WvW – Structure Upgrade Re-Work idea!
WvW – Art of War Guild Buffs & Keep Claiming Re-Work idea!
(edited by Luna.9640)
I want to thank you people for making WvW playable for me with 0 skill lag or invisible enemy or slideshows or freezing in big battles.
We had a giant 3 way fight last night in Hills where we was trapped inside hills lord room and both enemy servers was 1 on left of the gate other on right.
I didn’t have a single lag spike or skill lag whole fight which lasted a good 1 hour.
(edited by Luna.9640)
Lucky you.
Or are you sarcastic? Because for me, culling is gone (good job Anet!) but the skill lag is still there.
The skill lag has nothing to do with culling – they already stated that it has a different cause and removal of culling would not affect the skill lag..so you either didn’t have any before op, or you were just lucky last night
Lucky you.
Or are you sarcastic? Because for me, culling is gone (good job Anet!) but the skill lag is still there.
Same, but, I can live with that for now… culling was killing this game.
Skill lag next Anet? Would be great to have it fixed somehow.
Was gladly supriced when i played last evning even if i saw way to many enemys
What i was glad about was that i noticed big difrens when i lowered quality on enemy so my FPS jumped from 10 to 20-25 when 100players were fighting on wall, had some skill lag but way much less yestarday, but to early to say anything there.
They did a good job with removing culling, Skill lag is a totally different issue. The only issue i have in wvw now is the kitten titles under everyone’s name, Good idea for PvE bad idea for wvw.
Skill lag is still here, the patch didn’t correct it.
We are all here to shout when something is not good, but we have to say it when its good.
So Good job A-net about the culling, keep going you are in the good direction.
Yes this update fixing culling give another dimension on wvw that is a tough work and it makes the game on an higher step now. Thanks to Anet team.
Would be please if you would give some love in the rewards items in wvw ascended typed everyone expect them to be implemented yet. Then everything would be perfect.
Thanks for all.
I would take culling over this insane inability to use skills that is lag server side and yes I know theyre seperate issues but its a new issue. Pounding my keys w nothing happening while getting pounded in the face isnt fun
3 way fight T1 match-up yesterday, it was EPIC, no sarcasm, could see every one from the 3 servers, the skill lag was there, but ALOT better than what it used to be.
I love you Anet! You made WvW finally playable I have phenom II X4 and radeon hd 6850 and before the patch I had like 9-13 FPS in the largest zergs even when culling turned off the most of the players. Now I have 22+ (usually around 30) FPS in the largest zergs
It is just wonderful.
Clarification to others: this FPS boost works only if you put lowest option on the limit of rendering players (to see only nameplates in huge fights). But it is still better than before.
Thank you ArenaNet. This change has made WvW much more enjoyable. Being able to see everyone at once, and not have some of them fade in/out pseudo-randomly, makes for a much more amazing (and often chaotic) game experience. Overall, it is all more fun. Now I just need to learn how to WvW again without dying all the time (when to run, when to fight..).
Thanks!
The game performs remarkably well even in very populated three-way battles.
Great job, WvW team!
Great job on culling, but why oh why was it not like this at release?
Yes its great to be able to see everyone, but still the blobs and the skill lag is ridiculous so far.
Culling has been fixed, and to be honest its glorious.
I experienced very little skill lag last night, even in huge three way battles(several times).
I’ll reserve my judgement for the next time I’m in SMC in a monster battle…
Gotta give them the deserved credit, gj Anet!
Culling is much better, WXP is a good idea imo, catapults no longer do splash dmg on a gate, good update imo
But the game is still getting stale, every week we face the same servers, coverage still decides the ladder and that’s not good
(edited by Chiolas.1326)
Great job on culling, but why oh why was it not like this at release?
Who cares? It’s fixed now and that’s all that matters.
Let “past” Meryt worry about that. :p
Yay!¬ Great job! Well done!
You’re cheering that they actually FIXED something that was obviously broken, and which should have worked from the start, and ‘only’ took them 6 months or so to fix, which gives you an idea how high on the priority list wvw is.
In the meantime they bring in character bound wvw titles for an area where being able to switch toons and be of help is essential, and bring in a Wexp system that totally favours karma train zergs.
No redesign of maps, numbers still restricted way below the original targets, dumb nerfs to catapults making defending even more of a waste of time, not even a change on any map, JP’s still there. No changes to skills for ‘wvw only’ type skills aka GW1.
I’ll cheer when they actually devote some serious resources into this area of the game and stop nerfing rangers!
ON high number of players shown and lowest detail my framerate is through the roof and only dips to the 20s during huge pushes or stonemist fights… very playable and now i can see who is there and not run into deathtraps of invisible players. More options = better.
This might be helped by the fact i’m not on a ridiculous tier 1 or 2 server.
