Commander of the Army of Northern Virginia
http://failmore.enjin.com
Gate of Madness has managed to stay in the top half of WvW rankings by being better with less players. GoM is the underdog server with less population that still gets wins. But recently GoM has moved down from the top 10 only because of population. We have organized groups and experienced commanders that get the job done against much larger numbers every week. But we don’t have the 24/7 population right now to hold what we gain each day/night so our score does not reflect our skill level. Just need a few more dedicated players to keep the server in the mix among the best top tier servers. We have beat many of the so called “best” servers in the first few months already.
So if you are looking for a better WvW playing experience than your current ghost town borderlands or battlegrounds transfer to Gate of Madness. Also if your tired of running with the zerg and using max range abilities hoping to get a hit in and seeing 10 players finishing off one player and would rather use your skill and class knowledge to smack around the zerg servers, transfer to Gate of Madness.
Let the flames commence
This isn’t meant as a flame, merely a question: Have the flying/speedhacking cheaters that GoM have unfortunately and unfairly become synonymous with been banned yet?
“Gate of Madness has managed to stay in the top half of WvW rankings by being better with less players.”. Sorry, but no. You managed to stay there due to excessive orb hacking. And until this is fixed, I doubt anyone would transfer to your server due to its poor reputation.
lol
thank you for your kind words
and please continue to blame hacks
“Gate of Madness has managed to stay in the top half of WvW rankings by being better with less players.”. Sorry, but no. You managed to stay there due to excessive orb hacking. And until this is fixed, I doubt anyone would transfer to your server due to its poor reputation.
Actually no, Orbs help in the grand scheme of things, but they in no way guarantee a victory in any way. This orb hacking you mentioned, is no more serious than what is happening on other servers who have the same problem with the few hackers that do it. GoM only seems to have a bigger rep for it because so many people on the forums decided to post about it in different threads.
We do have some really good players in WvW, it’s just like the OP said though, we just lack the numbers.
this from omgwtfbbq, nah you guys must be legit ;P
Actually I just xfer off the other day.
Gate of Badness.
Lol, gom. When we were paired with them they hacked all 3 orbs 20 mins after the pairing started. Go to GoM if you want cheat wins. I’m sure you will get plenty of server hoppers though, just dont ever start to lose or they will flee again.
Actually, Gates can blame reddit.
I can attest to four guilds: mine, a WvW specific group with 150+ people, and two other guilds with 75-100 people.
Two went to Dragonbrand, one went to Henge, and the last one went to the EU Shiverpeaks server because they played late evening hours.
We were all supposed to be on Gates of Madness but changed servers just a few days before launch because reddit added it to the list of their servers.
GoM was originally chosen because it hadn’t been adopted by any of the internet “mega” communities. We didn’t want to have trouble getting all of our people on to play together and we didn’t want a server that was largely dominated by a clique of players from a website.
If I know of four respectively sized guilds personally that jumped the fence with reddit’s announcement, then there are probably a good few other guilds or individual players that were like minded.
Not making this stuff up. Anyone that followed the Asuralabs server polls could see the trend. Most of the servers stayed stable, and Gates was the 4th lowest pop option. Its population doubled in the 72 hours after that post.
It’s starting to sounds like they either all got on their first choice server, a fraction of the people that were going to be in the reddit guilds followed through, or they transferred and didn’t support GoM post launch.
Not sure what this above post has to do with anything. Titan Alliance being on GoM for beta made more guilds not look at GoM for launch. GoM had a bunch of flash in the pan guilds at launch because of BETA and wanting to ride coat tails of TA. It was pretty evident where Reddit guilds were going from the million posts across multiple websites. Most large reddit guilds were on Darkhaven through the betas and finally in BWE3 they got smashed by GoM. Why they would have turned around a week later and choose the server that most reddit guilds called enemy makes no sense.
http://www.reddit.com/r/Guildwars2/comments/y4kqb/a_bwe3_retrospective_titan_alliance_vs/
But now that the dust is beginning to settle over the past few weeks its the same guilds/crew/players in WvW for GoM. We do extremely well against the zerg and would just need a bit more population to stay in the top half week in and week out while competing each week for wins. Have a lot of very good players that work well together. Anyone who has faced GoM can not deny that.
this from omgwtfbbq, nah you guys must be legit ;P
And this is supposed to mean what exactly? Didn’t realize an account name made someone legit or not.
Yep. I left the sinking ship. Server is terrible. Unorganized, lacking in leadership, and full of hackers. FGOM!
