What can be done to encourage people to play when outnumbered?

What can be done to encourage people to play when outnumbered?

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Posted by: Minion of Vey.4398

Minion of Vey.4398

It seems it’s easy to get into an ugly loop where you completely dominate one week, get dominated the next, dominate thenext etc.

This comes from one server taking a big lead early and 2/3rds of the players on the two losing servers giving up early and just staying out. Then when you visit a borderland, see there’s only 13 people there on your server or something, you leave.

There’s precedent there, the outnumbered bonus exists, but it doesn’t do anything to cause people to want to play when outnumbered.

We need something meaningful. Something good enough to really make you want to stay when heavily outnumbered. Not something broken, but something good enough to really make you think twice about staying. Else you end up with half a day of active play at the beginning of a reset, followed by 6 1/2 days of waiting where hardly anyone plays. Boring when you’re losing, it’s also boring when you’re winning too.

Looking for ideas on what could fix that.

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Posted by: Lord Rhett.9360

Lord Rhett.9360

You can make friends and run around with them. It’s amazing what a group of five skilled players can do. My guildies and I can cap a Supply Depot with two people, a Tower with five, and a Keep with fifteen. If there are enemies about, it’s usually double that, and even then, that’s not that bad.

I’ve been wandering with two friends, run into a group of about 7 or 8 Kains, and managed to kill every one of them.

So really, Outmanned buff, to me, means that I’m going to go farm XP and Karma.

My Little Dolyak: Supply is Magic

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Posted by: Ilshenar.7142

Ilshenar.7142

Off the top of my head…… make it so when you cap a keep, Tower, whatever that it auto upgrades to fully fortified walls, doors/gate. Give a -50% repair cost and make Trebs, Carts, Cata, etc cost 50% less to create and allow players to carry 20 supplies. And give the players an increased badge find buff.

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Posted by: Lord Rhett.9360

Lord Rhett.9360

Off the top of my head…… make it so when you cap a keep, Tower, whatever that it auto upgrades to fully fortified walls, doors/gate. Give a -50% repair cost and make Trebs, Carts, Cata, etc cost 50% less to create and allow players to carry 20 supplies. And give the players an increased badge find buff.

That sounds ridiculously imbalanced.

My Little Dolyak: Supply is Magic

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Posted by: Ricky.4706

Ricky.4706

one day in darkhaven, all our land was gone, and we were short handed – the enemy was camping us and people were feeling frustrated. I personally kept running out on suicide missions into a massive zerg as people started voicing how it was hopeless…

I then went on to post this in chat -

“Sons of Gondor, of Rohan. My brothers. I see in your eyes the same fear that would take the heart of me! A day may come, when the courage of men fails, when we forsake our friends and break all bonds of Fellowship, but it is not this day! An hour of wolves and shattered shields when the age of men comes crashing down! But it is not this day! This day we fight! By all that you hold dear on this good earth, I bid you, stand, men of the West!”

not only did we go on to recover all our land, we had 3 orbs and an outnumbered buff – and we won that match.

The secret – its just a game, have fun – what doesn’t kill you makes you stronger – fight for what you believe in , which in our case is having fun no matter what!

Long live Darkhaven!!!

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

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Posted by: mangarrage.1062

mangarrage.1062

If you are outmanned at the start, the system will adjust you down, plain and simple. If you are even when you start and are getting blown out, that’s pretty much on your server tbh
You have to start looking at how you go about everything.
Now generalizing ofc here and no offense, but seeing non t1 servers and no upgrades on taken points alot more zerging around instead of area based fortification play, total lack of seige when a point gets taken, almost no priority in escorting dolyaks etc. All of these things need to be looked at. Maybe you are just playing on a casual server. I personally play more when we’re losing then when we’re winning

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Posted by: Ilshenar.7142

Ilshenar.7142

Off the top of my head…… make it so when you cap a keep, Tower, whatever that it auto upgrades to fully fortified walls, doors/gate. Give a -50% repair cost and make Trebs, Carts, Cata, etc cost 50% less to create and allow players to carry 20 supplies. And give the players an increased badge find buff.

That sounds ridiculously imbalanced.

Ok so scale it down, point is that if you are really out manned and you manage to take something this will give you a strong foothold, and since you will have no supplies you can at least make some defense weapons. How much longer do you think they would last against a zerg?

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Posted by: Kralous.7563

Kralous.7563

What you do is, here’s what you do. You convince a few people in WvW to come out into LA right? Then you go “Hey guys! There’s a special event going on in all the borderlands in WvW, you gotta find it in one of the keeps!” then one of your mates says “i just got my achievement” and then you have some guys waiting on the other side in the borderlands “oh man! i think i saw it in AH!” and then you go take it and when they are all like, where mah event man, some one else goes “just spotted mad king in the garrison lord room”

I dunno, might work.

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Posted by: Crawford.4135

Crawford.4135

Get rid of the ephinhg Orbs

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Posted by: Ilshenar.7142

Ilshenar.7142

What you do is, here’s what you do. You convince a few people in WvW to come out into LA right? Then you go “Hey guys! There’s a special event going on in all the borderlands in WvW, you gotta find it in one of the keeps!” then one of your mates says “i just got my achievement” and then you have some guys waiting on the other side in the borderlands “oh man! i think i saw it in AH!” and then you go take it and when they are all like, where mah event man, some one else goes “just spotted mad king in the garrison lord room”

I dunno, might work.

