WvW: The Poor Mans Game
Sorry but people who think jumping puzzles cover the siege, the hell they do. 8 pieces of siege a day, at best (if you do all 4 puzzles). Random siege also.
Because only the regulars and commanders on WvW use their siege, people like myself are using in excess of 30 units of siege a day. Easily. Jump puzzle comes not even close.
All they need to do is increase the drop rate of masterwork items a little to be honest. WvW should NOT be a farm, it is a gold sink, but at the moment too much of one. Masterwork items sell for enough to cover the siege costs if you kill enough.
Of course upgrades still take a seriously heavy toll, and it’s about time they implemented a donation bank for upgrades.
I make probably 3-5 gold a day depending on my luck. I do however usually play a great deal of wvw, while this means I make more than the people who do not play as much it also means I spend a great deal more on upgrades and siege… I’m still not understanding how people have problems making money in wvw. I guess my server is just really nice with spreading the cost. Then my guild usually donates as they can for upgrade costs and I take out “sometimes” if the costs get up too much.
Pvp Inc. [PvP]
Ferguson’s Crossing
Let’s assume for a moment that anet did come up with a new reward system for exotic WvW gear, possibly siege and upgrades too. What is the most fair way to earn it? Drops from player kills encourage more non-team player gankers, while rewards from events are favored towards night cappers that can zerg flip a whole map in no time at all. Drops from trash mobs, if they are more than whites, will encourage players to wear craptastic MF gear, while at the same time garner more players filling your queues to do nothing but trash mob. JP’s in WvW are obviously a joke that make no sense at all.
I want real rewards as much as anyone, but we also need to consider how they are earned.
Let’s assume for a moment that anet did come up with a new reward system for exotic WvW gear, possibly siege and upgrades too. What is the most fair way to earn it? Drops from player kills encourage more non-team player gankers, while rewards from events are favored towards night cappers that can zerg flip a whole map in no time at all. Drops from trash mobs, if they are more than whites, will encourage players to wear craptastic MF gear, while at the same time garner more players filling your queues to do nothing but trash mob. JP’s in WvW are obviously a joke that make no sense at all.
I want real rewards as much as anyone, but we also need to consider how they are earned.
I’m still down with a daily achievement system.
Escort 5 yaks + destroy 3 siege + kill 15 players + claim 5 objectives = daily
Fits every bill and caters to everyone, and in ways that directly benefit your team.
Men of Science [MoS] – Tarnished Coast
Let’s assume for a moment that anet did come up with a new reward system for exotic WvW gear, possibly siege and upgrades too. What is the most fair way to earn it? Drops from player kills encourage more non-team player gankers, while rewards from events are favored towards night cappers that can zerg flip a whole map in no time at all. Drops from trash mobs, if they are more than whites, will encourage players to wear craptastic MF gear, while at the same time garner more players filling your queues to do nothing but trash mob. JP’s in WvW are obviously a joke that make no sense at all.
I want real rewards as much as anyone, but we also need to consider how they are earned.
I’m still down with a daily achievement system.
Escort 5 yaks + destroy 3 siege + kill 15 players + claim 5 objectives = daily
Fits every bill and caters to everyone, and in ways that directly benefit your team.
in general sense it may work, but going by what is currently,
the trend is for server to dominate the other 2,
For example, EU tier 9, will not fill any of these in a week, leave alone on a daily basis.
Donations to guild banks, or a tax…nuff said problem solved. If you arent in a strong guild and laying seige down everywhere, find some more friends to play with, form an alliance, and trade seige. My alliance takes care of each other. Also, jumping puzzle portals, making the announcement[and not just in LA or that specific zone, go to Orr and lowbie zones, main cities; a complete world circle] you have a jumper on lock down with portals to top, and you are looking for donations[if you can, not making ppl donate] can yield alot of seige for your guild. Also, inventive events, like a JP race with a buy in, and the winner gets seige and some gold for thier guild. We have done that on SoS also.
THE Mystic Plumbers [LUCK]
Always bear in mind that your own resolution to succeed is more important than any other.
Let’s assume for a moment that anet did come up with a new reward system for exotic WvW gear, possibly siege and upgrades too. What is the most fair way to earn it? Drops from player kills encourage more non-team player gankers, while rewards from events are favored towards night cappers that can zerg flip a whole map in no time at all. Drops from trash mobs, if they are more than whites, will encourage players to wear craptastic MF gear, while at the same time garner more players filling your queues to do nothing but trash mob. JP’s in WvW are obviously a joke that make no sense at all.
I want real rewards as much as anyone, but we also need to consider how they are earned.
I’m still down with a daily achievement system.
Escort 5 yaks + destroy 3 siege + kill 15 players + claim 5 objectives = daily
Fits every bill and caters to everyone, and in ways that directly benefit your team.
in general sense it may work, but going by what is currently,
the trend is for server to dominate the other 2,
For example, EU tier 9, will not fill any of these in a week, leave alone on a daily basis.
Escort 5 yaks: Super easy, anyone can do that
How: Just walk from a camp you control to a tower you control
Destroy 3 siege: Super easy, anyone can do that
How: Get a ranged weapon, find a tower, keep or castle that isn’t being watched, and pick down a cannon, a mortar or an oil drum
How: After capturing any major objective, destroy the siege located inside
How: While defending, destroy enemy siege
Kill 15 players: Super easy, anyone can do that
How: Run in a zerg and tag people in group fights with AoE
How: Win duels
How: Win skirmishes
Claim 5 objectives: Super easy, anyone can do that
How: Kill 5 sentries (the Veteran Guards on the map that hang out along roads)
How: Flip 5 camps
How: Flip 5 towers
I’m very, very certain that every person on every server can reasonably accomplish all of these on a daily basis. You can do it solo, you can do it in a small group, you can do it in a zerg.
Men of Science [MoS] – Tarnished Coast