I dont know man I’m just saying that on /r/GuildWars2 the week of launch, after alll of the bwes, GoM was listed in the top post of the page with their server list as one of their primary servers.
Maybe because of DarkHaven filling up during the events and the horrible reputation the server was getting before the game even launched.
Anyways, you weren’t sure what my original post had to do with: I was trying to point out that GoM’s population problems now are in part due to people shying away from the server that didn’t want to get mixed up with the large community that was supposed to be backing it. And never showed up. The WvW population problem is not exclusively because of a bad rap for hacking or exploits.
Trying to give your server’s integrity the benefit of the doubt. And lay blame on reddit claiming server + people not wanting to deal with them and anticipated long queues + those people nor reddit showing up = smaller WvW attendance than anyone expected.
It would be nice to get some new blood, especially on the night crew. It sucks when 11pm pst rolls around and suddenly there is no one to be found, anywhere.
If you do manage to find some guys to run a 5 man with, and go grab some supply camps, you inevitebly get run down by the horny horde of 40+ people from the other servers who are hard up for a fight.
Like the others have said, we do well in fights when we have numbers, regularly win engagements, we just don’t have the numbers to hold out on more than one borderlands, which results in loss after loss after loss…
+ Free orbs
+ No queue times
+ Plenty of PvP action
Help take a sentry or supply camp today!
It is not an 11pm problem. GoM is a WvW ghost town most of the hours of the day. Even if 5 people muster, there are enemy platoons camping every entry point, with siege weapons, hoping someone comes out.
If you like playing WvW where the “endless battle” Arenanet is selling is over within 24 hours of reset; where you have no resources and no cover; and like the challenge of trying to take fortified positions while being vastly outnumbered; then yes, come to GoM.
You can get in any time you want. The problem right now is there is nothing you can do with the time you get when you enter
To be fair, in this week’s match GoM, TC, and SoS were pretty even the first couple of days. And then the hackers on GoM started flying around, stealing orbs.
TC and SoS wouldn’t stand for it, and they independently pummeled GoM relentlessly for it. Fair or not, those hackers taint GoM, and can turn a fun match into a situation where the other two servers start thinking, “You know what? Let’s go get them rather than skirmish with each other, and show them that we’re not going to put up with that sort of nonsense.” There was no formal truce between TC and SoS, nor was there any sort of temporary alliance. Everyone just decided GoM was the target, for obvious reasons.
Even with the hacked stolen orbs and the invulnerable lords, TC and SoS started pulling away from GoM. For whatever reason (and I sincerely hope it was a set of permabans) the hackers on GoM didn’t make a marked reappearance.
So TC and SoS fought it out, and TC pulled ahead and is now in a decisive lead. SoS put up a good fight during NA nighttime (they’re an Oceanic server), but TC also has a decent night crew now, and with GoM so demoralized after the first few days’ events, TC was largely unopposed coming into Tuesday and Wednesday.
…except by a server-hopping guild tagged RUN, which decided to go from TC to SoS in the middle of the match, leaving some members on TC to steal supplies from keeps, enter WvWvW and not play thereby preventing actual TC players from participating, and so on.
TC’s latest struggle is mostly against some underhanded tactics of a fickle guild that likes to server-hop. And still, they have such a commanding lead, the match may as well be over.
Sad, really, because I was looking forward to some WvWvW tonight. Guess I’ll clean the house instead.
To sum up: GoM didn’t lose this week’s match due to lack of population. They lost because they stirred some righteous anger in the members of TC and SoS due to the presence of a few unscrupulous cheaters on GoM, and then because GoM apparently just gave up and stopped queuing.
There was nothing righteous about your anger. We’re branded as the cheater server despite the fact that we have no power to stop the hackers other than reporting them over and over again and making the effort to at least try to return the orbs. A quick glance over the forum shows just about every other server also getting called out for similar hacking incidents, but we’re still the bad guys over here.
As a result, we face being double-teamed every week just because we’re “that server.” Those of us who love WvW tough it out anyways because we still manage to have fun taking what we can and have even grown to appreciate the overwhelming odds because it helps forge us into stronger players in the long run.
But making your public alliances against us and setting up siege at our spawns because you’re angry about one or two kitten on our server doesn’t hurt the hackers. It hurts our casuals and newer people who are trying to learn the ropes. They pop in to check out WvW, get ballista’d a few feet outside of camp, then head straight back to PvE. We have no influx of new blood, and that’s far more crippling to a server than a couple of stolen orbs.
So, yes… transfer to GoM. There’s very few of us left, but we WANT to WvW. All it takes is just a bit of momentum in our favor and hopefully we’ll regain the interest of our casuals and newbies who might stick around and develop once they realize that WvW can be FUN when there’s not a conga line of siege golems waiting in front of camp.
