Would be interested to see how this went

Would be interested to see how this went

in WvW

Posted by: Lurch.9517

Lurch.9517

I notice quite a lot of people (guys that avoid PVP servers in other games) complaining that they are forced into non consensual PVP in GW2 if they want to get their map completion/jump puzzle etc achievements.

At the same time there are quite a lot of people complain about the abovementioned guys taking up valuable spots on W3 maps that could otherwise be taken up by RvR players.

How about ANet opens a PVE only server where player versus player is disabled in the W3 maps?

This way.. PVEcentric players could get their achievements done without being ‘griefed’ by PVP players and at the same time the W3 maps on the regular servers would only be occupied by guys that want to participate in and get better at RvR.

The monthly achievements would have to be changed to remove the PK requirement on the PVE server and maybe (at least I would like to see this) remove the dungeon completion requirement on the regular servers.

It would be interesting to see how fast the PVE server fills up and requires additional servers to be opened, this would then maybe require consolidation of the bottom tier regular servers into the tier above.

Just my opinion, no animals were hurt in the creation of this post, blah blah disclaimer etc.

P.S. Oh and just to head off the flamers who’s powers of typing exceed their powers of comprehension.. I am an avid enthusiastic W3 player.

Lurch
Gandara

(edited by Lurch.9517)

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Posted by: zastari.1730

zastari.1730

nah,

I love killing me some carebears.

Tsarazi – 80 Asuran Mesmer [DERP]
Maguuma

Would be interested to see how this went

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Posted by: Lurch.9517

Lurch.9517

nah,

I love killing me some carebears.

Well, in your case i guess i can remove the ‘…..’ from griefed then :p

Lurch
Gandara

(edited by Lurch.9517)

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Posted by: Knasher.5607

Knasher.5607

One of the monthly achievements is WvW kills, it’s set to a very low that you should be able to get in a day with very little effort. ANet are clearly doing whatever they can to encourage people to join into WvW and maybe discover they want to keep playing while there, I doubt they would be interested in anything which would give people an avenue of avoiding WvW.

Would be interested to see how this went

in WvW

Posted by: Lurch.9517

Lurch.9517

One of the monthly achievements is WvW kills, it’s set to a very low that you should be able to get in a day with very little effort. ANet are clearly doing whatever they can to encourage people to join into WvW and maybe discover they want to keep playing while there, I doubt they would be interested in anything which would give people an avenue of avoiding WvW.

Umm I covered the monthly achievement part in my post (PK means player kill)….

What you are not comprehending here is that there are a lot of people that actively dislike non consensual PVP and do not want to ‘learn’ how to like it. Any use these players add as a distraction to the enemy is outweighed by the increased queue time they cause for people that actually want to participate in RvR.

As someone that actively enjoys OW PVP I can (and do) avoid doing Dungeon runs except for the Story mode one for character story but at least that was just the once.

These PVE players are normally quite completionist therefore they are forced to come to the W3 maps. They do not want to be there, the RvR players do not want them there (except for the griefers of course) so why not give them an alternative and let those of us that want to fight it out do so without the complaints in map chat?

Lurch
Gandara

(edited by Lurch.9517)

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Posted by: Knasher.5607

Knasher.5607

It is probably a matter of prospective, I’m guessing you are coming from a server which has very long WvW queues and doesn’t really need more people joining up and not contributing fully. On the other hand my server has a large PvE population but rarely has queues on more than one of the borderlands (and usually only 5 minute queues). From my prospective, encouraging players who might have given up on WvW is still a good thing.

I see where you are coming from, I just think that on most servers ANet are more interested in getting people involved in WvW and I don’t think they will take any steps to compromise that.

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Posted by: Lurch.9517

Lurch.9517

Actually i am on a mid tier server so only get queue in primetime and even then its not that long. There is not any real personal agenda on my part with this suggestion.

It just seems to me that ANET is potentially missing out on income from PVEcentric players either leaving the game or being scared off from buying it. My solution would maybe help with player retention and maybe broaden the player base also(these guys also spend more at the Gem shop than PVP players I think).

The vast majority of players like a little bit of everything and so are happy with the regular servers but I am sure there is at least a full server or 2 worth of players that would stay/join the game if they had the option of never being in a PVP environment without missing out on PVE achievement/content, we may be suprised how many there actually are.

The more money ANET gets through the door the better it is for all of us as they invest more into the game.

Lurch
Gandara

(edited by Lurch.9517)