Less Thieves with culling fix.
Culling Fixed = less thieves for Pooka Pooka to kill
I thought it was the nerf to stealth that reduced their number, despite the fact nerf didnt really do anything. People are strange that way.
They are now busy googling the next OP class/build.
Not sure about any one else. I still play my thief as my main. But too busy farming SAB atm.
I said it before, but P/D bleedy condition spec barely felt the revealed nerf in WvW/PvP.
Ok, every now and then I forget, especially when I start getting excited, about mentally ticking another second before hitting C&D again with revealed. And when I do mess up, people are REALLY helpful reminding me not to do that!
I just wish they would remind me with a memo instead of blunt, pokey, and slicey trauma.
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast
These nerfs didn’t affect me AT ALL, because I was never abusing culling in the first place. I just abuse blindspamming.
Basically all I’m doing is D/P: Black Powder, autoattack x 4, Heartseeker, backstab, repeat. And if they try to run I shadowstep using steal or Infiltrator’s during my backstab phase. I only ever die if I do something stupid and get in over my head.
The stealth nerf did nothing of any consequence, the culling fix was beside the point and in no way related to 1v1 or even small scale fights so the impact on thieves was minimal. I think the reason you see fewer thieves is because they’re either buried in the zerg or they rerolled because there is less opportunity to get the small fights/1v1s now that everyone is surfing the zergs for wxp.
Malzerius – Thief
Dark Covenant (SBI)
The stealth nerf did nothing of any consequence, the culling fix was beside the point and in no way related to 1v1 or even small scale fights so the impact on thieves was minimal. I think the reason you see fewer thieves is because they’re either buried in the zerg or they rerolled because there is less opportunity to get the small fights/1v1s now that everyone is surfing the zergs for wxp.
This
Now that it is all zerg action, you dont see the thieves as easily, and some are playing new classes as zergs is not the best spot for thieves. If the zerg action was the same as before the Wxp patch you would see the same amount of thieves
The stealth nerf did nothing of any consequence, the culling fix was beside the point and in no way related to 1v1 or even small scale fights so the impact on thieves was minimal. I think the reason you see fewer thieves is because they’re either buried in the zerg or they rerolled because there is less opportunity to get the small fights/1v1s now that everyone is surfing the zergs for wxp.
People that care about 1v1 aren’t worried about wxp because it bring no benefit to it at all… Your logic is flawed…
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
Because if you don’t like the current lines, you should still be hoarding WEX-PEE to spend on new lines that do matter to you later. That’s what I’m doing. ;p
I will say that my necro has been in WvW for less than a week, and I learned FAST to stick with at least one other person at all times, and has just over half the WvW Rank my thief does, who has been raiding sentry points, dolyak, quaggan nodes, and soloing non-upgraded supply camps since they put Wxp in.
It’s different. Both are fun in their own way. But zergy trainwrecks sure seem to rake in the Wxp.
What would lead you to believe any new abilities would put someone "behind the curve?"
People can hope they’ll add a "I WIN!" button on a long cooldown for a super mega duper bookah idjit amount of points.
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast
(edited by WyldKat.4712)
Because if you don’t like the current lines, you should still be hoarding WEX-PEE to spend on new lines that do matter to you later. That’s what I’m doing. ;p
His response was specifically referencing Thieves and 1v1s. His “conclusion” as to why Thieves are less populous doesn’t make sense (as mentioned by Jeknar).
The stealth nerf did nothing of any consequence, the culling fix was beside the point and in no way related to 1v1 or even small scale fights so the impact on thieves was minimal. I think the reason you see fewer thieves is because they’re either buried in the zerg or they rerolled because there is less opportunity to get the small fights/1v1s now that everyone is surfing the zergs for wxp.
Thieves actually got a major nerf from the culling fix. It’s really evident from pistol thieves who could use an entire unload and restealth before they even rendered. Before, thieves could perma stealth and kill people simultaneously by abusing culling.. also the haste need changed a lot.
Sharks With Lazers [PEW]
The stealth nerf did nothing of any consequence, the culling fix was beside the point and in no way related to 1v1 or even small scale fights so the impact on thieves was minimal. I think the reason you see fewer thieves is because they’re either buried in the zerg or they rerolled because there is less opportunity to get the small fights/1v1s now that everyone is surfing the zergs for wxp.
People that care about 1v1 aren’t worried about wxp because it bring no benefit to it at all… Your logic is flawed…
Wow, that’s the silliest thing said on the forums today (and there’s a thread about teabagging going on right now). If you aren’t racking up the WXP levels you’re going to be behind the curve when they add new abilities. Your logic is umm…absent.
