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Posted by: Scoundrel.2139

Scoundrel.2139

Server says no….

Got to a point where no-one on the server could activate skills more than 1 out of 4 times they tried.

WvW needs some serious work. How about it A-Net?

Veni, Vidi, Victa.
Quidquid Latine Dictum Sit, Altum Videtur

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Posted by: Karolis.4261

Karolis.4261

Stop zerging. Issue fixed.

PvP hero Valentin in action!
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough

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Posted by: Ray.2640

Ray.2640

What server are you on? Its nice and lag-free in the lower tiers (except on reset nights), makes everything a bit faster-paced.

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Posted by: kuora.5402

kuora.5402

Stop zerging. Issue fixed.

This is called World vs World for a reason. Zergs have to exist. This is Anet’s problem not ours.

¸ . ø ¤ º ° º ¤ ø . ¸ ¸ . ø ¤ º ° º ¤ ø . ¸
[Aia] Amoria- The guild of pleasant love
¸ . ø ¤ º ° º ¤ ø . ¸ ¸ . ø ¤ º ° º ¤ ø . ¸

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Posted by: Ilesyt.7084

Ilesyt.7084

That button you pressed…. When you chose a server.

Leader of Deus Ex Machina [DEX]
Ruins of Surmia

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Posted by: Niim.9260

Niim.9260

Stop zerging. Issue fixed.

This is called World vs World for a reason. Zergs have to exist. This is Anet’s problem not ours.

This is true, but there is nothing to say you all need to exist on the same 3 servers. It doesn’t matter how ANET fixes the problem, the coverage wars will eventually reach whatever threshold they set and cause these problems.

~ AoN ~

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Posted by: MRA.4758

MRA.4758

This is Anet’s problem not ours.

Not necessarily true. Might as well be your ISP’s problem, which makes it to your problem.

~MRA

IGN: Peavy (Asuran Engineer)
Tyrian Intelligence Agency [TIA]
Dies for Riverside on a regular basis, since the betas

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Posted by: MiLkZz.4789

MiLkZz.4789

Do you even read the forum?

26 march…

ps.: I’ll help —> https://www.guildwars2.com/en/news/world-vs-worldthe-end-of-culling/

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

(edited by MiLkZz.4789)

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Posted by: John Widdin.9618

John Widdin.9618

Very little you can do about it when 133ish people from each side slam at the middle inside stone mist.

Do you even read the forum?

26 march…

I thought their intention was culling. This won’t fix straight up lag.

Zachary ~ Mesmer/ John Widdin ~ Warrior/ Zazmataz ~ Engineer
Maguuma – [TriM][DERP]

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Posted by: Cactus.2710

Cactus.2710

Do you even read the forum?

26 march…

ps.: I’ll help —> https://www.guildwars2.com/en/news/world-vs-worldthe-end-of-culling/

You’re clueless. Do you even understand what you read in the forum? Here … I’ll help.

Lots of players being in the same general area creates a HUGE need to process data at the server and in/out of the server. Lag is what happens when the server gets overloaded with data that it can’t handle. Culling was instituted as a way for the server to pretend there are fewer people in the same general area than there actually are, thereby reducing lag. Taking away culling does NOT fix lag … it has the potential to make it worse unless ANet has improved the game engine, improved compression algorithms, reduced the player and visual effects required to be rendered client side (thereby reducing the data needing to be transmitted), and purchased more bandwidth. Maybe they have accomplished all that … maybe not. We will find out on March 26.

By the way, ANet uses a dynamic server capacity merging system for WvW. That means that what goes on elsewhere (probably even in other tiers) can affect whether or not anyone experiences lag anywhere. Large data bursts require capacity to be shuffled around and that takes time. I was randomly getting huge lag (several seconds) this last WvW reset while I was doing my daily in PvE, and I’m in Tier 5.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: MiLkZz.4789

MiLkZz.4789

Yep you said it right, Anet is working on the engine. They are optimizing it so it works more efficiently. Another thing Anet failed in is multi core support. It is implemented but bugged. There wil be better support for this too. Not sure they will release it this patch, but rest asure you will be pressing your skills and see something happening in the nearby future.

And culling is a way to reduce lag as you said yes. They can’t remove culling completely without optimizing all these things. And they promised culling will be history so I am expecting nothing less. Because if they remove culling and lag is unchanged, this will increase the server load by so much that the game just keeps crashing at X amount of people. I do think Anet has competent people and this wont be the case.

And why complain on the forum, you are just waisting time. Don’t you think Anet knows about these problems? No use in opening 1000 threads about 1 problem.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: kuora.5402

kuora.5402

This is Anet’s problem not ours.

