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Posted by: Balidore.2790

Balidore.2790

Had to give it a different name. Because it seems they keep deleting every orb thread. I know this has been talked about allot, but seriously… I just need to know if the GW2 Team is gonna do anything about it. Nearly my entire WvW guild has already left the game or gone inactive over it. Most my server hasn’t played in the past 2 weeks because of it. 2 weeks ago, we had all 3 orbs, and it was such a pointless ez-mode slaughter, it wasn’t fun. This week an opposing team has all 3 orbs, and that’s such a slaughter that it’s no fun either (and I know it’s the orbs, cuz we were beating them before they had em). I’m not gonna say his name, in case he comes back, but one of our commanders even went back to League of Legends because of the orbs already. I actually haven’t seen any of our commanders on all week. I don’t think it’s worth explaining why orbs are bad… it’s kinda obvious at this point. Regardless if anyone likes em or not, the fact is, hardly anyone’s playing anymore because they exist, and many others have quit completely because of this issue, and they’ll be more to leave if it continues (10/11/2012).

Any plans to make the orbs inner zone only? Or anything for that matter?

Does the GW2 Team/Dev Team have anything to say on it? It’s an honest question that deserves an honest answer. And I know for a fact that I’m not the only one asking.

Balidor [Envy]
Mesmer/Thief
NSP

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Posted by: Genev.2450

Genev.2450

./blink
While people die slighlty slower with orbs, they still die quite decently, we’re up against 3orb groups quite frequently due to nightcapping and still defeat them.
Sure, it gets a bit easier later on, once we’ve grabbed some of them, both giving us a buff and denying them theirs, but the orbs are hardly a cause for leaving the game i’d say.

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Posted by: Kendu Kuzal.3985

Kendu Kuzal.3985

Sounds like a really bad excuse to leave honestly. The people that would leave over something like that are VERY sore losers. Perhaps these “commanders” aren’t as good as they believe they are. Maybe they are good tactically, but buildwise they are lacking. I think there is plenty of evidence to suggest that the orbs aren’t a major issue, one of them being the that even realms with 3 orbs still get destroyed by those without.

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Posted by: Air.6452

Air.6452

I have to agree that the orb buffs are just absurd…. +150 to all stats and +15% HP with all 3 orbs? It’s no wonder the server that gets all 3 has no problem holding them and dominating with them (Not to mention the NPC’s benefit from them as well).

They should greatly reduce the benefits of the orbs, or as the OP stated, just make them regional.

Chody – Leader of We Came To Dance GW2
Crystal Desert
We Came To Dance [WCTD]

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Posted by: Felix.2613

Felix.2613

However you look at it, the orbs create a snowball effect pushing the game into a state that nobody enjoys.

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Posted by: Kalan.9705

Kalan.9705

Orbs are awful.

A-net made masses of great design decisions, it’s so surprising that they got this one so badly wrong and yet seem so attached to a terrible snowball mechanic that turns even more closely balanced matches into far less fun, far less balanced matches

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Posted by: Radiodread.8469

Radiodread.8469

The orbs aren’t the cause of the snowball effect, they are the excuse for it. People quit losing teams. After mentally resigning they will subconsciously look for a reason they lost and the orbs are an easy target.

It may have a minor actual effect, but its not game breaking.

Radiodread, Guardian [Os] NSP
AKA: Darkshines, Schroedingers Mesmer

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Posted by: Air.6452

Air.6452

I don’t see how anyone can say they don’t have a substantial effect… It’s right there in the numbers. 50 to all stats and 5% HP per orb….. That’s an additional 800-1k hp in some cases, and 3% crit – which is a considerable amount. With 3 orbs you are looking at 150+ to all stats and 15% hp. That’s over 2k+ extra hp. Which is essentially an extra crit. Combined with the increase in precision (upwards of around 9% crit chance), power, and toughness, and things are getting pretty OP at this point.

Factor in the zerg mentality… And you have a walking powerhouse of bolstered stats.

I am not complaining. 1v1 or 2v1 I have still stood my ground against players carrying all 3 orbs; however, when you have 30 of them attacking your door and 15 guys defending, those orbs turn the tide of battle in a very, very significant way.

Chody – Leader of We Came To Dance GW2
Crystal Desert
We Came To Dance [WCTD]

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Posted by: Balidore.2790

Balidore.2790

However you look at it, the orbs create a snowball effect pushing the game into a state that nobody enjoys.

^^^ Exactly

Balidor [Envy]
Mesmer/Thief
NSP

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Posted by: Balidore.2790

Balidore.2790

I’ve figured it out…. 3 orbs, is roughly the equivalent of every single npc and player on an entire servers stacking “15 Superior Runes of Divinity” extra, on top of all their current gear, and the opposing team having nothing, lol. That’s allot, I don’t care who ya are. A couple good players won’t change fighting an entire server with that advantage.

but yeah.. the issue still stands that people are leaving the game and/or going inactive from it.

Balidor [Envy]
Mesmer/Thief
NSP