t have more then 2-3 stun breakes. Stop expecting that one class is supposed to be winning every single 1v1, just because you want it like that. There are so many builds in this game that its plain ignorant to blame someone for loosing cause he just have a build that owns yours.
I can agree with one thing people are saying, if you indeed nerf AOE’s, then take down target limit completely. That I could maybe bear with.
Please stop making the game easier for bad players and make them instead think and find ways of how to improve. If their answer to the problem is crying on a forum, then they’re not worth listening to.
Royal Legion – Polish MMORPG Guild
www.royallegion.pl
(edited by Blue.7256)
I just wanted to put this out there as several posters and people upset about the change do not seem to know this:
AOEs are already capped at 5. They are not talking about capping them at 5, that is how the game has been playing.
I feel better now.
I have an end game Mesmer, Ele, and Ranger. This is my 4th MMO that I have stuck with long enough to spend significant time at end game. All things stated below are my opinion and just an opinion.
AOE in most games (all that I have played extensively) is over powered. AOE healing without line of site or requirement of staying close to the player or in a confined area is outright ludicrous (just threw that out there because it is my #1 pet peeve for any mmo).
AOE in this game is capped to the number of players it hits, but it hits way too hard. I do not use AOE because I am up against a large group of people, I use it because it hits hard.
AOE attacking a group of players and doing large amounts of damage is not a skillful strategy, it is the heart of zerg easy mode. If you have to single target fight in melee range 100 v 100 v 100 you must pay alot of attention to everything going on around you. Those who shine have to use mondo skill. Standing 1200 ft away and spamming abilities while not being threatened in melee and being potentially immune to AOE due to the 5 person limit is not skillful game play.
I am in agreement here with the few people who are suggesting to increase the number of targets but cut the damage back considerably. AOE 5 people for near t0 greater damage then single target (I will pick on Mesmer, my main…Phantasmal Berserker….single enemy or 200 still using it to open…shatter…there are but a handful of abilities in the game that can do more single target damage when spec’d for it….Blurred Frenzy, I considered this to be an amazing ability, then I realized it was a cone), that is just silly. I would not be upset to see something to the effect of limit 20 people, damage cut to 25%. Relaxing the target limit would quickly equate to zerg buster, cutting the damage would cause more people to use single target abilities bringing that spread out zerg into close range to be able to kill.
Seriously, if the game system makes it attractive to bundle up in a single ball to mitigate AOE damage, you know it is wrong. Basically this is like “Grenade!!! All of you come over here and bundle up so only 5 of us die and 30 of us live even though we are standing on it!!”.
Starting to feel like I’ve wasted a lot of time in this game, and that the things I like about are almost all things the devs apparently didn’t intend.
The live thing was a horrorshow of dismay and disappointment.
Oh well, was a fun few months.
An aoe nerf!? wth!? The only aoe that needs to be nerfed is the elementists meteor shower and its ability to dominate walls and the theifs spinning dagger ability because they can use it out of stealth right on top of you. Nevermind 20 golems being portaled to a reinforced door and taking it down in 3 seconds with time warp then portaling away out of combat and wp to safety. Golems stack like flying untis in an rts and require 0 supply carried by people to execute their attack. And they are nerfing area denial!? Nevermind the mesmers focus ability that can pull people without line of sight. And they are nerfing area denial!? Nevermind aoe stealth and culling.
Corrupt Boon → Bane Signet → Spectral Grasp → Signet of wrath. Aoe problem solved.
Also, the AOE damage in this game is not high at all. They only hit hard when the caster is in full berserker gear and guess what? they make the tastiest targets. Certain characters like 30 water eles(not even full bunker) or guardians(not bunker) can just stand in the AOE passively regening forever without using their big heal if the AOE caster is using a balanced build.
This is getting kittened. I’m so out of this game if this happens. I don’t understand why anet wants to make these “hello kitty” rules that allow zerging.
The live thing was a horrorshow of dismay and disappointment.
This.
Good thing Arma3 is out soon.
(edited by Master of Timespace.2548)
Maybe they’ll give us all a break and adjust AoE after they figure out how to make, oh I dunno obviously much less important stuff… like enemy players not rendering on your screen, stealth that’s not 100% uptime and all that kind of thing we use AoE to deal with in lieu of not actually being able to select a single target.
But, I’m kind of betting it wont.
