Tier stagnation and how to fix it
It’s supposed to work this way. The goal of the Glicko rating system is to find matchups that are as even as possible. Despite what you think about other servers clearly being able to handle a higher tier, if that were the case then they would be able to earn the necessary rating under the Glicko system.
This is a rating system used for professional rankings. There isn’t anything wrong with it. Once they lock out server transfers for an extended period of time, things will normalize even better than they have already.
if only servers would lock in a week, so people think really hard about what server they wanna go to and stick to it. everything will balance out afterwards. It’s the anet way isn’t it? just throw random nerf patches and hope for the best? so why can’t they just throw server lock ins and hope for the best.
They already lock the servers by being full, but then it causes frustrations when new players want to play with their friends.
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer
If Blackgate and Isle of Janthir could compete in Tier 1 fine, they wouldn’t be in Tier 2. I stopped reading after that point because I could tell it would be a waste.
I have seen this problem coming for a while. Stagnation will happen in all tiers as this game ‘settles’. It is the problem when you have large differences in population and scoring like it is. I love playing evenly matched times, but playing the same servers again and again are boring really. Every server I have played seems to favor different tactics and have different personalities and I actually enjoy experiencing the change. I would love to see some type of intervention to this. The only real solution I can see is to balance populations, either by moving players or buy adding NPC support to the lower populated servers. Because as it stands in WvW today numbers = win.
Maguuma
They already lock the servers by being full, but then it causes frustrations when new players want to play with their friends.
server that are full doesn’t mean that it’s locked, it just means that it’s full, it doesn’t do anything towards server transfers.
It’s supposed to work this way. The goal of the Glicko rating system is to find matchups that are as even as possible.
This. I don’t think people understand the point of the rating system.
It’s supposed to work this way. The goal of the Glicko rating system is to find matchups that are as even as possible.
This. I don’t think people understand the point of the rating system.
Yes, it is impossible to keep everyone happy, lol.
From “This isn’t fun, one server is dominating the matchups in all tiers. The system is broken” to
“We’re stuck in various tiers now. This system is too fair. We need to break it!”
Oh, and the 2 week matchups haven’t even begun yet. I wonder what the reactions will be then…
Raichi – Sylvari Mesmer (Strike Force)
Stormbluff Isle
It’s supposed to work this way. The goal of the Glicko rating system is to find matchups that are as even as possible.
This. I don’t think people understand the point of the rating system.
Yes, it is impossible to keep everyone happy, lol.
From “This isn’t fun, one server is dominating the matchups in all tiers. The system is broken” to
“We’re stuck in various tiers now. This system is too fair. We need to break it!”Oh, and the 2 week matchups haven’t even begun yet. I wonder what the reactions will be then…
The system isn’t to fair, the problem is the system is basically a display of the different population imbalances across servers. Population = win.
Try to think of this months into the future or years even. Populations will most likely not shift. So what will happen is you will basically be fighting the same 3-4 opponents for the rest of time. And yeah that is pretty boring in my mind for everybody.
Maguuma
Your statement would be true if population were the ONLY factor. Now that tiers look to have (hopefully) settled, all things equal, people will be forced to level up their game if they want to advance. Server coordination for map coverage, cross-guild hand-overs of key keeps and towers, better organization for the zerg PUGs etc. The only way tiers will stagnate is if the PLAYERS stagnate and never try something new other that out-zerging the enemy.
Two errors I see,
1) It’s wrong to assume stagnation is a problem. Even the word has a negative connotation. Can you provide an argument as to why stagnation is bad and needs to be averted?
2) I assume you’re not in tier 2, because I am SoR and T1 is clearly, as they say, the war of coverage. SoR are good, sure, but it was two weeks of hell, crap, unbalanced play. There’s really no “game” in the game when you’re so overwhelmed by enemy numbers that you can’t make any progress. That’s just how it goes, but it still sucked. SoS just had more numbers than IoJ and SoR. There was no competition.