LOL I take back what I said, you have a much better idea +1

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Posted by: Beastmaster.5071

Beastmaster.5071

Love Kralous’ idea above. Want to try it out tonight on my server.

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Posted by: Wildman.9641

Wildman.9641

You are right, people just want to play and have a good fight. So, Bring back the daily Free Transfer! Outmanned? click and you are in a good battle!

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Posted by: Sofaking.2019

Sofaking.2019

I would suggest limiting total numbers per each WvW zone. This should help with the server side issues/server exploits and allow an outnumbered server to at least be competitive in one zone; ie., their home zone.

Being Zerged is not wvw or skill. This would address that issue.

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Posted by: Mechrophilia.6987

Mechrophilia.6987

I agree with the sentiments of the author. The regularly occuring disparity of team size is a problem. It inhibits players’ “fun”, and I think it probably undermines Anet’s original vision for WvW. I was just in a game afflicted by this very thing. It simply wasn’t any fun.

Incentivising an outnumbered team to participate, as the author suggests, may be a good solution, and I think the best lure is money. Maybe the heavily outnumbered should get alot more coin.

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Posted by: BAEK.8561

BAEK.8561

I think “outmanned” buff should also give a buff that prevents gear durability loss upon death. That way, dying is less punishing and encourages the outmanned team to try some reckless, bold strategies – might as well, you’re outmanned, right?

{Sanctum of Rall} Since Day -3
Weekend Guardian/Elementalist
No Guild Affiliation

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Posted by: Sofaking.2019

Sofaking.2019

Again, I really think limiting each WvW area, for ex., Henge of Denravi, to 40 players from each server (40 is arbitrary). In this way, although there may be a huge population disparity, it would balance the different zones and eliminate zergs.

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Posted by: Slartibartfast.2170

Slartibartfast.2170

[sic] One day in darkhaven, all our land was gone, and we were short handed – the enemy was camping us and people were feeling frustrated. I personally kept running out on suicide missions into a massive zerg as people started voicing how it was hopeless…

Long live Darkhaven!!!


Having troubles quoting, but I love this. I am all about humor and fun in WvWvW. While commanders may get angry and short with people, I make light and have fun. It is all about the mentality you have while playing. I love constantly making jokes and just having a good time.

Sure it can get frustrating when you are losing, but it only takes a few to encourage everyone! I am with you on running out and suiciding. I do it too! When two zergs come upon each other…who is the one to run into their zerg??? I AM! You will be surprised how easy it is to discombobulate a zerg by running into them. Sure I may die, but the 15 people who turn around to chase me die too because their zerg splits off to chase 1 lone asura.

Be funny, be inspiring. Don’t resort to name calling and naysaying. No one likes to see crap talked in teamchat about how crappy the server is. Make a joke..move on. If you are that upset, log out and take a break.

Otherwise…beyond jokes..it can be difficult to rally people to play when you are losing so badly, but just roll with it! Grab some friends..take some supply camps…by doing this..you might actually get more people out there when they see that your server is actually taking things!

[Abys] Spoonerism – 80 engineer – Darkhaven
I am not the youtube spoonerism, nor did I know about him prior to selecting this name.
*
Google spoonerism, it is a real word.

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Posted by: Roo Stercogburn.9671

Roo Stercogburn.9671

Assuming that the server pop cannot be sorted in a local situation for whatever reason, this is so easy to sort in the short term for those that have to live with it for a few hours here or there. Like this:

Completely remove damage to armour for being killed.

People will then take risks instead of thinking “Feck, money is really hard to get in this game, I’m not going up against near certain death”. I know even in equal situations there are relatively few of us willing to do this.

The risk vs reward when outnumbered is far to great in this game because of the extremely tight economy.

Remove the penalty for dying, people will get on with trying. Any stat buffs are gravy.

Master Baker on Gunnars Hold serving you hot cookies.
Looney vids at http://www.youtube.com/feed/UCRhCtfrF9GhxU1CoeZSN0kQ/u
Midnight Mayhem

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Posted by: Taras.4367

Taras.4367

run as a guild. i think every server needs to have a large wvw guild in order to be descent.

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Posted by: Venirto.4208

Venirto.4208

WvW should have more personal rewards. Maybe even a different version of daily achievement (invaders killed, locations captured, events completed etc.) which would give you some badges. Currently you can get only:

Invader Weapons, which use the same skin like bandit weapons. Maybe they should have unique models?
Invader Light Armor, which doesn’t look impressive.
Invader Medium Armor, a.k.a. Mist Walker’s Set. This by far the best motivation for me to get some badges, this armor looks amazing.
Invader Heavy Armor, which has the same model like he lionguards armor.

At this point more rewards would be the best solution, or at least some of the current rewards should be re-modelled.

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Posted by: Rpgtabbycat.5869

Rpgtabbycat.5869

I would agree with the above post saying run with your guild. This week I have to say the crazy sniping tactics our guild has done against SoR has been the most fun I’ve had during this matchup.

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Posted by: Elthurien.8356

Elthurien.8356

I guess it’s a matter of people adjusting their view to the WvW match in general. I much prefer being on the losing side of a battle because there is always something to do, as opposed to being on the winning side with nobody to kill and nothing to cap

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Posted by: Crawford.4135

Crawford.4135

Another thing to do: don’t purchase the first expansion available for the game. Hit GW2 where they listen the most — money.

Hackers have pretty much taken over WvW
Orb Buff is ignored by Anet

So, I won’t be purchasing anything from them further. Anet listens as well as NCsoft did in Aion — and I won’t be a part of it by handing them money.