To sum up: GoM didn’t lose this week’s match due to lack of population. They lost because they stirred some righteous anger in the members of TC and SoS due to the presence of a few unscrupulous cheaters on GoM, and then because GoM apparently just gave up and stopped queuing.
You are saying that me logging in and 90% of the time having the outmanned buff isn’t the reason GoM is losing? That sure is good to know, for a second there I thought we had a WvWvW population problem.
@Waterbear: I’m saying that your server was neck and neck the first few days with TC and SoS. It being the weekend isn’t an excuse, because it was a weekend for TC and SoS as well; you held your own.
So what changed? Are you claiming that TC and SoS have so many more people that play during non-NA primetime hours than you do on weekdays? Clearly SoS does; they’re an Oceanic server. TC, on the other hand, doesn’t. TC has a fairly poor non-primetime presence.
The official queue time graphs for GoM show that you actually tend to play during NA non-primetime (https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/6532/Gate_of_Madness.PNG). For whatever reason, however, GoM seems to give up rather quickly. You have the server population necessary to have large WvWvW queues; your players just choose not to queue when you’re losing. Moreso than on other servers.
Perhaps the server’s reputation, and your opponents’ response to it (since the behavior always seems to occur at or near the start of a match) plays a role in that. I honestly couldn’t say.
But you can’t blame overall server population. GoM has plenty of people willing to queue when you’re winning or stand a chance. You just seem to fall over dead at the first whiff of failure rather than staying in the fight and trying to pull victory from the jaws of defeat.
To be fair, in this week’s match GoM, TC, and SoS were pretty even the first couple of days. And then the hackers on GoM started flying around, stealing orbs.
TC and SoS wouldn’t stand for it, and they independently pummeled GoM relentlessly for it. Fair or not, those hackers taint GoM, and can turn a fun match into a situation where the other two servers start thinking, “You know what? Let’s go get them rather than skirmish with each other, and show them that we’re not going to put up with that sort of nonsense.” There was no formal truce between TC and SoS, nor was there any sort of temporary alliance. Everyone just decided GoM was the target, for obvious reasons.
Even with the hacked stolen orbs and the invulnerable lords, TC and SoS started pulling away from GoM. For whatever reason (and I sincerely hope it was a set of permabans) the hackers on GoM didn’t make a marked reappearance.
So TC and SoS fought it out, and TC pulled ahead and is now in a decisive lead. SoS put up a good fight during NA nighttime (they’re an Oceanic server), but TC also has a decent night crew now, and with GoM so demoralized after the first few days’ events, TC was largely unopposed coming into Tuesday and Wednesday.
…except by a server-hopping guild tagged RUN, which decided to go from TC to SoS in the middle of the match, leaving some members on TC to steal supplies from keeps, enter WvWvW and not play thereby preventing actual TC players from participating, and so on.
TC’s latest struggle is mostly against some underhanded tactics of a fickle guild that likes to server-hop. And still, they have such a commanding lead, the match may as well be over.
Sad, really, because I was looking forward to some WvWvW tonight. Guess I’ll clean the house instead.
To sum up: GoM didn’t lose this week’s match due to lack of population. They lost because they stirred some righteous anger in the members of TC and SoS due to the presence of a few unscrupulous cheaters on GoM, and then because GoM apparently just gave up and stopped queuing.
GOM loses because of population plain and simple. It all started with the first 1 week battle. I believe we were against CD and BG. CD had a large night crew and demolished us as well as blackgate. As soon as that first monday hit and people say CD in control of everything, the transfers started. We lost what night crew we had as they all consolidated on the “night capping” servers. A lot of others transfered as soon as it was apparent you needed night cappers to have a chance at winning. This was the biggest blow to the server.
Then it was BG and YB we faced. With our loss of players very apparent we were still able to handle BG in primetime, but we were no longer filling the maps. BG’s night/day crew was more than enough to sweep the maps and further demoralize the players we still had. The first orb hacking occurance happened in this matchup and the bad press certainly didn’t help morale. A lot more people transferred at this point, leaving us in a pretty sorry state.
Enter TC and SoS. Even on the very first night we didn’t have queues for our maps except for a period of 1 hour at primetime. When our forces were strongest we actually had the lead, but due to our complete lack of night/day crew everything was quickly divided by TC and SoS; that’s been the story since the matchup started. We do alright in primetime but outside of that ~3 hour window we lose everything. It’s purely a population issue and GOM will continue to lose because it’s already too late for the server.