Believe it or not some of us don’t care about the WXP or having some sort of slight advantage to make up our lack of ability to actually play our class. I have 5 chars all between the ranks of 10-20, I’m not going to stop playing all 5 regularly just to get some silly abilities. There are some of us who have never bothered to fractal for ascended items too!! Oh the horror!!
Wow, that’s the silliest thing said on the forums today (and there’s a thread about teabagging going on right now). If you aren’t racking up the WXP levels you’re going to be behind the curve IF they add new abilities. Your logic is umm…absent.
Fixed that for you… And at any rate I doubt that, even if new skills come by, they will give some upper hand in a 1v1 combat (which is the main reason these people played thieves).
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
(which is the main reason these people played thieves).
Rockin’ the past tense there. Nice.
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast
(which is the main reason these people played thieves).
Rockin’ the past tense there. Nice.
Since English is not my country main language, I have no reason to know it 100%… Move along sir…
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
They are now busy googling the next OP class/build.
They found it a long time ago. It is D/D ele
I have to agree with the above. The role of the thief in larger scale conflict is quite low. They don’t have the health to go in, their ranged damage is mediocre, and the stelath mechanics in this game have never really lended themselves to picking people off from the sides because you’ll be seen coming.
I think it’s just a result of the meta overall now pushing so far in favor of zergs that there’s simply nothing left for some classes to offer. It’s a shame too because the thief is honestly built pretty well for a class overall in a game filled with horribly designed classes. But they just weren’t given any tools to contribute much real substance to a zerg.
The “nerf” or whatever, was really a fix, has not affected me at all. Still troll, still stealth and I’m still able to cross/spot target/kill trough a zerg undetected and escape.
The death to escape ratio has not changed at all either.
Rough Trade [RTGC]
Crystal Desert
(which is the main reason these people played thieves).
Rockin’ the past tense there. Nice.
Since English is not my country main language, I have no reason to know it 100%… Move along sir…
I was complimenting you. Trying to politely praise you for the way you phrased it.
You’re using English better than most of the kids in our schools.
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast
I thought it was the nerf to stealth that reduced their number, despite the fact nerf didnt really do anything. People are strange that way.
I quit thief because I refuse to relearn it until they fix it. Before everything on THF was built around 3 second cycles. Your auto attack took 3 seconds to complete, revealed lasted 3 seconds, stealth lasted 3 seconds, daze from sword stealth attack (almost) lasted 3 seconds, heck even the poison from the dagger auto attacks last strike lasted 3 seconds.
Now that revealed is 4 seconds, you have to CnD in the middle of the second attack, not even after it, or before it, for it to go off when revealed ends. It feels stupid, sloppy, unfinished, and like kitten. When before it was a nice polished class, when you could CnD > do your stealth attack > do 1 rotation of auto attack > CnD > be in stealth and move behind for your stealth attack again. The timing with the animations was spot on perfect. Now it’s just garbage, and like something a 3rd rate game would have in it and consider ok.
SovietSpaceDogs[SSD]
They are now busy googling the next OP class/build.
They found it a long time ago. It is D/D ele
Lies! CC spam glass engineers!
Oh lawdy oh lawdy
They are now busy googling the next OP class/build.
They found it a long time ago. It is D/D ele
Lies! CC spam glass engineers!
Oh lawdy oh lawdy
Tank build+condition damage engineers that just drop 7+ stacks of confusion on you then run away til their cooldowns reset are worse.
SovietSpaceDogs[SSD]
Honestly I think thieves need a buff after their culling/stealth nerf. I play a warrior primarily and I don’t like anything being less viable than me.
Culling did help bad thieves a lot (they could land a backstab and a few auto attacks before even rendering). A really good thief can still give me a run for my money, but a good player can do that on any character. I didn’t find myself dying very often to thieves before the fix/nerf but now they can’t even run away, I feel almost as bad killing them as rifle/greatsword warriors now.
Jangeol – WvW Warrior
Thief tears taste delicious.
Can I now switch to my Thief as my main for my WvW exploits and not feel bad for being OP? Seriously… Thieving in WvW has felt like cheating thus far and I will be glad when I can own people and not feel bad about it.
I have a feeling that many thieves will quit, roll a different class, then realize that “Oh…we were OP as balls. I guess that nerf wasn’t the end of the world. Back to the thief”
Give them time… the wounds will heal.
