Should equipment damage exist in WvW?

Should equipment damage exist in WvW?

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Posted by: Clem.2963

Clem.2963

It seems like a redundant and unnecessary feature in WvW, I think having to walk all the way back to where you were fighting is enough of a punishment for dying.

Personally I have more than enough coin to easily pay for repairs, so it’s more of a small inconvenience for myself. However, for people with less money, I can see them being put-off WvW due to repair costs.

And for the people who aren’t entirely put-off, I’m sure it makes some of them stick to the back of the pack, instead of getting up the front and putting pressure on the opposing team.

While I don’t hang up the back and run away when ever I see danger, I’m also not likely to run in Rambo style with my lightning hammer (not that that usually ends well for me…).

Maybe it’s there to keep WvW from being packed? If that is the case, equipment damage should be disabled during off-peak times, to get people into WvW.

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Posted by: Clexzor.6351

Clexzor.6351

Its not a bad thing however the damage rate is way to high you die once and stuff is yellow…comon gets old going to straight the repair guy everytime of death…

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Posted by: Vuladro.8931

Vuladro.8931

I don’t mind it being damaged, but it needs to be less damaged per death. Money isn’t easy in this game, that’s the real issue.

Baca Jin [FotN] – Sylvari Mesmer – SBI
Bacajin [FotN] – Charr Thief – SBI
Bacajinn [FotN] – Asura Warrior – SBI

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Posted by: Spryt.8012

Spryt.8012

You don’t really need to repair unless you get broken gear. The costs are not that bad if you actually accomplish things in between deaths. Taking a fort or something together with selling some trash drops to merchant usually coves most repair costs. All depends how much you die and what you are doing.

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Posted by: Karicus.8356

Karicus.8356

As a thief, i die A LOT, if im swarmed and i dont make a lot of money in game, i should start focusing on that i suppose lol

I’m in two minds, removing damage in wvwvw is a good idea. Warhammer never had damage to armour because you died just so much.

Then again, (apart from the long walk which is easily player rectified) what penalty is there.. Again Warhammer had a great idea… a health debuff for a few mins that stacked.

HOWEVER, this isnt warhammer but there should be some form of penalty.

Stormbluff Isle – The Brewery
www.thebrewery.weebly.com

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Posted by: Niim.9260

Niim.9260

I am not opposed to it, but like many I find it excessive in it’s current form. My average repair bill is over 11 silver. I do not think I make 11 silver in between those repairs and overall even if I do, its not making me money that I need to pay for blue prints, gear, etc. I shouldnt have to go PvE in order to WvW, imo.

I think the system in it’s current form also contributes to the ‘why bother’ approach when your facing a huge zerg server. Why put up the good fight, if its going to cost you a lot a of money because you are constantly fighting at 3v1 odds.

~ AoN ~

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Posted by: orci.5019

orci.5019

Yes. WvW shouldnt be a pure-profit venture. Since a lot of blueprint can be found for free via jumping puzzles and have lowered costs due to guild influence, the only real sink is upgrades, which split amount 10 or more people is completely negligible. Repair costs should stay.

Server: Yak’s Bend.
Main: Hunter.

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Posted by: Mr Magoo.9065

Mr Magoo.9065

You can buy gold with real money so instead of hoping for less moneysinks you better prepare yourself for even harsher money sinks in the future to come.

That’s what happens when people want to play MMOs without subscription fees.

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Posted by: Spryt.8012

Spryt.8012

One hand I agree with costs but if it was free or close to it you would get people just respawn zerging instead. If you are greatly outnumbered maybe retreat and try something else. Without some kind of death penalty (except running back) it would just turn into a zerg meat grinder. Not all battles can be won and it’s kind of up to you to decide if it’s worth fighting for. Having a reduced health pool or stat reduction after death is even worse in my opinion. Rather have a XP penalty or something like Aion(?) had.

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Posted by: Clem.2963

Clem.2963

As a thief, i die A LOT, if im swarmed and i dont make a lot of money in game, i should start focusing on that i suppose lol

I’m in two minds, removing damage in wvwvw is a good idea. Warhammer never had damage to armour because you died just so much.

Then again, (apart from the long walk which is easily player rectified) what penalty is there.. Again Warhammer had a great idea… a health debuff for a few mins that stacked.

HOWEVER, this isnt warhammer but there should be some form of penalty.

But does there need to be a penalty for dying?

I guess I sort of imagine WvW as some worry-free fun.

If there is a legitimate reason for having a death penalty, than that’s fair enough, but I currently don’t see why there should be.

Is it suppose to prevent people suicide swarming places and dealing maximum damage?
If that’s the case, surely the long walk back would make that an inefficient tactic (defenders could just get themselves together while attackers walk back).

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Posted by: orci.5019

orci.5019

But does there need to be a penalty for dying?