The hacking just makes the population issue worse as no one wants to transfer to a server known for hacking. The problem is that almost every server has hackers. In our matchup with BG/YB, YB hacked orbs as well and BG has teleport hackers blowing up siege equipment. Even TC has hackers as I was chasing a necromancer and upon the first hit he teleported away.
GOM is simply an example of what is to come for most servers but the top 6 or so. Continued losses means people will transfer. No new WvW players means the losses will only get worse causing more transfers. I believe CD and even BG are currently having this issue as well. The server shaming for a single hacker just makes things snowball faster. There is going to be a few servers where WvW matters and the rest are going to be super casual non-competitive servers.
I play on GoM. I agree with just about every already stated in this thread, we do have a population problem, seems that most of the people in WvW currently want to PvE or mindlessly get slaughtered.
As for the hacking reputation… I feel like we’ve been black balled because of a few bad apples. It’s unnecessary drama that continues to demoralize the server. TBH, I’m impressed that none of us have pulled you guys down with us. I’ve seen several hackers on opposing servers the past two engagements. I’d appreciate it if everyone grew the kitten up a little bit. /end rant.
If the majority of the servers will be super casual non-competitive servers, then there should be fairly even matches by your logic.
It’s not a population issue; it’s a motivation issue. There isn’t a server in GW2 that has so few people on it that they couldn’t have full queues 24/7/365. That includes GoM. It’s just that people don’t queue up.
On most servers, people don’t have full queues 24/7/365 because people sleep, have families, have jobs, and generally have commitments outside the game. But they’re there during whatever can be considered a given server’s “prime time”.
On GoM, however, the people on your server have simply decided to stop queuing altogether, even during prime time. There’s a reason for that, and it isn’t the number of people on your server. It’s that the people on your server are demoralized.
There’s not a mechanical, in-game fix to a psychological problem on your server. For better or worse, GoM got tainted as “that server with all the flying/speedhacking hackers”. That put some people off queuing right there, because they didn’t want to be associated with that behavior.
I’m assuming the rest of the people who aren’t bothering to queue on GoM anymore are doing it because they just don’t bother; they assume they’re going to lose, and — no surprise, with that as the starting assumption — GoM loses.
As long as the GoM population keeps looking for outside fixes — changes to WvWvW, changes to server transfers, a sudden influx of new people — to solve your WvWvW problems, this will continue.
The only people who can fix the problem with the lack of WvWvW queuing on GoM are the people on GoM. And, I’ll say it again: GoM has more than enough people on the server to fill queues 24/7/365.
It’s been a fun week on GoM. Take our stuff in EB, dont upgrade and then proceed to pound our heads against SM ad nauseum. Great stuff, come join us.
I was debating trying out GoM, but after them giving up in the first night of the reset after getting the cheated orb lead, I don’t see the reason to even think about swapping.
So what changed? Are you claiming that TC and SoS have so many more people that play during non-NA primetime hours than you do on weekdays? Clearly SoS does; they’re an Oceanic server. TC, on the other hand, doesn’t. TC has a fairly poor non-primetime presence.
The official queue time graphs for GoM show that you actually tend to play during NA non-primetime
Stop right there, did you even look at the graph you linked? You have the audacity to say we don’t have a population problem? First, that graph only goes till the 18th at which point there was no queue on 2 of the 4 possible destinations. Second, you will notice that the login was on a steady decline as the graph progresses.
I can say, first hand, I haven’t had to queue once this week, not even at match startup. Also, as already stated 90% of the time we run with the outmanned. Crap, I remember running with 20 TCCM, taking and holding a keep and two towers and we still had the outmanned the whole time.
I don’t care if the graph shows that we HAD a decent pop, because right now we don’t HAVE one, and the graph indicates just that. It shows a steady decline, and as much as you want to puff your chest and act as if this defeat is some righteous act delivered from a hand on high, we were destined to lose from the start. We simply don’t have the numbers.
So what changed? Are you claiming that TC and SoS have so many more people that play during non-NA primetime hours than you do on weekdays? Clearly SoS does; they’re an Oceanic server. TC, on the other hand, doesn’t. TC has a fairly poor non-primetime presence.
The official queue time graphs for GoM show that you actually tend to play during NA non-primetime
Stop right there, did you even look at the graph you linked? You have the audacity to say we don’t have a population problem? First, that graph only goes till the 18th at which point there was no queue on 2 of the 4 possible destinations. Second, you will notice that the login was on a steady decline as the graph progresses.