Lol I think its funny that thieves cried about one tiny stealth nerf and a culling fix. Seriously, with that attitude you deserve more than that.
Although, anet had two choices to fix thieves: increase revealed debuff, reduce the amount of ways thieves can stealth. Preferably, I’d prefer them to have less ways to stealth, but ah well. Lets look at how many stealth’s they have. Blinding Powder, Shadow Refuge, Cloak and Dagger, Steal (traited 2s), Steal (Sometimes the ability to steal (2 different abilities), Heartseeker + Smokescreen, Heartseeker + Black Powder, and Shadowtrap.
Wow, thats a lot of ways to stealth. 9 different ways that thieves can stealth lol, you should be glad your stealth ways didn’t get nerfed :P
Ah well, this patch was good, but I feel not enough. At least reduce the damage mug does, or make mug be a XII/XI trait, heartseeker does too much damage since it costs such fewish initiative and can be spammed, cloak and dagger is a little OP since it does up to 7-8k at max, stacks vulnerability, AND stealths…
Elementalist Mesmer Ranger
Sea of Sorrows
Doesnt matter how much skills they have to stealth the reveal time is still 4sec (do ppl know about this or you are still in believe that thieves can just hit and go invis again???? also we don’t have infinite iniciative) so it really doesnt matter. I think there are less thiefs because almost every mesmer and enginer atm is runing confusion build which is just hell for thief……it destroys his timing and also you are killing yourself just by evading if you using caltrops trait, or you get killed once you reach 25% hp and last refuge triggers. Its not impossible to deal with but its not easy either…
(edited by Moderator)
The stealth nerf did nothing of any consequence, the culling fix was beside the point and in no way related to 1v1 or even small scale fights so the impact on thieves was minimal. I think the reason you see fewer thieves is because they’re either buried in the zerg or they rerolled because there is less opportunity to get the small fights/1v1s now that everyone is surfing the zergs for wxp.
Exactly this. I still main my thief with dagger/pistol (have almost always been on that suprisingly better in survival with almost same damage as d/d noob specc everyone was running)
The only difference is after the WvW ranks everyone joined the huge kitten zergs to get as much XP as possible so you don’t even notice thieves in all of that especially since they were never a good zerg class.
I don’t know why a lot of thieves are complaining, 4s reveal wasn’t that big a deal and culling… Eh. Never even knew it was a thing until a couple of weeks before its patch. :P
I’m still mauling enemies on my thief, and I won’t be changing that any time soon.
I’ve definitely noticed this, the ones that remain though tend to be pretty scary.
I run a variety of classes but my thief is my roamer and my style with it was never dependent on the culling crutch.
Nothing much changed for me besides adapting to the new timing on the reveal buff. You wouldn’t think a one second change on the reveal buff would make that big of a difference but this is a game based on seconds and they all matter.
There was a post on the thief forums that had a screen shot of some one talking to Jon Peters in game. In the dialog Jon P. said that they will be reverting the revealed change back to 3s for WvW and PvE (NOT s/tPvP) That said, I haven’t seen a official post from him confirming this fact so it might not be true.
Zikory – Retired Thief
Zikkro – Zergling Necromancer
Well, some of the thief players, who rely so much on those culling effect, have rage quit GW2 lol
I’ve definitely noticed this, the ones that remain though tend to be pretty scary.
^ This. The ones that remain are the decent ones, not the ones abusing stealth + culling.
Chibi Asura San (Engineer), Hikaru Masai (Guardian), Selene Minerva (Revenant)
Guild: The Bunnies [Bun] ~ Server: Jade Quarry
Still play mine. Get bored sometimes as I’ve played it so much but it’s still my main. Running something really rather tanky d/p + sb these days. Anyway it still works fine for me, I like that they’ve fixed culling too, feels like i’m winning properly. 4s revealed is a bigger deal than many think, and getting used to it is hell. But still making it work so meh. If anyone persists in saying thieves are OP, frankly you’re just doing it wrong though.
I’m a thief who doesn’t use stealth, so obviously I wasn’t affected. Haven’t really noticed a drop-off in the number of other thief players, but I did notice a pretty big increase in confusion mesmers all of a sudden.
Yeah most of the baddie thief players have moved on to ele
Beast mode
Ive been seeing a few theives move in 3 man groups, constant stealth, and i stant downing of unsuspecting victims.
As for the constant blind thief, was tha you i faced in front of veloka on my warrior?