KnT Blackgate
I didn’t catch the stream due to sleeping for work.
however Arena Net is walkign a fine line on gaining, keeping, or losing it’s WvW’ers player base. (Many already don’t log in as much as they used to, others are holding out for Feb. patch.
Now they need to be careful if they are planning to nerf AOE’s or rezzing players.
Also something they should take a look at is most AOE’s dont instantly hit someone for 8k+ damage, while a lot of single target skills hit for 8-16k easily.
Another thing is the AOE’s can be dodged out of very easily, due to the pretty red circles they have that spawn and give you a 1-2 second advance notice of what’s to come.
AOE’s already are capped at 5 people in total. A lot of classes have already been nerfed damage wise. Honestly if Arena net takes it much further they might find some classes will no longer even be played, or a loss in WvW playerbase.
Seems I may want to start leveling up my non AOE based classes. As this news now makes me feel as if Elementalists, Necromancers, and a few others will become useless unless wishing to fight close ranged/with auto attacks in WvW.
Maybe ANet should post a thread or something, with their “planned” changes and how much it’ll effect WvW and ask for player feedback BEFORE adding in changes. Just something for them to think about.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
(edited by Mishi.7058)
I have no problems with AOE as it is.
I think it should actually hit up to at least 10 people with the current state of damage it does.
My thief does not like it and she isn’t a glass spec. It is what keeps me from jumping too much into the zerg. Going into the castle first from broken gates is also not a very good thing to do. She doesn’t absorb the kind of damage that my warrior can.
My warrior uses it to refill adrenaline and isn’t really bothered by it much unless there are several people casting AOE on me. I’m going to try to dance in arrow cart arrows if I can stop thinking about killing or breaking opponents stuff. Hopefully it doesn’t cause me to stop dancing and I’m not worried about dying.
(edited by CreativeAnarchy.6324)
I see turtle stack coming back in this game with aoe nerf, where the stack become immuned to damage because the aoe is too weak
Elementalist AOE can hit you for 2,500++ (a tick I may add)
That’s an Elementalist balance problem, not an AoE problem.
No idea why they want to nerf it. Most Aoes dont hit that hard.
And seriously just dont stand in chokepoints and dodge out of that red circle.
Ok, so having seen the live stream transcrip on duffy, I think AOE is still fine.
I disagree with how they don’t want people to be able to AOE past something when they have enough AOE. I do not see the need to discourage building for AOE.
If the issue is a zerg stacking one on top of another to split aoe and power rezzing then throw fear at them with a fear skull and wolf pet or give a ranger a 1-handed sword and invulnerability signet and rampage as one and 6 seconds of quickness and spam 1 on the zerg. There should be no limit to the number of targets hit by a melee weapon that cleaves.
Warriors have 5 seconds of invulnerability as well as stability and can spam 100 blades.
(edited by Saweth You Him.9047)
Elementalist AOE can hit you for 2,500++ (a tick I may add)
That’s an Elementalist balance problem, not an AoE problem.
let me correct that for you:
That is not a problem whatssoever.
Big fat red circle that you can dodge out of before it even hits you. Plus glass canon eli is the easiest thing to kill.
17000 “tic = 1 hit” from a rifle warrior is ok? 20k damage from a stealth thief in about 3 seconds is all good?
You are complaining about 2500? you serious? lol
What have you been smoking people?
I don’t think AoEs need a nerf, but who am I to say that? My only AoEs are clusterbombs and caldrops. I might not agree with Anet, but I don’t doubt them either. I’m sure all will be happy in the end.
there is nothing wrong with revives in combat…
Someone taking the time to revive someone else in combat means, there is now 2 people removed from the fight. Take advantage of this.
However, perhaps the amount of life they get reviewed with should be adjusted to maybe 35% life?
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Anet care to explain or hint to actual changes before people flip out?
Or before you make them or set the decisions as 100% so you can at least gain feedback from the community?
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Anet care to explain or hint to actual changes before people flip out?
Or before you make them or set the decisions as 100% so you can at least gain feedback from the community?
this
superior play should always be >> superior numbers, if anything the difficulty in overcoming superior numbers is where wvw’s problems are right now…
Its becoming a complete numbers game: side with more people online more of the time wins. And if it becomes that way after server transfers stop i dont see it surviving for very long.