I guess I sort of imagine WvW as some worry-free fun.

If there is a legitimate reason for having a death penalty, than that’s fair enough, but I currently don’t see why there should be.

Is it suppose to prevent people suicide swarming places and dealing maximum damage?
If that’s the case, surely the long walk back would make that an inefficient tactic (defenders could just get themselves together while attackers walk back).

If there was no penalty for dying, currency rewards from events would need to be seriously reduced, or else there would be no sink whatsoever (no one is forced to buy blueprints or upgrades after all). I see many zergs running around capping points/supplies then leaving them unattended so they can be recapped 5 minutes later. It’s pure profit, and that really shouldn’t be allowed without some risk.

Server: Yak’s Bend.
Main: Hunter.

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Posted by: Narcosis.3812

Narcosis.3812

./signed Walking back is penalty enough. I would rather use my gold for siege weapons and upgrades.

Duplicitous, Free Kitty Riot, Robalai Bleeds, Narcotic Reign [TWL] Sanctum of Rall

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Posted by: Clem.2963

Clem.2963

You can buy gold with real money so instead of hoping for less moneysinks you better prepare yourself for even harsher money sinks in the future to come.

That’s what happens when people want to play MMOs without subscription fees.

Have you seen what ANet charge for gold? Stuff that. I think it worked out to be something like 1.5g for $10.

Now I don’t really like the idea of purchasing gold, but they should either remove it or make it a reasonable price.
I realise it’s an F2P game, but they should find other enticing things to sell (as long as it doesn’t turn into some TF2 hats crap).

Anyway, that’s getting a bit off-topic.

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Posted by: Starfleck.8392

Starfleck.8392

I would agree fully if not for the fact you get coin for completing or failing events at the objectives, plus a whole new kind of currency, Badges of Honor, which you can’t get any other way.

I’d say wait and see how it pans out a month from now, and whether people are still wasting their money on armor repairs after repeatedly throwing themselves into a fiery inferno of disregard for their own safety.

That said…. it needs to be acknowledged that unskilled players die a LOT more in WvW than in PvE, and that even highly skilled players die more in WvW than in PvE. They shouldn’t, however, be separated from each other in this manner with the cost of armor repairs, because dying is such a natural part of any PvP (dying is not particularly natural or unavoidable in PvE).

./signed,
because there exists a large disparity right now in the overall enjoyment, participation, and desire to continue to learn (aka morale) between these two types of players, due to their profit potential.

The unskilled are not to be punished, just because the skilled need to be rewarded. That’s just common-sense in PvP. Remove the armor damaging at the same time you remove part of the profitability for the winners, and then the newer players can start to learn how to play without becoming bitter in the process.

We are such flecks as stars are made of. . .

(edited by Starfleck.8392)

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Posted by: Devildoc.6721

Devildoc.6721

PVP should not cause equipment damage as it discourages people from PVP’ing and it also discourages taking risks which can result in epic fights.

You can’t go into PVP of any kind and expect never to die and to be able to avoid dying. Yeah you can mitigate it to some degree by always running with a zerg and taking out easy safe targets, but that’s not fun. If you’re going recon, going behind enemy lines, you have to anticipate that maybe the enemy will see you, catch you and kill you. Or maybe you’re attacking a heavily fortified keep, while people are manning cannons that pretty much 1 shot players. Do you want to encourage them to just not play and go back to PVE? Keep repair bills in WvW.

Do you want epic fights where people take risks? Have them have nothing to personally lose.

Zapp – 80 Asura Afromancer

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Posted by: Phara Miu.2816

Phara Miu.2816

PVP should not cause equipment damage as it discourages people from PVP’ing and it also discourages taking risks which can result in epic fights.

You can’t go into PVP of any kind and expect never to die and to be able to avoid dying. Yeah you can mitigate it to some degree by always running with a zerg and taking out easy safe targets, but that’s not fun. If you’re going recon, going behind enemy lines, you have to anticipate that maybe the enemy will see you, catch you and kill you. Or maybe you’re attacking a heavily fortified keep, while people are manning cannons that pretty much 1 shot players. Do you want to encourage them to just not play and go back to PVE? Keep repair bills in WvW.

Do you want epic fights where people take risks? Have them have nothing to personally lose.

Yup myself doesnt care much at lower levels for repair costs, but when playing with my main…kitten14 silver for 2 or 3 death is adding up and making you think twice to finish your nukes to repel enemy’s

I can only agree with disabling this for PvP, as of right now higher levels are going broke real fast and stop dying or trying.

If the incomme was higher in WvW then it woulnt be a real problem but it can take 4 hours to siege keeps with death and retry’s

Realy hope Arenanet is monitoring this situation or we see people running naked soon!