Culling is choice that dev make to use, with this patch they only remove a feature they make. It’s great to fight without and see all enemy ( well, the basis in a fighting game.. ) but this should not hide that for a focused WvW patch, there is almost nothing : Change 1 UI, remove a feature, add rp and it’s all. Not even 1/10 of the patch note, for a focused WvW patch. well..
But yes, even if the patch is a joke, WvW is very more interesting.
ohh now i see why i got normally insta killed..that wasn’t a zerg of 20 it was 50!XD ..and now i can see them
i agree, thank you dev team for removing culling from WvW.
it added so much more to the game when i played i last night, similar to when you first get glasses. there is just so much more stuff to see, things that you didn’t even know you where suppose to be able to see.
it also gave me some good ideas for new siege placements, so watch for that Dragonbrand and Sea of Sorrows
Well I have to say after playing WvW since the start this is pretty much the best evening of WvW I can remember.
Zerg vs Zerg is no longer a straight push into each other and lay everything you have down in the hope of hitting the invis/culled enemies. For the first time last night I think I saw actual tactical zerg vs zerg play. Now this sounds crazy but we were on an enemy border last night, we had 2 guild groups and a few pugs, probably totalling 60 players at it’s height. We came across an enemy group of around the same and we circled each other vying for the best position before anyone even engaged. During the engagement I could actually target and kill people without them disappearing on me.
Even better I could stand on the top of Hills with 40 allies around me and see enemies from miles away… This truly is the best thing wvw has had done for it since they first introduced culling and ruined the experience of large scale battles.
This truly is a breath of fresh air and nice to see alot of my old friends who had left WvW come back and play.
Only thing left to do now is give us something worthwhile buying with badges, any serious wvw player has Karma coming out of their orifices as it is. What do we need with Karma armour sets? The one small bonus is I no longer need to trek my characters to Orr for exotic armours…. But then with the amount of Karma I have and make would I spend badges? No, I will spend karma if I can….
(edited by Dal.5872)
Skill lag must only be either a na issue or tier 1 as had 3 way battle with over 100 people in tier 2 and no lag, guess I’m lucky lol
Excellent work on removing culling ANET!
Still some skill lag to resolve but its a huge improvement. From small 5v5 battles to clashes of 100+ people, I could see everything last night.
To all you complainers in this thread, go whine somewhere else. You have your own threads to complain in, this one is for praising a job well done.
From my experience so far this a great patch. Some of the most epic fights ever last night!
Agreed. WvW is almost to the point of what you hope it would be. Was squealing and jumping in my seat seeing the huge battles. Not only that, in the middle of a huge battle I could actually focus on someone and kill them. So much more control.
Server is still struggling it appears, but giant improvement.
Agreed. The update is a vast improvement. Fights were epic. Props to ANet.
I love the removal of culling, but I find all this showering of praise for Anet pretty silly. ANet made some really ignorant game engine and server side rendering decisions when they put this game together and had to implement culling as a crutch to make the game even playable. After seven months they patched together enough elements that should have been there at launch in order to be able to remove culling. Now that players can actually see each other in WvW, more of them have decided to give it a try with the result that skill lag … a function of really poor server side hardware and network decisions … is making the game virtually unplayable for many.
This thread is like me thanking my grocer because he only sold me one wormy apple instead of two.
It was indeed glorious last night on JQ BL, scouting was excellent as well.
I have to admit, I got the fear in me the first time I saw a mass of players coming at us when we were rushing to save Hills, but my commander urged me on and we prevailed.
LOL or later on on the bridge approaching the Lord’s room, we were coming in, JQ was to the right of the door en masse, BG was on the left due to them busting down the north inner gate, so many people. I wondered at how much of that could I of seen in the past.
I am now able to see more characters while playing with less lag. Great work!
I just wanted to reiterate how much I appreciate that you had to rebuild huge swathes of code! It has made playing a LOT more fun and interesting over the last two nights (Eu) – much more so than I thought it would. Terrific job everybody!
Ye thanks Arena-net. I was very happy yesterday to be able to partake in some truly epic large scale battles and have full view of all enemy forces. There were occasional periods of skill lag ( not always ) but it did not happen in every encounter. This is what it looked like in Tier 1 yesterday.
No Culling – T1 Megafights_
Played SoR BL, JQ Bl, and EB, all fielding capped sized forces. Had zero skill lag. Was awesome.
I did notice that a lot of Australians (on TS) were complaining about skill lag. Made me wonder if it was something to do with their ISP (which is renound in Aus for it’s horrible quality and standard of service).
Fights definitely have a more epic feel now. Enjoying it.
Look what you made me do Anet!!
I agree that no culling has completely changed the game. Before this, our guild was trying to decide what we could play until ESO came out.
I feel this is a whole new canvas, with lots of opportunity to learn and try out new tactics. Well done Anet.
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