Siege Weapon Idea - Barricade
I like the idea.
It would certainly add a lot of new strategic options to the game.
Would love to see this.
In fact multiple types of barricades would be awesome.
Making a mini fort in the middle of a soon to be battlefield would just add so much more interesting possibilities to the game.
Hacking your orbs since 2/11
entirely too much potential griefing. veto.
Couple of issues although I like the idea.
1) How much health? For WvW it’d have to be fairly considerable to be worth using supply to build as a pose to just fortifying your position with arrow carts or something.
2) Considering it’d need a lot of health, could it not be problematic that you can fully block things off? For balance perhaps a small gap between each one, to make bottlenecks instead of a full block off.
My worry would be places, such as Pangloss would simply get people spam these up and make getting a supply camp back off a bunch of people who took it take forever. Not to mention Yak pathing issues in other narrow places also.
I can see this being really abused in the jumping puzzles, vistas and other hard to reach places. I like the idea of it. But of course some one is going to find a way to turn a good idea into a bad one. This is why we can’t have nice things.
I like idea “Barricade” with some others siege weapons we could build some sort of strong points on the map. But I’m wondering about exploiting this kind of defences …
Issues are there to be solved
Lets for example say the actual barricade isn’t all that strong at all.
Lets say it has 20k health or even less.
But lets make the barricade only cost 1 or 2 supply to build.
Set the Barricade exception in code that allows Dolyaks go straight through them.
And what if someone barricades a whole supply camp completely?
You will be able to do the same on your side.
It would just add another dimension to the game.
Oh and ofcourse make it so you can not stand on the barricade.
Hacking your orbs since 2/11
Could make it like those barrier turrets in SE path 1, though ofc with limited length. That way its a bit easier to get the shape you need (and since its a forcefield, easier excuse to get through for friendlies/moomoos) withut messing too much with “i have to face this direction in this place to get that….” etc
I love the idea. It would enable smaller groups to slow down large groups flooding through a gate or wall once it falls. There would definitely need to be some fine tuning around cost, health and mechanics however.
I’m already having the image of the northern supply camp in the borderlands, now not only having 20 people staying there for hours on end building ballista and arrow carts pointing at the the northern citadel exit, but now there being these barricades set up right in front of the stairway, as well as building them under the archways leading to the supply camp on the west and east side.
(edited by Leal.4973)
I like the idea but I see a possible problem with it. Someone posted that they placed a large number of rams in an area. If people decided to do this with blockades and backing them onto each other it could take an extremely long time to break down and would look ridiculous.
Tarnished Coast
I like the idea but I see a possible problem with it. Someone posted that they placed a large number of rams in an area. If people decided to do this with blockades and backing them onto each other it could take an extremely long time to break down and would look ridiculous.
I think it should be much more easy to destroy then the normal siege weapons. And allies should have an option to destroy it too. Also the right cost and supply requirements would make it useful for some situations but costly to spam.
I like the idea but I see a possible problem with it. Someone posted that they placed a large number of rams in an area. If people decided to do this with blockades and backing them onto each other it could take an extremely long time to break down and would look ridiculous.
And allies should have an option to destroy it too.
Oh god, so much griefing…
Hmm, for defensive purposes it could be balanced, but what happens if you use it for offense? Like building corridors of walls (like trenches), or hemming Golems into a box, or blocking Balista weapon fire?
Balista weapon blocking would be especially bad, even if the wall could only take one hit. The Balista cooldown would allow you to advance without taking damage. Build, block, advance, repeat. Admittedly this (probably) won’t affect trebs catapults, or arrow carts, but you get the idea.
This is just off the top of my head, anyone else?
Hmm, for defensive purposes it could be balanced, but what happens if you use it for offense? Like building corridors of walls (like trenches), or hemming Golems into a box, or blocking Balista weapon fire?
Balista weapon blocking would be especially bad, even if the wall could only take one hit. The Balista cooldown would allow you to advance without taking damage. Build, block, advance, repeat. Admittedly this (probably) won’t affect trebs catapults, or arrow carts, but you get the idea.
This is just off the top of my head, anyone else?
I think it takes more time to build a siege then a ballista shot. IIRC when you first put a blueprint down the structure has really low health so it would be really simple to put it out. And think about the supply cost, even if it costs only 20 supplies thats 2 peoples worth. You would quickly run out of supply for just blocking a ballista shot.
Hmm, for defensive purposes it could be balanced, but what happens if you use it for offense? Like building corridors of walls (like trenches), or hemming Golems into a box, or blocking Balista weapon fire?
Balista weapon blocking would be especially bad, even if the wall could only take one hit. The Balista cooldown would allow you to advance without taking damage. Build, block, advance, repeat. Admittedly this (probably) won’t affect trebs catapults, or arrow carts, but you get the idea.
This is just off the top of my head, anyone else?
I think it takes more time to build a siege then a ballista shot. IIRC when you first put a blueprint down the structure has really low health so it would be really simple to put it out. And think about the supply cost, even if it costs only 20 supplies thats 2 peoples worth. You would quickly run out of supply for just blocking a ballista shot.
Ok, going with your example of 20 supply each it would still be possible to reduce the damage from the ballista dramatically. Get a group of twelve, divide into two group and stagger three barriers each up to the ballista. Double the blueprint targets, double the recharge time, though for 120 supply you could build a couple of catapults or a treb, so take this with a grain of salt.
It’s possible you are right, I have no idea the durability of the wall itself and whether or not the supply cost would be worth the blocked shot(s). My point was that the versatility of a character place-able wall is immense. There will be unintended consequences as people learn to use the barricade offensively instead of defensively.
As an aside I am not against your idea, I do however urge caution.
Edit: Grammar error.
I think the idea of siege weapon: Barbed wire might work better actually.
Barricades sounds great if you are from the defensive side but if you were to use it offensively such as putting 20 of them at a gate portal to lock out reinforcement it might be a problem.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
In all honesty, more I think about it the more a mine field would probably be better.