New scoring rules

New scoring rules

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Posted by: Krashr.2537

Krashr.2537

Clearly, there are lots of issues with current scoring by ANet.
Night-day takeovers, when other sides are not there is one of the major issues.

New scoring rules should give bonus for capping and defending against attackers – the more attackers – the higher bonus.

Capping an empty tower/supply/castle should give minimal score if any at all.
This will eliminate night cap problem entirely.

New scoring rules

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Posted by: kitanas.3596

kitanas.3596

Clearly, there are lots of issues with current scoring by ANet.
Night-day takeovers, when other sides are not there is one of the major issues.

New scoring rules should give bonus for capping and defending against attackers – the more attackers – the higher bonus.

Capping an empty tower/supply/castle should give minimal score if any at all.
This will eliminate night cap problem entirely.

which means the best way to win if you are in the lead is to not defend your stuff, so the other teams don’t get points. fail

New scoring rules

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Posted by: Krashr.2537

Krashr.2537

Kitanas, thats a valid point, but not a complete fail. It still solves problem with night caps.

So, what if the scoring system will still award some points, but not as much as for capturing against active defenders. Also it should award bonus based on how long realm held this tower/castle/etc

New scoring rules

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Posted by: Suddle D.9412

Suddle D.9412

Night to you is day to someone else….

New scoring rules

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Posted by: Krashr.2537

Krashr.2537

Night to you is day to someone else….

I totally agree. This works either way. Score is symmetric and reflects total effort undertaken by attackers to cap.