Not necessarily true. Might as well be your ISP’s problem, which makes it to your problem.

~MRA

Fair enough, so our whole map has ISP problems.

… shut up.

¸ . ø ¤ º ° º ¤ ø . ¸ ¸ . ø ¤ º ° º ¤ ø . ¸
[Aia] Amoria- The guild of pleasant love
¸ . ø ¤ º ° º ¤ ø . ¸ ¸ . ø ¤ º ° º ¤ ø . ¸

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Posted by: Zephyrus.9680

Zephyrus.9680

The majority of WvW doesn’t experience this. Playing on T3 this was extremely rare. It’s a T1 and T2 issue.

Zefyres – Ele | Maguuma | (ex) top100 solo/teamQ casual | Youtube

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Posted by: Cactus.2710

Cactus.2710

The majority of WvW doesn’t experience this. Playing on T3 this was extremely rare. It’s a T1 and T2 issue.

I’m in T5 and neither I nor my guild mates think it is rare at all. I rarely run with a zerg but the small group I’m usually in often gets caught by a large zerg, either out in the open or when defending a keep, and the ability lag shows up just about every time the total numbers exceed about 60 or 70 players. Spam any key and wait 2 to 5 seconds for it to pop. And before you make some other ignorant assumption, I have a good broadband connection and my computer is a water cooled 3770K/GTX680/SSD/16gig-1866MHz running Win7-64.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: MRA.4758

MRA.4758

This is Anet’s problem not ours.

Not necessarily true. Might as well be your ISP’s problem, which makes it to your problem.

~MRA

Fair enough, so our whole map has ISP problems.

… shut up.

Yeah, stupid me. How do I dare to give actual sound advise:

https://forum-de.gw2archive.eu/forum/support/tech/Laggs-und-Disconnects-Telekom-Kunden/235435

I should better shut up and not disturb you in your choice of being ignorant.

~MRA

IGN: Peavy (Asuran Engineer)
Tyrian Intelligence Agency [TIA]
Dies for Riverside on a regular basis, since the betas

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Posted by: Cactus.2710

Cactus.2710

This is Anet’s problem not ours.

Not necessarily true. Might as well be your ISP’s problem, which makes it to your problem.

~MRA

Fair enough, so our whole map has ISP problems.

… shut up.

Yeah, stupid me. How do I dare to give actual sound advise:

https://forum-de.gw2archive.eu/forum/support/tech/Laggs-und-Disconnects-Telekom-Kunden/235435

I should better shut up and not disturb you in your choice of being ignorant.

~MRA

Actually, your advice isn’t sound at all … and yes, you’d probably best just shut up.

Lag is a server-side data handling issue (weak game engine, not enough in/out bandwidth, too much unnecessary information being sent from the server, etc) and culling was merely a crutch to artificially reduce the number of players (and therefore the data that needed to be processed at the server) by pretending that they weren’t there. Lag has virtually nothing to do with anyone’s ISP … although some people have had freezes and disconnects due to client-side router issues and detailed client-side rendering requires a CPU with a pretty fast clock.

Removing culling requires that ANet make a huge leap in the server-side ability to process data … but it doesn’t require anyone with even a low end broadband connection to improve their ISP performance. Even ISP paths with significant packet latency don’t cause multiple-second ability lags.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Cactus.2710

Cactus.2710

Yep you said it right, Anet is working on the engine. They are optimizing it so it works more efficiently. Another thing Anet failed in is multi core support. It is implemented but bugged. There wil be better support for this too. Not sure they will release it this patch, but rest asure you will be pressing your skills and see something happening in the nearby future.

And culling is a way to reduce lag as you said yes. They can’t remove culling completely without optimizing all these things. And they promised culling will be history so I am expecting nothing less. Because if they remove culling and lag is unchanged, this will increase the server load by so much that the game just keeps crashing at X amount of people. I do think Anet has competent people and this wont be the case.

And why complain on the forum, you are just waisting time. Don’t you think Anet knows about these problems? No use in opening 1000 threads about 1 problem.

It would appear that you have way more blind faith than the rest of us have, and I’ll point out here that after six months of absent bug fixes the preponderance of evidence does not support you very well. The list of WvW problems ANet knows about but hasn’t fixed is pretty long.

As I said, we’ll find out March 26. I’m hoping you are right … not me.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Vortigern.1987

Vortigern.1987

Actually, your advice isn’t sound at all … and yes, you’d probably best just shut up.

Actually, not long ago a lot of german players had the problem the OP described and they all had the same ISP. The customers of said ISP had problems with Online Games in general, not only with GW2.

(edited by Vortigern.1987)