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Posted by: wakko.5248

wakko.5248

Equipment should NOT get damaged in any way or form when killed by a player in pvp. No other games I’ve played that has armor durability has done this, not even Warhammer Online where you actually could level from pvp and get gear. And that game didnt even have durability

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Posted by: Erbun.3564

Erbun.3564

How are people complaining about death costs in this game? I make more money in a single drop then I do in a single death.

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Posted by: Melphina.9035

Melphina.9035

Its not a bad thing however the damage rate is way to high you die once and stuff is yellow…comon gets old going to straight the repair guy everytime of death…

Items go from yellow to red, All damageable items must be yellow before they break.

OCD is more likely the cause of repairing when one item takes damage. Im the same way.

Melphina Kobe ~ Thief

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Posted by: Icehockeyplyr.4723

Icehockeyplyr.4723

@ Erbun

What level are you? whats your gear? Without screenshots of your all mighty single drop that covers all your costs. I believe I will write all your coments off as lies! My drops consist of a badge maybe 2 and usually some vendor trash for a 56c maybe 1s, each death repair is between 6-10s.

Yaks Bend member of TOG
Tiamarra – 80 Mes – Riggins 80 Ele

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Posted by: Richard.8207

Richard.8207

I assume the only reason we get gold from events and everything else in WvW is because damage to your gear is enabled. I’ll gladly keep damage to gear enabled to keep getting a slow trickle of gold while in WvW.

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Posted by: Icehockeyplyr.4723

Icehockeyplyr.4723

we get gold from events? The only gold I get is the Icons color, other than that I get about 2s.

Yaks Bend member of TOG
Tiamarra – 80 Mes – Riggins 80 Ele

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Posted by: animus.5814

animus.5814

I agree with you guys. The repair bill needs to be decreased or removed. Too many times I’ll run trying to push back the zerg, only to turn around and see nobody has my back. Too many people who don’t want to die and who don’t want to pay repair bills. Also, too many guys who won’t throw in 6s for a arrow cart. It’s all just zerg V zerg with ranged weps. If someone doesn’t notice there zerg retreating they get insta gibbed. It’s very lame most of the time.

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Posted by: defrule.7236

defrule.7236

It’s hard to justify trying high risk stunts with the repair cost and certainly hurts outnumbered teams much more who will get ganked left and right.

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Posted by: Ybrahim.2084

Ybrahim.2084

Repair costs are necessary to prevent suicide ganking and the other kind of stuff that occurs in a “consequences free” environment. The costs may need a little tweaking, but overall it’s a decent way to prevent cheese.

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Posted by: wakko.5248

wakko.5248

Repair costs are necessary to prevent suicide ganking and the other kind of stuff that occurs in a “consequences free” environment. The costs may need a little tweaking, but overall it’s a decent way to prevent cheese.

I dont even know what you are talking about, honestly.. in all the other MMO’s I’ve played we didnt have to worry about damaged gear in pvp. Why must GW2 change that?

In PvP you should focus on PvP, you are expected to die. A lot. Is Gw2 the game where you’re not supposed to die in all of a sudden? I’m really confused.. I’m also very tired so that might have something to do with it.

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Posted by: Gavello.2813

Gavello.2813

@Icehockeyplyr.4723

I’m lvl 80 with full exotics, one death is usually only about 1.5s. I get the same amount of silver from getting a bronze in an event completion or a 3 trash drops.

Deaths do not cost you 6-8s, only if your dyeing multiple times and then repairing because your equipment has broken 4-5 times.

~Ruin~Officer~

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Posted by: IceyPain.1802

IceyPain.1802

@Icehockeyplyr.4723

I’m lvl 80 with full exotics, one death is usually only about 1.5s. I get the same amount of silver from getting a bronze in an event completion or a 3 trash drops.

Deaths do not cost you 6-8s, only if your dyeing multiple times and then repairing because your equipment has broken 4-5 times.

Are you saying that you consistently manage to complete events while dying only once?

Perhaps if you’re lucky, you’re in some kind of organised group, where your life expectancy is way higher. But death is just very common when you want to play, but there are not enough people who actually group up.

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Posted by: Devildoc.6721

Devildoc.6721

Repair costs are necessary to prevent suicide ganking and the other kind of stuff that occurs in a “consequences free” environment. The costs may need a little tweaking, but overall it’s a decent way to prevent cheese.

You call it cheese, I call it a daring move. If they manage to take out some high value target and are in a location that when their team pushes forward they can be ressed while the person they killed has to run back, that’s an asset to the team.

Here’s the thing. Right now repair costs are dissuading people on losing servers from even JOINING WvW. They look at the scores, see their server is up against Henge, and they just say “not even going to bother, I don’t need the repair bills”.

Is that what Arenanet wants?

People giving up before even TRYING to fight for their servers because they stand to lose so much personally?

Zapp – 80 Asura Afromancer