I primarily WvW in GW2. I’ve always mainly done WvW, but I am not a Commander. I suck at farming gold, always have in most games. I sat down to write this more for my benefit, but thought I would share it. This is my first submission like this so try to keep that in mind. Also this is my own creation, I have not copied any part of it.
At times the Zerg can be much like the herding of cats. They seemingly want to go in every direction, except that of the will of the commander. An effective commander however cannot only steer the Zerg, but use it to its fullest potential and win the field of battle.
The Zerg is not dissimilar to a cell. It has the Cell membrane, a nucleus and all that crap in the middle that you’ve forgotten about. If you understand how the Zerg works, you’ll be one step closer to winning the field of battle. You must have a strong membrane comprised of Rangers, Warriors, and other stalwart ranged. Rangers and warriors seem to be extremely effective at this with their shortbow and rifle combos. Rangers themselves are extremely effective at catching and guiding the enemy and gaining the flank effectively. A Ranger with a good eye and a Commander with the initiative can flank in a quick and effective manner before the opposing team has the chance to react. This coupled with the slight delay that occurs in most MMO’s is an effective means to win. It can take a combination as little as 4-5 Ranger/Warrior combo to create an effective flank and panic the enemy in short time. Rangers seem to be extremely effective at this with their pets, which take up more screen space and create the illusion of more enemies than there really are. Warriors with their aoe burst of Rifle and GS combo push the opposing force and help guide them in the direction they need to go. Rangers with their entangling roots and traps can quickly disperse any opposing enemy force as well; this is extremely effective at breaking up large groups and making it easier for the Zerg to focus down small groups of players.
Guardians are also an important aspect of the Zerg. A good Guardian is worth a lot in the Zerg, I would honestly like to see more Guardians in WvWvW, especially Guardian Commanders. A good Guardian can create more panic in an opposing force than just about any other class. This is because a good GS guardian can charge in and take a beating, which in turn pushes the enemy force back. Guardians charging forward or leaping into the frontlines of an opposing Zerg, and then charging through the initial wall of players to get at the soft core and “spin it to win it” while simultaneously throwing up Wall of Reflection can cause great mayhem among enemy players. This will cause Guardian deaths until a Guardian can get substantial toughness and health pools.