Queue 'sollution': WvW maps without the WvW

Queue 'sollution': WvW maps without the WvW

in WvW

Posted by: Scribbles.7493

Scribbles.7493

One sollution to at least lessen the annoyance factor of the queue could be to add extra maps that have zero objectives on it, and as such would merely be a large PvP map.

Take the Eternal Battlegrounds map, keep all the keeps and structures, but remove the gates and the NPC’s and the dynamic “ownership/capture” events. The three factions would roam the map looking for other people to kill. Holding up in keeps for protection, putting down siege to deal with zergs, etcetera etcetera. Mass PvP broken down to it’s simplest and most attractive factor.

And because there are no objectives or points to score, you can easily add multiple districts/‘overflow’ versions of this map, to accomodate for more people.

It doesn’t solve the queue problem, but it allows guilds and people to still participate in ‘on demand mass PvP’ while waiting for their spot(s) to open up.

Thoughts?

Blacktide – [CIR]
Crimson Imperium Reborn

Queue 'sollution': WvW maps without the WvW

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Posted by: Parisalchuk.9230

Parisalchuk.9230

One sollution to at least lessen the annoyance factor of the queue could be to add extra maps that have zero objectives on it, and as such would merely be a large PvP map.

Take the Eternal Battlegrounds map, keep all the keeps and structures, but remove the gates and the NPC’s and the dynamic “ownership/capture” events. The three factions would roam the map looking for other people to kill. Holding up in keeps for protection, putting down siege to deal with zergs, etcetera etcetera. Mass PvP broken down to it’s simplest and most attractive factor.

And because there are no objectives or points to score, you can easily add multiple districts/‘overflow’ versions of this map, to accomodate for more people.

It doesn’t solve the queue problem, but it allows guilds and people to still participate in ‘on demand mass PvP’ while waiting for their spot(s) to open up.

Thoughts?

Would there be any real motivation for doing this (Badge Drops, point contributions, ect…) because otherwise really what is the point? I would much rather PvE, make money and work on map completion then stand around in a giant map with 3 zergs running around killing each other for no reason.

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

Queue 'sollution': WvW maps without the WvW

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Posted by: killbill.7910

killbill.7910

One sollution to at least lessen the annoyance factor of the queue could be to add extra maps that have zero objectives on it, and as such would merely be a large PvP map.

Take the Eternal Battlegrounds map, keep all the keeps and structures, but remove the gates and the NPC’s and the dynamic “ownership/capture” events. The three factions would roam the map looking for other people to kill. Holding up in keeps for protection, putting down siege to deal with zergs, etcetera etcetera. Mass PvP broken down to it’s simplest and most attractive factor.

And because there are no objectives or points to score, you can easily add multiple districts/‘overflow’ versions of this map, to accomodate for more people.

It doesn’t solve the queue problem, but it allows guilds and people to still participate in ‘on demand mass PvP’ while waiting for their spot(s) to open up.

Thoughts?

Would there be any real motivation for doing this (Badge Drops, point contributions, ect…) because otherwise really what is the point? I would much rather PvE, make money and work on map completion then stand around in a giant map with 3 zergs running around killing each other for no reason.

totally agree to this… having a map with no objectives and no point to run zerg vs zerg is…..not solving anything….they must either increase the cap (unlikely since the render problem will be massive) or add more battlegrounds (with objectives) OR promote (give some kind of reward to players) transfers from overcrowded servers

-Killbill

" When you judge another you do not define them, you define yourself "

Queue 'sollution': WvW maps without the WvW

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Posted by: Nick.3926

Nick.3926

Would there be any real motivation for doing this (Badge Drops, point contributions, ect…) because otherwise really what is the point? I would much rather PvE, make money and work on map completion then stand around in a giant map with 3 zergs running around killing each other for no reason.

The same motivation there is to play at 80 when you have all the gear, fun.

I find fighting people to be much more enjoyable then PvE even when the “rewards” are less.

I like OPs idea. I think there still needs to be a little reward, like the same stuff you currently get in WvW from killing people. The real WvW would still remain attractive though because you would get superior rewards there because of the objectives and events.

Queue 'sollution': WvW maps without the WvW

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Posted by: drake.2135

drake.2135

I would agree to the idea, if it only wouldn’t lag like crazy for every large fight that all three worlds would inevitably flock to.

Though I do like the possible idea of an explorer mode of the regions, where you can explore every inch of the WvW zone without being stalked by people or have to worry about annoying queues.

As good as your idea in the short run is OP, it’s terrible in the long run as long as the state of lag continues like it does right now.

“The beginning is the beginning. The end is also the beginning.”
~Drake from Blackgate