Please move the Overgrown Grub on EB

Please move the Overgrown Grub on EB

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Posted by: CarelessKrow.8032

CarelessKrow.8032

Background: The Overgrown Grub is a champion mob that resides to the northeast of Blue Valley Keep on the Eternal Battlegrounds. The dynamic event in which you slay it yields a high amount of experience and karma based on character level, and completion of the event also yields a chest that contains a few Badges of Honor and a chance for a siege blueprint.

Problem: I understand that the goal of the WvW maps is to create an opportunity for everyone to participate on fun dynamic events. Unfortunately, the fact that the mob exists in this area causes a problem. It drives away people from doing WvW objectives specifically from the Blue side.

Often you’ll see territory under attack, but a good number of players are occupied with the event to otherwise go help their team defend. It’s also difficult to rally players because people are afraid the event will reset and their efforts wasted.

This is actually bad enough on our server that there are a few players who purchased commander titles for the sole purpose of drawing away people from PvP objectives just to clear the grub, then run everyone to the jumping puzzle. They literally sit there and spam “Grub is up, rally here” in chat until people do it. This has happened almost every day, to the point where many of us are fed up with constantly trying to get people to help defend towers instead of going there to help. It’s also not particularly helpful when these players happen to be the only commanders on the map.

I don’t mind having PvE objectives in WvW, but the fact that the spawn point is so in-your-face for the blue side creates numerous problems in team chat and to the server’s efforts. This doesn’t happen to the green side, and the Aboreal Spirit by Speldans is far enough that people aren’t compelled to do it.

I urge you, ArenaNet. Move the Grub elsewhere. Somewhere where it can be contested over by other servers so it’s not just one side’s problem. For example, the land area on the south side of Stonemist would be great.

[AoS] Army of Shepherds | Jade Quarry
That thief shooting rainbows at you? That’s me.

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Posted by: zortek.9607

zortek.9607

The Overgrown Grub was used as a tool for griefing tonight. If griefing is a legitimate tool for use in WvW, then the maps are not currently balanced.

Please move the Overgrown Grub to a more reasonable location or provide an equal distraction for the Red and Green forces to contend with…

(edited by zortek.9607)

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Posted by: MartyPartys.9187

MartyPartys.9187

I totally agree with you that it should be moved to a different location.
I never have been on the blue team yet and so the only chance to kill it was by capturing the tower right next to it, otherwise when you almost succeeded you will get killed by enemies who just run past.
I can’t know how annoying it is how many allies of blue go to kill the grub, because I never been blue, but the way I see it is that it is also an advantage for the blues, because when they kill it they get badges of honor, thus siege weaponry.

Long story short, positive or negative for blue, it should be moved, because it’s definetly not equal for all teams.

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Posted by: insanesu.3965

insanesu.3965

Please move the Overgrown Grub into SM and JP to PvE location.

Jolly Insane | Insane Empire [INS] | www.insaneempire.com
Piken Square (unofficial roletrollplay server)

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Posted by: Peetee.9406

Peetee.9406

People stealing my thunder. Thought I was the only person to buy commander to lead grub strike teams...

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: Natural Cow.1583

Natural Cow.1583

I agree to moving it or atleast create a likewise boss at the other 2 sides aswell but removing is a bit to much imo. It should be tempting to do it to distract people from the main combat. To be honest first time I saw the grub I though he was attacking the keep walls. That would have been nice stuff having a boss to worry about aswell as the other enemy players to distrupt the flow of the map.

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Posted by: Xyanide.8650

Xyanide.8650

this grub has been the lol reason for 2 months. long live the grub!
last week when assaulting bravost i noticed that a buncha ppl m.i.a and of course failed. the reason is the grub! this is why the grub stays there, it helps defending blue territory by distracting the red or green team.
of course it’s all joke^

[Ele]Sereniah/[Nec]Xyanade
[NöPë] from Stormbluff Isle
In morte ultima veritas

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Posted by: MartyPartys.9187

MartyPartys.9187

I agree to moving it or atleast create a likewise boss at the other 2 sides aswell but removing is a bit to much imo. It should be tempting to do it to distract people from the main combat. To be honest first time I saw the grub I though he was attacking the keep walls. That would have been nice stuff having a boss to worry about aswell as the other enemy players to distrupt the flow of the map.

I think it would be awesome too if there was a boss attacking your keep, but that means there should be bosses at the other keeps aswell. Which will create too many bosses IMO. Which maybe can be solved with a really long respawn time..

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Posted by: Halo.8976

Halo.8976

The Mighty Grub must stay.
There’s nothing more amusing than to see a half of enemy’s zerg busy killing the grub. Sometimes I’m running to hit it twice just to get reward and the chest. Best free badges ever.

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Posted by: Rhyis.7058

Rhyis.7058

All glory to the grub.