Nothing has changed. P/D thieves still laugh at anybody trying to kill them in small scale battles, and thieves still get to pick and choose their conflicts better than any other class.
So keep leveling up that thief alt since nothing will ever change. No game developer seems to understand that stealth is a bad mechanic in multiplayer games like these.
Nothing has changed. P/D thieves still laugh at anybody trying to kill them in small scale battles, and thieves still get to pick and choose their conflicts better than any other class.
So keep leveling up that thief alt since nothing will ever change. No game developer seems to understand that stealth is a bad mechanic in multiplayer games like these.
^^ a zerger whose group got trolled by a decent roamer thief, har har.
Man, gotta love the nooblets who think they are entitled to stomp everything because they have more people.
My pistol whip build thief deals like cat scratching the owner. furthermore quickness nerf. rofl
Nothing has changed. P/D thieves still laugh at anybody trying to kill them in small scale battles, and thieves still get to pick and choose their conflicts better than any other class.
So keep leveling up that thief alt since nothing will ever change. No game developer seems to understand that stealth is a bad mechanic in multiplayer games like these.
^^ a zerger whose group got trolled by a decent roamer thief, har har.
Man, gotta love the nooblets who think they are entitled to stomp everything because they have more people.
Yep, guy talks about the small scale battles, immediately is called a zerg. Bit defensive arent we?
His point still stands, invisibility (its not stealth, you are just invisible, lets call it what it is) is a horrible mechanic that should’ve went the way of the dinosaurs.
Its even worse when a whole class is based around it with the excuse ‘well, if they can’t, the are really squishy!’. Ok, so they can pluck at me, burst me down (cause whats better than someone who can invis also be the same prof that has burst potential?), and reset the fight whenever they want as well.
Hell, any time i roam, i feel like a dbz match against a thief where they run at me, disappear, then suddenly reappear when attacking.
^^ a zerger whose group got trolled by a decent roamer thief, har har.
Man, gotta love the nooblets who think they are entitled to stomp everything because they have more people.
^^ thief who thinks he’s skilled when he’s really just using abusing a broken game mechanic
Man, gotta love the nooblets who think they are entitled to stomp everything because they rolled thief. /imitation
Say small scale battles —> thief defender says you are a zerger.
I like this post, because it perfectly represents the thief abuser. No actual arguments and poor reading comprehension. His only true weapon is to attempt to insinuate his opposition is incompetent.
Thank you for your contribution.
I think the biggest reason i dont play my thief is the haste nerf.
I dont find d/d interesting at all, i play s/d. Its much funner.
s/d relies heavily on proccing haste, which that gone, there is little reason to play s/d other than trolling.
And also…
Nerf pistol whip because its too OP with haste
Nerf haste
Leave pistol whip nerfed…
Ok how does that work? It should be buffed back to normal.
I’m a thief who doesn’t use stealth, so obviously I wasn’t affected. Haven’t really noticed a drop-off in the number of other thief players, but I did notice a pretty big increase in confusion mesmers all of a sudden.
Confusion is the new flavor of the month (probably because it’s ridiculous).
No good Thief left because of the culling fix, or the increase on reveal. Those made nearly zero changes to how any of the builds could be played.
The biggest change, not only to the Thief people have quit over, are the changes to Haste, and this change didn’t just get rid of a lot of Thieves, but many other players too, from the ranks of Warriors, Mesmers, and Rangers.
I think the biggest reason i dont play my thief is the haste nerf.
I dont find d/d interesting at all, i play s/d. Its much funner.
s/d relies heavily on proccing haste, which that gone, there is little reason to play s/d other than trolling.
And also…
Nerf pistol whip because its too OP with haste
Nerf haste
Leave pistol whip nerfed…Ok how does that work? It should be buffed back to normal.
They should just allow us Thieves to move, while using pistol whip.
This is a plug for my stream I’m the thief they need to nerf.
I think the biggest reason i dont play my thief is the haste nerf.
I dont find d/d interesting at all, i play s/d. Its much funner.
s/d relies heavily on proccing haste, which that gone, there is little reason to play s/d other than trolling.
And also…
Nerf pistol whip because its too OP with haste
Nerf haste
Leave pistol whip nerfed…Ok how does that work? It should be buffed back to normal.
They should just allow us Thieves to move, while using pistol whip.
yeah its quite ridiculous because what anet does is nerf and nerf and then after the ability become garbage they just abandoned it, altho partly its just the fault of QQer community which ask for a nerf when it is OP, and they all turn silent when the ability is becoming a kitten now.