I can say, first hand, I haven’t had to queue once this week, not even at match startup. Also, as already stated 90% of the time we run with the outmanned. Crap, I remember running with 20 TCCM, taking and holding a keep and two towers and we still had the outmanned the whole time.
I don’t care if the graph shows that we HAD a decent pop, because right now we don’t HAVE one, and the graph indicates just that. It shows a steady decline, and as much as you want to puff your chest and act as if this defeat is some righteous act delivered from a hand on high, we were destined to lose from the start. We simply don’t have the numbers.
Yes, I looked at it. That week the cheaters once again gave you a temporary lead early on, and by Monday you were losing, and your participation dropped precipitously due to that.
That graph does not show SERVER population. It shows server population participation in WvWvW, and even then, it only shows queue size. The times when your queues were empty, you still had people in WvWvW. You could have been at WvWvW map capacity and had 0 on that graph, simply because there weren’t people waiting in the queue to get in. It says nothing about how many are already in, or how many are on the server.
My post, however, discussed why those on your server — and you clearly have enough to have all map queues very high on weekends — decide to simply give up as soon as you don’t look like you’re leading any more.
And there you go again with the “we’re destined to lose” rhetoric.
With an attitude like that, no wonder GoM loses and has trouble getting its server population — which is more than large enough to fill all maps’ queues — to participate in WvWvW.
(edited by mcl.9240)
I don’t know about anyone else in TC or SoS, but in TSG we just let GoM cap their own stuff back to deny it from the other (TC or SoS) server or for targets in our our karma train zergs. Also means we don’t have to defend it at night against SoS.
My understanding is that GoM is a super-casual server that neither TC or SoS takes seriously, and would need a whole server-worth of transfers to be competitive.
GoM could have been a contender if it wasn’t for that public debacle where they stole all three orbs with hacking within 15minutes of each other. Even the other servers with their hacking, generally are one orb here and there. GoM managed to kitten off both servers in every single borderland within about half an hour’s time period. That’s an impressive way to invite a gangbang and tarnish a server.
I don’t think GoM deserves the reputation, it could be the same three or five people that are just q’d for each borderland. However, it’s odd that one runs into entire guilds camping the orb respawn area right after a hack into another’s keep to reset the orb. It makes folks believe there are more than just the three or five hackers trying to cheat their way to victory.
In any case, I hope GoM comes back into the mix of things after all hackers are dealt with. Given the first few days of fighting, I think they have some decent WvWvW guilds and can be a fun fight.
We have organized groups and experienced commanders that get the job done against much larger numbers every week.
What happened this week? I mean, you can say it was a population thing in terms of coverage but if the argument is that you’re still outplaying people with your small numbers, the results speak louder than the words.
We have organized groups and experienced commanders that get the job done against much larger numbers every week.
What happened this week? I mean, you can say it was a population thing in terms of coverage but if the argument is that you’re still outplaying people with your small numbers, the results speak louder than the words.
We had a hell of a week. Like tonight in Eternal, with half the numbers we took and held the north side of the map against two huge zergs from both servers for 8+ hours. Quick responses and good intel thanks to leadership combined with heavy use of properly placed siege equipment showed GoM’s true colors again. Score can be whatever and we still win battle after battle during our primetime. The servers we fight can not deny it. Not going to cry about scoring system, those that WvW on GoM know we can take the pepsi challenge against any server when we are online.
The point of this thread was to get more players, because if we had a 24/7 presence this server would be dangerous
I’m not even in your match up and your server is known as one with rampant cheating and the “Gates of Badness” name has stuck like Ebay has for Emhry Bay.
All I know is… I’ve been there for the last 2 server resets on Friday night and i stayed on until about 4 am central time -6 GMT and at that point and time i did not even see any of the hackers take any orbs. We dominated each and every reset night. Then i woke up 6 hours later and we were wiped off each and every map by both servers. So apparently, the hackers get on super late and take the orbs to spike a retaliation by the 4 past servers we’ve fought to team up against us. Then on Saturday we do well again even with the undermanned buff on mind you, and we still stayed in the fight, until when you may ask? About 3 am central time….. so yeah after that everyone pretty much gave up hope and occasionally we have enough people to march on and grab a few points. I’m pretty sure that alone says that we don’t have the population nor a night time crew.
During most if not all of the 24 hour wvw tests, we put up a hell of a fight/won against most of these servers. It really is the night time that kills us, that and the hackers causing us to be under a constant gang bang by both servers. I mean, i can look at the map at any given point and SoS will be taking our supply/towers while TC is in the major lead. So the train of thought must be “Hey, we suck here at SoS that we’re just gonna keep suppressing GoM cause we know we can’t win against TC. Second place is good enough for us! Plus they’re hackers!” Something like that at least, i’m up way to late for a weekday and just rambling at this point. Point is, we get teamed up against by everyone since the week long WvW was set into place and it makekitteniggle when my party of 10 gets pinched between SoS and TC. It’s cute.
