Siege Weapons and AOE Limits

Siege Weapons and AOE Limits

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Posted by: Habib Loew.6239

Habib Loew.6239

Gameplay Programmer

Hi WvW players,

As we’ve previously said, the AOE target limit on player skills is currently set to 5. That means that any given player skill will hit at most 5 players regardless of how many players are in the area of the skill. Unfortunately I think this has led to some confusion about siege weapons which are not, in fact, bound by that same limit.

So, in an effort to eliminate all confusion about AOE target limits for siege here is a list of the individual target limits for all siege weapons in WvW:

Arrow Cart: 50
Ballista: 10
Cannon: 50
Catapult: 50
Ram: 50
Mortar: 50
Oil: 50
Golem: 10
Trebuchet: 50

Please note that these are currently superior siege has the same target limits as regular siege.

Happy hunting!
:habib


ArenaNet Gameplay Programmer

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Posted by: brogarn.8723

brogarn.8723

Thanks!

Now I must find a way to hit 50 people with a ram.

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Posted by: Predator.7321

Predator.7321

I doubt the ram can hit 50 things because if an enemy ram is blocking the gate you can’t hit the gate…..is this a bug?

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Posted by: Indo.8629

Indo.8629

I doubt the ram can hit 50 things because if an enemy ram is blocking the gate you can’t hit the gate…..is this a bug?

The ram #2 can hit 50 people. And I don’t doubt that, we build rams in pangloss tunnels. It’s epic.

Tempest Wolves – The Sanctum
80k kills and counting

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Posted by: brogarn.8723

brogarn.8723

The ram #2 can hit 50 people. And I don’t doubt that, we build rams in pangloss tunnels. It’s epic.

Oh… duh… I forgot about ram 2. /facepalm

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Posted by: Skapocalypse.5236

Skapocalypse.5236

I have a hard time believing this mostly due to specific instants where only a few people get hit by siege. Maybe there is a bug because there are plenty of times when people stack up near a door where a catapult is hitting behind it trying to knock people off rams to only see a few people fly backwards and get interrupted and sometimes it’s not the people on the ram. It’s only a handful and no where near 10+.

Also with Arrowcarts if it’s hitting more then 5 players aren’t seeing it. We see only handful of damage numbers on a few targets even when they are in big turtle balls.

Skapocalypse/SkaP

(edited by Skapocalypse.5236)

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Posted by: Ubi.4136

Ubi.4136

I’ve hit groups both on the other side of a door and in open field, where a group of 25+ was bunched close together…I have NEVER seen a catapult hit more than 5 people. And yes, there was definitely more than 5 people in range to take damage.

Lost in the Maguuma [TC]
Te Nosce [TC]

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Posted by: Kardiamond.6952

Kardiamond.6952

Thanks for the information!

As other players stated, did it get tested? I used siege to defend place, and I don’t remember hitting more then 5 players.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

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Posted by: KensaiZen.3740

KensaiZen.3740

You guys must bd smoking some srong stuff cos firing a catapult into s crowed generates ALOT of numbers on the screen.

Winters Ascension The White Guardian
Sophia Theos Beast Master
[Fissure of Woe]

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Posted by: Edragor.9164

Edragor.9164

…I noticed that sometimes you dont see the dps numbers, but you still hit something and will get lootbags even if the whole time it “looked like” you didnt hit anything (cuz of the missing numbers).

I think its very misleading and might be part of the confusion about AoE limits on siege.

I would suggest to (optionally) show all dps numbers even if they might “obstruct” vision a bit?

Or some sort of audible / visual indication what (player/door/wall) you hit and how many targets got struck.

i.e. Screams/yells from hit players (echoeing the more player where hit or similiar).
Crumbling wall/breaking wood sound which can be heard even afar from a distance. Would also prevent “ninja-catapult-tactics” to some degree.
On a sidenote: Marching golems could make some loud and even far away noticeable sounds too.

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Posted by: Gravity.2691

Gravity.2691

Check your combat log. If they displayed siege numbers for everything you hit on the screen, it would create one giant mess. Arrow carts also hit on a tick basis so it doesnt do all its damage upfront. I have hit doors/chokepoints with catas and have seen lots of numbers and bags.

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Posted by: My Dead Characters.9517

My Dead Characters.9517

i can vouch for AC hitting more than 5 ppl, i have this pic as proof, half of them respawned, so about 40 dead bvodies from 11 AC and 1 cannon, that was so worth 81s for that screenie. so yes, AC and cannon DO hit correctly with thses nuumbers.

Attachments:

Commander Legends of Woe
fissure of woe
Leader of legends of traumatic stuff[LoTs]

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Posted by: Syeria.4812

Syeria.4812

I have a hard time believing this mostly due to specific instants where only a few people get hit by siege. Maybe there is a bug because there are plenty of times when people stack up near a door where a catapult is hitting behind it trying to knock people off rams to only see a few people fly backwards and get interrupted and sometimes it’s not the people on the ram. It’s only a handful and no where near 10+.

Also with Arrowcarts if it’s hitting more then 5 players aren’t seeing it. We see only handful of damage numbers on a few targets even when they are in big turtle balls.

If there’s 3 rams on a door and a cata hits from behind the door, it’s likely hitting all 3 rams plus 7 players. If it were knocking back 10 people, it wouldn’t be hitting the siege. I suspect mesmer clones count as 1 each as well, and a cata would just straight kill those, and there’s usually several on the door if people are pushed around it.

