Priority List for WvW

Priority List for WvW

in WvW

Posted by: Reslinal.2359

Reslinal.2359

Since now we have a new lead on WvW development team, I’d like to start a thread where we can list the most important things we believe that should be done to WvW. Please keep it short to maximally 3 to 4 items.

I will start with mine, start from the most important:

1. Tweak mechanisms to change the current meta of one whole map zerg ball; increase WXP for defense and other non-kill/capture activities.

2. Add new content to WvW (new map, new skills from WvW rank).

3. Reduce skill lag in large encounters.

Blackgate Engineer

Priority List for WvW

in WvW

Posted by: Isaac.6041

Isaac.6041

Since now we have a new lead on WvW development team, I’d like to start a thread where we can list the most important things we believe that should be done to WvW. Please keep it short to maximally 3 to 4 items.

I will start with mine, start from the most important:

1. Tweak mechanisms to change the current meta of one whole map zerg ball; increase WXP for defense and other non-kill/capture activities.

2. Add new content to WvW (new map, new skills from WvW rank).

3. Reduce skill lag in large encounters.

1) No.

2) Yes.

3) Yes.

There should also be gear improvements in WvW. We should be able to acquire Ascended gear in WvW. There needs to be Aquatic Headgear designed for WvW. Also, superior runes, sigils, and other upgrades should be available in WvW.

Priority List for WvW

in WvW

Posted by: Otokomae.9356

Otokomae.9356

1. Tweak mechanisms to change the current meta of one whole map zerg ball; increase WXP for defense and other non-kill/capture activities.

1.) Please start by fixing the “Bonus Points for cZerging” rule: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Clarification-needed-please-Dolyak-points/first

It makes absolutely no sense in its current form, and being a “hidden mechanic” honestly just makes it worse.

Bakuon/Bakuon Thief [MAS]/ ex-[ATac]