I’d say MCL has the right of most of it, with the following addendum re: SoS.
SoS maintained leads over the weekend due to nightcapping—and again, when we say “nightcapping” we really mean “there’s a 40 man population gap in every area due to timezones”. They were on their way to clinch the whole matchup Monday until disaster struck: TC got miffed, summoned extra people to fend off SoS for as long as possible during the nights, and utterly DESTROYED the SoS day/evening crew with help from GoM to the point that, like GoM, SoS’s NA players have given up on the match. Now, instead of having to fight SoS and GoM for the pie during the NA primetime, those two servers have decided “screw it” and handed us the whole thing. It’s rather a boring affair now, but TC’s current domination is not due to people being unable to show up because of timezones, but rather an unwillingness to show up because the match has been decided and SoS is put into a bad position the instant TC and GoM have the population to fight back. I’m sure SoS could match us in numbers 90% of the duration of NA primetimes, and GoM probably 40%, if the match were even and everyone was interested in fighting for the lead.
All in all, GoM has the lowest population of the three servers. I’m sure they hit queue cap during some hours of the NA primetime at the weekend, but I’m also sure they were capped less. SoS probably has the largest population all told, but they’re not good enough for the bracket and the stomping they receive (both legitimately from one server or another, or from both at the same time as “revenge” for the Aussie nightcapping) has utterly demoralized them to the point of not showing up.
Another disappointing week for all three servers, courtesy population imbalance.
2 things people need to realise;
a) There isn’t enough WvW players to give every server 24/7 coverage.
b) Americans, Europeans and Oceanics should all be spreading themselves around multiple servers for the sake of competition. To many realms have an over-abundance of one group, but little or none of the other.
More guilds that move around, the more intense the competition becomes. TSG moved from SoS to TC, and now TC has a group to hold their EB takings during the night. If 3 more guilds did the same to hold the borderlands, then TC wouldn’t be so vulnerable to nightcapping still. This applies to all servers across the board.
TLDR; Spread out > profit > win.
Lots of the TSG guys are also very funny gamers if you ever have the luck to be around part of their strike forces or commanders. TC wants more guys with good humor and sportsmanship, not just bodies.
Thanks for the compliment scorpio shirica! Yea we are recruiting and we love good, fun players to roll with.
b) Americans, Europeans and Oceanics should all be spreading themselves around multiple servers for the sake of competition. To many realms have an over-abundance of one group, but little or none of the other.
Until they implement guesting I really don’t see this as a viable option. Spread out, so that finding people for pve is a kick in the balls? WvWvW is big, but not anywhere near as big as the PVE world. So many zones, people get spread out, and people congregate on one server so that they will run into others, doing similar things, with similar interests. Switching to a server that is dominated by people of another timezone reduces the amount of interaction you have with others, greatly.
Even if they were going to start guesting tomorrow, unless people have a large base of players already friended, that is a pre-existing network and not just casual in game connections, they still couldn’t leave server without alienating themselves from the only people that play when they do.
Diminishing returns on caps would easily fix time zone gaps. That, and fix orbs, so that 3 capping while your opponent isn’t on isn’t an insurmountable obstacle.
What I find to be truly hilarious is that this guy comes on here maturely recruiting for his server trying to help them out….and you guys slap him in the face by saying it’s a speed hacking server. You guys are a joke…there are speed hackers on every server…hell a guy from my server was flying around grabbing orbs like superman. I didn’t see it but it was all over the forums….does that mean that only people who fly hack are from Dragonbrand…..uuummmm probably not. I’m sure there are fly hacking and speed hacking players on every server. And if you witnessed the speed hacking then why didn’t you report the player while you were watching him speed hack…..OH WAIT….PROBABLY BECAUSE YOU NEVER EVEN SAW IT!
On a side note ANET can tell who is speed hacking and who is fly hacking by the characters movements in the system….they’re not idiots. All you have to do is report it and ANET will ban that player. I applaud the guy for taking the time to type out a well versed post….the rest of you just look pathetic.
I apologize in advance to the others in the thread for the double post, wanted to address this separately.
Yes, I looked at it. That week the cheaters once again gave you a temporary lead early on, and by Monday you were losing, and your participation dropped precipitously due to that.