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Posted by: CarelessKrow.8032

CarelessKrow.8032

I agree to moving it or atleast create a likewise boss at the other 2 sides aswell but removing is a bit to much imo. It should be tempting to do it to distract people from the main combat. To be honest first time I saw the grub I though he was attacking the keep walls. That would have been nice stuff having a boss to worry about aswell as the other enemy players to distrupt the flow of the map.

I think it would be awesome too if there was a boss attacking your keep, but that means there should be bosses at the other keeps aswell. Which will create too many bosses IMO. Which maybe can be solved with a really long respawn time..

I don’t think adding separate mobs for each keep would work, it just takes away from the actual WvW going on. The alternative solution would be drastically increase the time it takes for it to spawn and up the rewards so other teams are willing to contest it.

[AoS] Army of Shepherds | Jade Quarry
That thief shooting rainbows at you? That’s me.

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Posted by: Kralous.7563

Kralous.7563

Sounds like the grub is working exactly as intended :]

(Oh and btw, I know its not at the keep, but there is a champion on the red side :P )

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Posted by: Casia.4281

Casia.4281

I agree to moving it or atleast create a likewise boss at the other 2 sides aswell but removing is a bit to much imo. It should be tempting to do it to distract people from the main combat. To be honest first time I saw the grub I though he was attacking the keep walls. That would have been nice stuff having a boss to worry about aswell as the other enemy players to distrupt the flow of the map.

I think it would be awesome too if there was a boss attacking your keep, but that means there should be bosses at the other keeps aswell. Which will create too many bosses IMO. Which maybe can be solved with a really long respawn time..

I don’t think adding separate mobs for each keep would work, it just takes away from the actual WvW going on. The alternative solution would be drastically increase the time it takes for it to spawn and up the rewards so other teams are willing to contest it.

I feel they need to work like Dota/LoL npcs. Specifically, baron, dragon, golem.

Move the grub and ancient to more neutral locations. Grub gives +20% damage to your realm for 5(10?)min. Ancient gives +20% defense.
Now they become tactical targets for attack/defend.

Same for smaller champs in BL’s. warg/ice worm gives +2min swiftness.

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Posted by: gabal.4520

gabal.4520

I’m pretty annoyed when people decide to spend 30 minutes to kill grub. However, on one occasion for some reason grub was in front of Bravost and he helped to drive back invaders who attempted to capture the tower.

Infidelija, boatswain of Bloody Pirates [YARR], lvl 80 elementalist
hobby: busting Trebuchettes
Gandara server

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Posted by: Spiders Spiders Spiders.8043

Spiders Spiders Spiders.8043

It’s been a while since the horrible nerf to SM that led the upper floor to be vacated. Perfect place for Lord Grubbington!

[CIR] Crimson Imperium Reborn / Blacktide

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Posted by: Andais.2709

Andais.2709

No thank you. The other parts of the maps have champs, too. Just sayin’.

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Posted by: LameFox.6349

LameFox.6349

Are the other two champions better hidden or what? I go after the ghost-tree way more than the grub. Also, if people want to shoot the giant bug instead of save your towers, well, that’s really up to them.

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Posted by: CarelessKrow.8032

CarelessKrow.8032

No thank you. The other parts of the maps have champs, too. Just sayin’.

Arboreal Spirit: Spawns in the middle of nowhere past Speldan camp. Speldan itself is often flipped by enemy forces; it’s in a fairly contestable area.

What other champion? The harpy warrior at the ogre camp? That’s not even an event. Few people actually kill it.

My point still stands. Grub attracts too much attention in blue side. Green side has nothing to worry about. Red side’s spirit doesn’t spawn right next to the keep.

Are the other two champions better hidden or what? I go after the ghost-tree way more than the grub. Also, if people want to shoot the giant bug instead of save your towers, well, that’s really up to them.

I can guarantee you that Arboreal Spirit isn’t cleared as often as the Grub is.

And I can also guarantee you that having a chunk of players being rallied to the grub by a commander who doesn’t care about WvW is not something that everyone is happy about. Especially since it’s hard enough trying to defend towers against competent opponents in tier 1 matchups.

[AoS] Army of Shepherds | Jade Quarry
That thief shooting rainbows at you? That’s me.

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Posted by: Lyan.6804

Lyan.6804

I’m pretty annoyed when people decide to spend 30 minutes to kill grub. However, on one occasion for some reason grub was in front of Bravost and he helped to drive back invaders who attempted to capture the tower.

As much as i hate that grub, he saved Bravost, he helped us kill Jade Sea invaders that day, so my hate for him is not that strong now.
We also tried killing Commander Grubby (the grub) when was calm so when we would need ppl they would all come, but guess what? he respawned 30 minutes later

Gandara Commander [SN]
Ly Ann at ur service