As for AC, those absolutely hit far more than 5 people. However, it seems the attack from an AC behaves more like Meteor Shower from an elementalist than anything else. Looking at it from the perspective of someone being hit by an AC, I can’t say there’s ever been a scenario where I have stood in an AC’s fire and not gotten hit, despite there being at least 15 people in the radius. If the cap was 5, in that scenario any given player would only have a 33% chance of being hit.

Edit: And I read cata as a cap of 10 somehow instead of 50…AC part still stands.

(edited by Syeria.4812)

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Posted by: dreztina.4820

dreztina.4820

Any word on target prioritization? Kind of annoying when you aoe a crowd and hit almost nothing but clones and pets.

Out of Attunement – D/D Ele
Maguuma

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Posted by: Aodh.6418

Aodh.6418

Pets eating AoE is the only benefit of playing a ranger though

Jessica Locke – Ranger
Team Riot [RIOT] – Blackgate
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Posted by: Basedgod.7328

Basedgod.7328

Oil: 50

So if we rush with 55 Alpha Siege Golems 5 of them will be unharmed. Awesome!

Funniest Ele NA
[coVn] Witches I Chaotic Good
Fort Aspenwood

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Posted by: SuiRyuJin.4615

SuiRyuJin.4615

should look into the target limit for catapult. when we gate stack while ramming the door the cata behind the gate definitely does not knock even close to 20 people back, even if u include some mesmer images and like 3-4 rams, with a target limit of 50, most of the entire zerg would be knocked back.

Suiryujin – Ele [Pyro]
Server: Maguuma

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Posted by: brogarn.8723

brogarn.8723

When you gate stack, aren’t you using the 2 forms of stability from Guardian at least?

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Posted by: TeamBattleAxe.3901

TeamBattleAxe.3901

Oil: 50

So if we rush with 55 Alpha Siege Golems 5 of them will be unharmed. Awesome!

You should test this… for science! Make sure to youtube the results.

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Posted by: Roo Stercogburn.9671

Roo Stercogburn.9671

Thanks!

Now I must find a way to hit 50 people with a ram.

Omnomberry Pie under gate. Push ram off top onto greedy zerg. The pie may not be recoverable so I don’t know if its worth the supply.

Master Baker on Gunnars Hold serving you hot cookies.
Looney vids at http://www.youtube.com/feed/UCRhCtfrF9GhxU1CoeZSN0kQ/u
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Posted by: Hexin.5603

Hexin.5603

How about consolidating this thread with others and adding in range and damage to the above listing habib? Having a moderator go and clear out some of the other siege postings, like placement & wvw details, siege weapons and aoe limits, and stickying or wiki? Game has been out for 4 months now and it may help new users to wvw find siege data.

Kinda like the wiki http://wiki.guildwars2.com/wiki/Siege_weapon, but with dmg to armor level # (pick an average number).

I’m certainly not the guy to hit 50 (can’t find 50 silly enough to group under my AC/Cata). I only ever see about 5 dmg text at one time, but then again I am just terrible targeting.

Willing to pay for boxed expansion if you put legit GvG in the box $$

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Posted by: Tammuz.7361

Tammuz.7361

I have a hard time believing this mostly due to specific instants where only a few people get hit by siege. Maybe there is a bug because there are plenty of times when people stack up near a door where a catapult is hitting behind it trying to knock people off rams to only see a few people fly backwards and get interrupted and sometimes it’s not the people on the ram. It’s only a handful and no where near 10+.

stability

[VoTF] www.votf-online.net

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Posted by: Skapocalypse.5236

Skapocalypse.5236

I have a hard time believing this mostly due to specific instants where only a few people get hit by siege. Maybe there is a bug because there are plenty of times when people stack up near a door where a catapult is hitting behind it trying to knock people off rams to only see a few people fly backwards and get interrupted and sometimes it’s not the people on the ram. It’s only a handful and no where near 10+.

stability

Not likely I don’t have any stability on my Mesmer and I have stacked and not get hit by cats when stacking against door and yes no one gave it to me either.

Skapocalypse/SkaP

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Posted by: SuiRyuJin.4615

SuiRyuJin.4615

passing stability to 2/3 of a zerg is rare to impossible, and with 50 limit on a cata everyone at the door should get knockedback. while its possbile stability is screwing up some of the visual effect of the cata hitting the door while its stacked, i doubt it would be that big a difference. and of course, with a 50 limit, stacking at the door should have been completely useless since it will hit everyone and unless rammer has stability he will get knockbacked also. but this is apparently not the case.

Suiryujin – Ele [Pyro]
Server: Maguuma

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Posted by: Chamone.6890

Chamone.6890

TIL that when they were designing WvW they thought battles would be at most 50 vs 50.

Cute.

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Posted by: Chamone.6890

Chamone.6890

Also with Arrowcarts if it’s hitting more then 5 players aren’t seeing it. We see only handful of damage numbers on a few targets even when they are in big turtle balls.

I’m pretty sure it only hits one target if they are stacked on top of one another. For it to hit 50 targets they would need to be evenly spread. If they’re all stacked up on top of one another only the tallest player gets hit?

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Posted by: rhodoc.2381

rhodoc.2381

Arrow chart single attack consist more than one attack maybe 5 or 10 shots. So every shot may restricted to 5 or 10 targets.

[VcY] Velocity – Gargamell

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Posted by: Nihilas.5374

Nihilas.5374

Trebs should be 100, cause its a massive siege weapon

[WoT] – Maguuma
Thief -Ayranis, Guardian-SevenOfNines
“Even Pubbies Watch The Mini Map”

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Posted by: Waffler.1257

Waffler.1257

Thanks!

Now I must find a way to hit 50 people with a ram.

Exactly my thoughts.