That graph does not show SERVER population. It shows server population participation in WvWvW, and even then, it only shows queue size. The times when your queues were empty, you still had people in WvWvW. You could have been at WvWvW map capacity and had 0 on that graph, simply because there weren’t people waiting in the queue to get in. It says nothing about how many are already in, or how many are on the server.
You are moving the goal posts here. What we are talking about, is WvWvW population, server population be kitten For all we know, GoM could have an unhealthy and low pop, with 90% queueing to get those high queue times, making it seem on par with a server that only has 15% queueing but has the same times.
We can’t know the actual pop, we were never discussing actual pop, this is about WvWvW pop. The long and the short of it is, we don’t have a pop that is competitive to other servers.
My post, however, discussed why those on your server — and you clearly have enough to have all map queues very high on weekends — decide to simply give up as soon as you don’t look like you’re leading any more.
This is just flat out wrong. We have never had “very high” queues on ALL servers, ever. Look again, we barely have queues on 2, and that is only on the weekend, at prime time. The high queue times on the other two are due to what others have already stated.
We focus. When we get a group together, muster the troops and fight, we do well enough. Not saying we are the best there is or even the best in this bracket. What I am saying, is that the stomping you see taking place, is indicative of an imbalance, and not in talent.
I didn’t move any goalposts. I was ALWAYS talking about overall server population, and GoM’s being unwilling to queue for WvWvW once they started losing. That’s not a problem with game mechanics, that’s a problem with the people on your server being, for lack of a better word and to be quite blunt about it, quitters.
Personally, I believe after a decade or so of online video games that have absolutely zero penalties for people simply quitting a game as soon as they start losing, there’s a generation of gamers out there who approach everything that way. Not winning? Quit. Can’t seem to get ahead? Quit. Looks like you’re going to have to actually put effort into gaining ground? Quit.
Quit and blame the system, rather than yourselves.
What GoM does — heck, what every server seems to do as soon as they get surpassed by a 30,000-50,000 point lead (TC is as guilty of this as anyone), is simply give up. It’s as though the Allies landed on the beaches of Normandy, found the Germans dug in, started getting shot at, and turned around and got back into the boats and went home.
If your server is behind, you should have enough personal pride and integrity to get in there and fight harder, not give up. You should redouble your efforts to get people into WvWvW that week, to take back what you’ve lost and regain lost ground and try to close the score gap. So what if you don’t win? At least you put up a good fight! Perhaps you’ll lose by 10,000 points rather than 200,000.
TC may be guilty of this at non-primetime. However, I know my guild and a few others love to push out when the server is losing. It creates epic moments to be remembered, more than when we are simply circling the map in hopes an enemy gets bold enough to attack one of our holdings.
I didn’t move any goalposts. I was ALWAYS talking about overall server population, and GoM’s being unwilling to queue for WvWvW once they started losing. That’s not a problem with game mechanics, that’s a problem with the people on your server being, for lack of a better word and to be quite blunt about it, quitters.
Personally, I believe after a decade or so of online video games that have absolutely zero penalties for people simply quitting a game as soon as they start losing, there’s a generation of gamers out there who approach everything that way. Not winning? Quit. Can’t seem to get ahead? Quit. Looks like you’re going to have to actually put effort into gaining ground? Quit.
Quit and blame the system, rather than yourselves.
What GoM does — heck, what every server seems to do as soon as they get surpassed by a 30,000-50,000 point lead (TC is as guilty of this as anyone), is simply give up. It’s as though the Allies landed on the beaches of Normandy, found the Germans dug in, started getting shot at, and turned around and got back into the boats and went home.
If your server is behind, you should have enough personal pride and integrity to get in there and fight harder, not give up. You should redouble your efforts to get people into WvWvW that week, to take back what you’ve lost and regain lost ground and try to close the score gap. So what if you don’t win? At least you put up a good fight! Perhaps you’ll lose by 10,000 points rather than 200,000.
The psychology is quite different though. There are no stakes. There are no consequences for losing or winning other than a click of a button to transfer to the winning server. There is no SERVER PRIDE for a losing server, just bandwagoning to a winning server.
I didn’t move any goalposts. I was ALWAYS talking about overall server population, and GoM’s being unwilling to queue for WvWvW once they started losing. That’s not a problem with game mechanics, that’s a problem with the people on your server being, for lack of a better word and to be quite blunt about it, quitters.
Personally, I believe after a decade or so of online video games that have absolutely zero penalties for people simply quitting a game as soon as they start losing, there’s a generation of gamers out there who approach everything that way. Not winning? Quit. Can’t seem to get ahead? Quit. Looks like you’re going to have to actually put effort into gaining ground? Quit.
