WvW: The Poor Mans Game

WvW: The Poor Mans Game

in WvW

Posted by: Thrashbarg.9820

Thrashbarg.9820

I have only masterwork gear and even then at lvl 80 a single death means around 8s in repairs for only one slightly damaged armour piece.

Emm, what? I pay ~1.9s per damaged item in full 80 exotic.

1.64s actually. Sorry, blame my Asura nature, or the amount of times I die…..

Hats off to all the ones who stood before me, and taught a fool to ride.

WvW: The Poor Mans Game

in WvW

Posted by: Katsumoto.9452

Katsumoto.9452

Sorry but people who think jumping puzzles cover the siege, the hell they do. 8 pieces of siege a day, at best (if you do all 4 puzzles). Random siege also.

Because only the regulars and commanders on WvW use their siege, people like myself are using in excess of 30 units of siege a day. Easily. Jump puzzle comes not even close.

All they need to do is increase the drop rate of masterwork items a little to be honest. WvW should NOT be a farm, it is a gold sink, but at the moment too much of one. Masterwork items sell for enough to cover the siege costs if you kill enough.

Of course upgrades still take a seriously heavy toll, and it’s about time they implemented a donation bank for upgrades.

Aurora Glade [EU]

WvW: The Poor Mans Game

in WvW

Posted by: Fiction.6418

Fiction.6418

I make probably 3-5 gold a day depending on my luck. I do however usually play a great deal of wvw, while this means I make more than the people who do not play as much it also means I spend a great deal more on upgrades and siege… I’m still not understanding how people have problems making money in wvw. I guess my server is just really nice with spreading the cost. Then my guild usually donates as they can for upgrade costs and I take out “sometimes” if the costs get up too much.

Evidence – 80Asura Thief | Skáldskap 80Human Guardian | Pirateking 80Human Mesmer
Pvp Inc. [PvP]
Ferguson’s Crossing

WvW: The Poor Mans Game

in WvW

Posted by: zen.6091

zen.6091

Let’s assume for a moment that anet did come up with a new reward system for exotic WvW gear, possibly siege and upgrades too. What is the most fair way to earn it? Drops from player kills encourage more non-team player gankers, while rewards from events are favored towards night cappers that can zerg flip a whole map in no time at all. Drops from trash mobs, if they are more than whites, will encourage players to wear craptastic MF gear, while at the same time garner more players filling your queues to do nothing but trash mob. JP’s in WvW are obviously a joke that make no sense at all.

I want real rewards as much as anyone, but we also need to consider how they are earned.

WvW: The Poor Mans Game

in WvW

Posted by: Kerithlan.1659

Kerithlan.1659

Let’s assume for a moment that anet did come up with a new reward system for exotic WvW gear, possibly siege and upgrades too. What is the most fair way to earn it? Drops from player kills encourage more non-team player gankers, while rewards from events are favored towards night cappers that can zerg flip a whole map in no time at all. Drops from trash mobs, if they are more than whites, will encourage players to wear craptastic MF gear, while at the same time garner more players filling your queues to do nothing but trash mob. JP’s in WvW are obviously a joke that make no sense at all.

I want real rewards as much as anyone, but we also need to consider how they are earned.

I’m still down with a daily achievement system.

Escort 5 yaks + destroy 3 siege + kill 15 players + claim 5 objectives = daily

Fits every bill and caters to everyone, and in ways that directly benefit your team.

Fosthe — Sylvari Elementalist
Men of Science [MoS] – Tarnished Coast

WvW: The Poor Mans Game

in WvW

Posted by: salluks.6017

salluks.6017

Let’s assume for a moment that anet did come up with a new reward system for exotic WvW gear, possibly siege and upgrades too. What is the most fair way to earn it? Drops from player kills encourage more non-team player gankers, while rewards from events are favored towards night cappers that can zerg flip a whole map in no time at all. Drops from trash mobs, if they are more than whites, will encourage players to wear craptastic MF gear, while at the same time garner more players filling your queues to do nothing but trash mob. JP’s in WvW are obviously a joke that make no sense at all.

I want real rewards as much as anyone, but we also need to consider how they are earned.

I’m still down with a daily achievement system.

Escort 5 yaks + destroy 3 siege + kill 15 players + claim 5 objectives = daily

Fits every bill and caters to everyone, and in ways that directly benefit your team.

in general sense it may work, but going by what is currently,
the trend is for server to dominate the other 2,
For example, EU tier 9, will not fill any of these in a week, leave alone on a daily basis.

WvW: The Poor Mans Game

in WvW

Posted by: Tala.7638

Tala.7638

Donations to guild banks, or a tax…nuff said problem solved. If you arent in a strong guild and laying seige down everywhere, find some more friends to play with, form an alliance, and trade seige. My alliance takes care of each other. Also, jumping puzzle portals, making the announcement[and not just in LA or that specific zone, go to Orr and lowbie zones, main cities; a complete world circle] you have a jumper on lock down with portals to top, and you are looking for donations[if you can, not making ppl donate] can yield alot of seige for your guild. Also, inventive events, like a JP race with a buy in, and the winner gets seige and some gold for thier guild. We have done that on SoS also.

Talaysteria/Talas Cap/Talarenth
THE Mystic Plumbers [LUCK]
Always bear in mind that your own resolution to succeed is more important than any other.

WvW: The Poor Mans Game

in WvW

Posted by: Kerithlan.1659

Kerithlan.1659

Let’s assume for a moment that anet did come up with a new reward system for exotic WvW gear, possibly siege and upgrades too. What is the most fair way to earn it? Drops from player kills encourage more non-team player gankers, while rewards from events are favored towards night cappers that can zerg flip a whole map in no time at all. Drops from trash mobs, if they are more than whites, will encourage players to wear craptastic MF gear, while at the same time garner more players filling your queues to do nothing but trash mob. JP’s in WvW are obviously a joke that make no sense at all.

I want real rewards as much as anyone, but we also need to consider how they are earned.

I’m still down with a daily achievement system.

Escort 5 yaks + destroy 3 siege + kill 15 players + claim 5 objectives = daily

Fits every bill and caters to everyone, and in ways that directly benefit your team.

in general sense it may work, but going by what is currently,
the trend is for server to dominate the other 2,
For example, EU tier 9, will not fill any of these in a week, leave alone on a daily basis.

Escort 5 yaks: Super easy, anyone can do that
How: Just walk from a camp you control to a tower you control

Destroy 3 siege: Super easy, anyone can do that
How: Get a ranged weapon, find a tower, keep or castle that isn’t being watched, and pick down a cannon, a mortar or an oil drum
How: After capturing any major objective, destroy the siege located inside
How: While defending, destroy enemy siege

Kill 15 players: Super easy, anyone can do that
How: Run in a zerg and tag people in group fights with AoE
How: Win duels
How: Win skirmishes

Claim 5 objectives: Super easy, anyone can do that
How: Kill 5 sentries (the Veteran Guards on the map that hang out along roads)
How: Flip 5 camps
How: Flip 5 towers

I’m very, very certain that every person on every server can reasonably accomplish all of these on a daily basis. You can do it solo, you can do it in a small group, you can do it in a zerg.

Fosthe — Sylvari Elementalist
Men of Science [MoS] – Tarnished Coast