AOE is the ANTI zerg… if people are clumped up, you AOE them down with multiple AOE effects to break em up, your resistance to AOE goes up as you divide up into a larger area… This should be obvious
Perhaps there should be a slight increase in the number of targets hit in exchange for a slight decrease on the damage per target for some of the caster classes aoe spells (ele, necro, ranger, etc), but thats about it as far as reasonable changes go…
(edited by Tammuz.7361)
Hopefully it’s in preparation to lift the 5 cap
The sky isn’t falling yet people.
The game is already stacked in favour of single target burst for those classes that actually have it.
AOE in this game is capped to the number of players it hits, but it hits way too hard. I do not use AOE because I am up against a large group of people, I use it because it hits hard.
I use AoE playing certain classes because the single target damage is beyond terrible. On my wells Necro, Grenadier Engineer and staff Ele I won’t kill anyone with single target abilities ever.
Nerfing AoE would require some serious rebalancing in other areas, especially considering Necro and Engineer have few viable specs to start with. I bet that’s gonna be on the backburner again though…
Not enough Thieves yet I guess.
From dulfy:
- One of the issues brought up a lot in WvW./sPvP is AoE (Area of Effect). We feel like they are too strong at the moment and a lot of people in WvW are gaming the system using AoEs.
- For people that don’t know – max targets for siege weapons is 50 while max targets for AoE is 5.
- Reducing AoE effectiveness to bring them in line with the single target damage skills.
- Major update coming to all the AoE skills – make classes that are good at single target damage stand out a bit more.
- Same thing with dungeons – right now if you have a lot of AoE you can past encounters by just spamming AoE which is not what we want.
http://dulfy.net/2013/01/17/gw2-dev-livestream-jan-17-transcript/
Does anyone here know what they mean about people gaming the system?
So they want single target DPS builds, oh like Thief, to be even better? Really? Is that the direction this is going now? They had better be very very careful in how they handle AOE or they will have a firestorm with complaints about the class as opposed to just the large bonfire they have now. They will require major re-balance once this is implemented or some classes will disappear while some will be even more prolific, and guess what, how do you get a thief out of stealth? AOE. Surprise!
I think “Gaming the system” is when people just target a single area with AOE to the point that if you want into the zone you’re insta-killed. This is especially true if attacking wall tops or sometimes defending.
Be interesting to see how the balance it so we suddenly don’t see all Warriors and Thieves and have people you literally can’t kill due to no way to catch them, slow them down, etc…
Will ele’s and necro’s be useful once they nerf AOE’s?
The game is already stacked in favour of single target burst for those classes that actually have it.
I use AoE playing certain classes because the single target damage is beyond terrible. On my wells Necro, Grenadier Engineer and staff Ele I won’t kill anyone with single target abilities ever.
Nerfing AoE would require some serious rebalancing in other areas, especially considering Necro and Engineer have few viable specs to start with. I bet that’s gonna be on the backburner again though…
Not enough Thieves yet I guess.
Also a staff ele. I use AoEs on single target enemies because I HAVE NO single target abilities. What am I suppose to kill people with? Gust that deals no damage? Stoning?
An AoE nerf will literally reduce staff elementalists to fighting off enemies by tossing rocks at them. And I do mean literally. Throwing rocks is our only single target damage ability!
There is no reason any AoE ability should do more to a single target, than a single target ability. You shouldn’t even argue that, ever.
What you should be trying to get them to do, is make it so that our AEs hit MORE targets, say 15, instead of 5.
But like all MMOs, the majority who play the classes who’re getting changed will fight tooth, and nail against the change, without offering up better alternatives, that are more reasonable.
Sure let my AOE hit more targets for less damage, sure.. If they balance that damage vs the opportunity cost of the time it takes to use an AOE since most of them are chanelled.. Oh wait, and most of them can be dodged out of too.. Hard to dodge a single target, instant attack like the thieves have.
Hey maybe we can all roll thieves?
The logical solution is to have a generic downed state in WvW (all classes same skills) with faster stomping. I might even go so far as to make the downed player revealed for a period of time and the first stomper immune to damage while channeling, but not to CC. This would definitely encourage more aggressive play and less boring zerg plinking. It might encourage more gank type builds too, but that would also place a higher value on defensive skills and skill use rather than safety in numbers.
(edited by zen.6091)
So we have a case of devs not playing a big part of their own game yet again? Want us to go single target? This is WAR all over again then…
In WAR AoE actually was overpowered, and people complained alot about it for a long long time. But the devs claimed that ST was ruling supreme.