Quit and blame the system, rather than yourselves.
What GoM does — heck, what every server seems to do as soon as they get surpassed by a 30,000-50,000 point lead (TC is as guilty of this as anyone), is simply give up. It’s as though the Allies landed on the beaches of Normandy, found the Germans dug in, started getting shot at, and turned around and got back into the boats and went home.
If your server is behind, you should have enough personal pride and integrity to get in there and fight harder, not give up. You should redouble your efforts to get people into WvWvW that week, to take back what you’ve lost and regain lost ground and try to close the score gap. So what if you don’t win? At least you put up a good fight! Perhaps you’ll lose by 10,000 points rather than 200,000.
The psychology is quite different though. There are no stakes. There are no consequences for losing or winning other than a click of a button to transfer to the winning server. There is no SERVER PRIDE for a losing server, just bandwagoning to a winning server.
And that goes away as soon as they eliminate free server transfers. Which, for all that is good and right in this world, should be rather soon.
It’s hard to recruit people to a server that has become synonymous with hackers. You may want to focus your efforts on getting ArenaNet to step up their efforts to rid your server of it’s hacker/exploiter problem, and then work on repairing the tarnished reputation. I doubt anyone that is serious about WvW would want to be associated with Gates of Madness right now because of the stigma that’s currently attached to it, at least not at this time.
I love how people who mention anything about hacking thinks that every single player in GoM hacks.
I also love how people blame leadership problem, when in fact the leadership is there, yet it’s more the bad players who fail to keep an ear open. In fact, I think it’s more so that the majority of the people in GoM think they know what to do, when in fact they have zero understanding of what to do. There are great leaders and great guilds in GoM, the only problem is that the mass of the people fail to take a step back, and listen to the coordination being given. When you need to tell people not to take supplies from forts and keeps over 20 times, and even after whispering them they still do it, it’s not bad leadership or lack of person to step up and coordinate, it’s the population.
Coordination is given AMPLE times, it is simply not received. The fault lies within the majority of the players themselves. No one else.
I liked fighting GoM in this match. I think, and I’m not really in a position to say, that there was an early morale issue that prevented major pushbacks. Which is a shame because fighting against them still made for some really exciting moments.
I wish I knew more about your side and how things played out. Just out of mere curiosity. There was some obvious leadership, to be sure. But at some point, a switch was flipped. It might have been the night of the orb incident. Which, I don’t think that reasonable people blame on the whole server but I’m all but sure turned GoM into a target from the other two realms for a time.
I liked fighting GoM in this match. I think, and I’m not really in a position to say, that there was an early morale issue that prevented major pushbacks. Which is a shame because fighting against them still made for some really exciting moments.
I wish I knew more about your side and how things played out. Just out of mere curiosity. There was some obvious leadership, to be sure. But at some point, a switch was flipped. It might have been the night of the orb incident. Which, I don’t think that reasonable people blame on the whole server but I’m all but sure turned GoM into a target from the other two realms for a time.
Thanks! The leadership was there. I can name a list of many great leaders that have done great coordination work. Though the majority is right in stating that it was definitely an issue of being outnumbered, even if the populations were balanced, the root of the problem lies in the fact that people ignore coordination. It’s not that it’s lacking, it’s ignored. When solutions are given, instead of providing alternative solutions, they go on about how bad the idea is. When coordination does work, it’s usually the work of a few guilds working independently from the rest of the players.
So when people are quick to blame on hacking and lack of leadership/coordination, I am baffled as to why they do so. Population is merely one problem. The other problem to be addressed is to have people open minded enough to actually listen to coordination. If they don’t give coordination, then at least listen to coordination that’s given.
(edited by gosu.4128)
I enjoyed this match pretty in all ways. The thing that bothers me is that people are so quick to question that sincerity. As for what you’re telling me, it seems mostly like a communication issue. I can’t speak to the specifics obviously but perhaps keeping things general so that everyone sort of has a feel of the aims of the moment. But I mean, that’s nothing I really need to tell you.
Maybe it really was a morale thing. You did have the start of things so you all know it’s possible. Population’s one thing to be sure. But general good vibes, if they can be created might help. Even in the face of heavy opposition.
I dunno. I’m speaking about something I know only from the other side of the battlefield so I’m probably not a good judge, sorry.
I’m convinced GoM is just bad. Not 5 minutes ago, we somehow managed to get the orb, and while SoS was in the inner gates of Garrison, our “team” thought it would be a good idea to bring the orb back to Garrison, only for it to be taken 30 seconds later. I love GoM.
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