Waypoints in the current setup
The WP goes instantly contested (and the defend timer starts) as soon as a gate/wall takes damage. The only change there was that the visual marker on the map – the white swords – are delayed by thirty seconds. When it comes to WP’d keeps, you only have to look at the WP itself (whether it’s contested or not) to know if it’s under attack. In that respect, no, there isn’t a thirty-second window to port people in.
What is a legitimate concern that has been raised before is that there’s that second or two between the end of the event and someone hitting the door to trigger the next one where the WP goes uncontested – a lot of worlds, particularly ones coordinating over VOIP servers will take advantage of this to WP everyone in at once (or if they’re dead, to respawn more easily).
Still the current WP block has 2 disadvantages which I do not like, and that could be fixed as proposed in https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Why-is-SM-waypoint-contested-all-the-time/1810315
- a single hit on the outter-door by a thief can block teleports for 3min
- reinformencent (and resurrection) is possible in the 1sec Open every 3min.
I think perma-block during real fights combined with resistance against pure-block attack is superior to the current system.
The WP goes instantly contested (and the defend timer starts) as soon as a gate/wall takes damage. The only change there was that the visual marker on the map – the white swords – are delayed by thirty seconds. When it comes to WP’d keeps, you only have to look at the WP itself (whether it’s contested or not) to know if it’s under attack. In that respect, no, there isn’t a thirty-second window to port people in.
What is a legitimate concern that has been raised before is that there’s that second or two between the end of the event and someone hitting the door to trigger the next one where the WP goes uncontested – a lot of worlds, particularly ones coordinating over VOIP servers will take advantage of this to WP everyone in at once (or if they’re dead, to respawn more easily).
hm if thats the case we really had badluck that their entire zerg made it in within that 1s time :/ didnt really look on own waypoints as we barely have them up recently.
but it certainly felt like that it was open for more than a second even tough we had someone hitting the gate
Honestly, with good coordination, it’s nothing. I’ve seen a group of 40-50 WP into a keep in the space of a second. It’s just a question of spamming the WP so you don’t miss it through latency issues.
yeah I know, but as I said it felt like the waypoint was open for much longer than this second, guess that was a wrong impression due the situation xD
yeah I know, but as I said it felt like the waypoint was open for much longer than this second, guess that was a wrong impression due the situation xD
I noticed that also the WPs have “Skill-Laags”: they open later than they should and stay open longer than they should. So if you had a large battle inside with skill-laags, the WP may have been open longer than usual.
Still the current WP block has 2 disadvantages which I do not like, and that could be fixed as proposed in https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Why-is-SM-waypoint-contested-all-the-time/1810315
- a single hit on the outter-door by a thief can block teleports for 3min
- reinformencent (and resurrection) is possible in the 1sec Open every 3min.I think perma-block during real fights combined with resistance against pure-block attack is superior to the current system.
I think it would be nice if everytime someone hit something it reset the timer back to 3 minutes. Although they would have to redesign the entire “Repel the enemy attackers” system or give that a timer of it’s own. Whether they should make the waypoint timer visible or not is another thing that can be discussed.