How does a game do everything mechanically so well but then polish it with the most abysmal UI possible?
WvW is an unorganized zerg fest, commanders run around with an unknown amount of players/siege/supply counts.
No simple raid UI, no ability to manage group make ups, no quick supply count without calling for everyone to stack on your location and type a command.
No quick way to label groups in order to assign tasks. No surprise it’s a massive zerg fest since release.
All this on top of culling which is just eating away at Commander morale cause they don’t have the most basic tools for organization, they spend more time wondering what they have to work with then actually thinking of a tactic.
Arenanet, get with the 21st century and do what games did 10 years ago, have a functional UI on top of their game, I can’t even tell how much HP my party members have outside of a green bar. Who gave the green light for WvW on release? Did you spend 90% of the time figuring out how many non essential NPCs to throw out in the “living battlefield” before thinking “Hey if we want this to be a warzone with siege/tactics and fortified positions maybe the commanders will want to have an idea of what forces they are leading/supply they are carrying/grroup make ups/map locations of squad groups/rally points etc”
This is more of a rant than anything but it just baffles me at how bad the game is supported by it’s UI. I have a commander tag and I dread using it because it’s more of a headache then it is fun to command in this game. You have thrown no bone to the players who are attempting to enjoy your WvW experience, it’s literally a joke.