…until they met few EU guilds in the test server. I’m sure Sacrx or someone else from Red Guard or VII can post the screenshot from the test sever. Resulted in fastest AoE nerf (or attempt) in the history of any online game. Too bad it was too little too late…
ANet, if you do not play your own game, atleast listen to the community instead of assuming you know it best.
Thing is, if they increase the amount of targets AoE hits, but reduce the damage so damage output is still the same, it’ll still be a nerf. You want to spike players down, doing as much damage as you can before they can react. You also want to focus fire people down so they blow their cooldowns and have no breathing room.
Spreading the damage around would reduce the damage to each player, increasing the likelihood of enemies’ survival, and further bolster the zerg mentality. Probably bringing back turtle stacking with it as well. Constant 20k AoE split between 5 people will get a reaction. 20k on 10 players would more or less result in “meh, someone will heal me” or “Damage, what damage lol. Imma autoattack dat gate down.” And yes, a dedicated healer or two probably could outheal 2k damage per tick. I get ~1.6k dodge roll heals on my guardian, excluding everything else.
AoE is probably the only possible counter to large zergs when your supply is gone and siege destroyed. Nerfing it to the point that it just tickles is ridiculous.
Either keep AoE it as it is, or increase the cap on AoEs without nerfing anything. If you’re all going to stand on the same point without any defensive boons or cooldowns, that’s your own kitten fault. Don’t zerg and spread the kitten out.
Oh, and glass is quishy. Sneeze on them and they die. If they manage to live, they either outplayed you or a class mechanic needs fixing.
(edited by Zynthetic.2954)
i don’t know wtf they want to do this.
aoe just can hit5 ppl.
anet,u want to nerf it?
so,u nerf,and then?more Single damage fly in sky?zerg fight to zerg, and all is face to face,one by one?
in wvw,this bigger battle,how to find the aoe player,and aim,Snipe him,this should be to learn, nerf aoe only is let wvw more borning.
and ,did u ever think,the aoe ele to be like a god is how Difficulty?
ermmm…u have been ponder? i don’t think so .
They said siege target limit is 50, this is only going to make siege stronger in relation to character abilities in sieges, abilities which are already limited by the poor targeting on top of towers/keeps. I wonder if this is intentional as buying siege is a good motivator for people to have to earn (or better yet for Anet, buy) gold.
GW2 AoE is just fine.
I like how people focus entirely on the aoe side thinking that will kill small group play, when they have a significant buff for defenders in there where defeated people are forced to respawn.
We dont know how the AoE changes will work out. I do sort of agree that some Aoe Abilities are doing far too much damage right now. So it depends how anet handles this, hopefully carefully.
Apathy Inc [Ai]
This was an issue brought up by spvp players and a very valid one at that. Currently it is impossible to ress an ally with the amount of dmg wells, cluster bomb, etc. do and thus aoe dmg should be lowered a bit.
Tell me this isn’t balancing all for sPVP again, which continues to imbalance and ruin other game modes.
Of course AOE might be too strong in a mode where everyone is fighting in a tiny circle that is barely larger than most aoe in the game. But in WvW with big sprawling battles, even the biggest AOE is not going to hit even 25% of a zerg, not just because of the 5 man limit, but because of how spread out everyone gets in these giant melees.
Their different game modes are simply not compatible to be balanced with the same rules, and continuing their fantasy crusade to be an E-sport, which already looks long lost, is only going to serve to continue to diminish WvW, which has actually been a pleasant success.
The video I posted is “to much damage” AoE in GW2 can be avoided pretty easily if you pay attention. If you stand in the red circle … you deserve to die, if you are stuck in the red circle due to CC … single target abilities will have the same effect when CC’d.
I mean the fact that they even give us a red circle to dumb it down should be enough.
If you stand in the middle of a road with a bus comming at you and are to stupid to move, there is a pretty good chance your going to die.
Every MMO I played started with great range builds and progressively sloweded down by nerfing speed buffs and nerfed range fighting to favor close combat fighting.
I don’t expect ANet to do anything else, my main is a staff elementalist and when AoE will get nerfed I know I will have to either play another MMO or play another build.
So the game will become even more brute force oriented and even more simple to play and even more grinding oriented, so we get bored of GW2 quite fast I guess.
You should rather work on maps evolutions and swaping, this would make the game a way more interesting than nerfing AoE, I guess that nerfing AoE is the lazy choice.