WvW: What ifs

WvW: What ifs

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Posted by: PopeUrban.2578

PopeUrban.2578

In light of the coming WvW enhancements, I started rolling around some scenarios in my head, theorizing how the overall WvW landscape might be altered by systemic changes.

These aren’t suggestions exactly, but more of a brainstorming excercise in “how would we play the game differently” that I found fun to think about, and I figured I’d post ’em up and see what theory crafting went on.

1 What if: Players could only pick up supplies from non-supply camp sources.

2 What if: Supply camps had walls.

3 What if: You had to own your borderland’s keep to access EB

4 What if: You could repair siege with supply

5 What if: Score was tallied based on how long you owned something, rather than who owns it when the timer rolls over.

6 What if: You could command and store NPC allies

7 What if: Defensive siege upgrades were auto-manned by npcs.

8 What if: Workers for upgrades upgraded from the outside of the objective.

9 What if: Orbs were reworked as single use siege WMDs that “powered up” at their pedestals

10 What if: Siege had to be finished by NPC caravans.

Have fun!

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Ross Biddle.2367

Ross Biddle.2367

What if: Winning a WvW match rewarded you with gems?

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Posted by: fivekiller.1432

fivekiller.1432

What if: You could see the WvW map while not in WvW?

-Desirz Matheon

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Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

What if the jumping puzzle didn’t exist?

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.

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Posted by: MarMaster.6241

MarMaster.6241

What if the JP was the lobby for WvW?

Dragonbrand (JQ) [FIRE]bats ~ Trusted member of the Universe
Mar Steadfast G, Silent Intrigue T, Mar Fidget Engi, Mar Fierce W, Silent Awe M
In GW2 since BWE1 ~ ~ ~ Guild leader of Legio Romana [LR], too

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Posted by: stronnghest.1426

stronnghest.1426

what if culling never existed

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Posted by: Catisa.6507

Catisa.6507

What if WvW QQ’d as much as PvE’ers do?

What if WvW earned bonuses only applied to those who participated in WvW and not to those whose whinged and cried about WvW kills in the monthly but still get WvW generated server bonuses?
What if the next round of ‘new gear’ is only available exclusively through WvW for months, like ascended gear requires fractals?

AR

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Posted by: Harmonizer.4210

Harmonizer.4210

What if the WvW BL didn’t have a boring lake and actually had a beautiful forest in the middle instead….

Sigh… Underwater combat /facepalm

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Posted by: Rhyis.7058

Rhyis.7058

What if killing the enemy had a substantial impact on the score?

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Posted by: ErlendR.6107

ErlendR.6107

What if outmanned is not just +20% magic find (-.-)

What if wvw give something for wvwers (8 dungeons for skins and just 1 for wvw??? \|##~€!!!!!) ><

Proud ex-Kaineng T8 best server ever vs DR & FC
FC
Retired

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Posted by: ETR.8152

ETR.8152

What if there were no free server transfer, ever.

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Posted by: salluks.6017

salluks.6017

What if anet had actually paid attention to wvw.

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Posted by: volmok.3580

volmok.3580

What if support players that heal and buff would actually get some rewards from assists?
(I am broke here trying to keep 20 players healed and buffed)

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Posted by: Dutchares.6084

Dutchares.6084

What if there was a point system for guilds and individuel players. And Bonusses where given accourding the points they earned.

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Posted by: BroScientist.9875

BroScientist.9875

What if the queue system actually worked in a sensible way rather that the asinine lottery way it is now?

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Posted by: Winfernal.9208

Winfernal.9208

What if you could gear up from WvW instead of EvE (Exploit versus Environment)?

“Kharomir” – Human Guardian
[DW] Dynasty Warriors, [TNA] The Northern Assembly
http://www.farshiverpeaks.com

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Posted by: lLobo.7960

lLobo.7960

What if players you kill droped all the non-sb gear and coin they got from wvw (including harvested mats) and didnt bank on a “open loot” bag?

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Posted by: Ahmrill.7512

Ahmrill.7512

What if: You could use the commander and squad system for your guild without getting harrassed by other commanders and players that are leading the zone.

How about some flexibility and making a /private option so multiple groups can run together without showing the pin to anyone not in the squad.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

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Posted by: Chessrook.8643

Chessrook.8643

Actually, I can tell you what would happen if Supply Camps had walls.

We’d have Pangloss.

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Posted by: Svarty.8019

Svarty.8019

OP

5 What if: Score was tallied based on how long you owned something, rather than who owns it when the timer rolls over.

The score should be tallied based on how many people there are in the whole of WvW. The more total people, the more you score. So if you have a ninja night squad, you don’t get so many points if the enemy doesn’t turn up.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Maladon.5760

Maladon.5760

What if you could loot supply from dead players?

Malzarius – Guardian
Malzerius – Thief
Dark Covenant (SBI)

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Posted by: Wryscher.1432

Wryscher.1432

Most of my what ifs are around supplies. Most have been mentioned, but it is such a poorly designed part of WvW with so much potential.

What if you you could repair siege with supplies. (would have to be out of combat only or maybe like 30 seconds after last use, or some things would never die)

What if you could run supply to the tower/keep yourself and deposit it in their depot.

What if players who died with supplies had a chance to drop supplies.

What if you could drop supplies, like you can drop siege equip, to be picked up.

What if supplies came in cans, and you could throw them at enemies with a chance to knock them down.

What if like the yak you moved slower when you had supplies.

What if you could catapult supplies…

Ok I made the last couple up. But I do like my supplies!

[Sane]-Order of the Insane Disorder
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-

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Posted by: Maladon.5760

Maladon.5760

What if engineers had some siege related abilities:

- Build siege weapons for less supply
- Increased damage from siege weapons when operated by an engineer
- Faster turning of siege weapons when operated by an engineer
- Ability to salvage siege weapons for supply
- Ability to repair siege weapons
- Ability to carry more supply (15 normally, 20 from upgraded camps)
- I would say increased range but I think trebs would mess that up so increased range on everything but trebs
- Faster movement while operating siege golems

ps – I don’t play an engineer but that class needs some serious help and everyone would want one around if they had siege related abilities.

Malzarius – Guardian
Malzerius – Thief
Dark Covenant (SBI)

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Posted by: PopeUrban.2578

PopeUrban.2578

Actually, I can tell you what would happen if Supply Camps had walls.

We’d have Pangloss.

But everyone would have one or more!

Actually a lot of these sound interesting.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Svarty.8019

Svarty.8019

-What if the number of guards at a keep/tower varied depending on how many keeps/towers you already own (across all maps)?

  • More keeps/tower=less guards at each,
  • Less keeps/towers=more guards at each.
Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Gahn.8150

Gahn.8150

In light of the coming WvW enhancements, I started rolling around some scenarios in my head, theorizing how the overall WvW landscape might be altered by systemic changes.

These aren’t suggestions exactly, but more of a brainstorming excercise in “how would we play the game differently” that I found fun to think about, and I figured I’d post ’em up and see what theory crafting went on.

1 What if: Players could only pick up supplies from non-supply camp sources.

2 What if: Supply camps had walls.

Imo Supply Chain works good as it is, both cause you can defend a camp even without Walls, both cause that way it is atm you can always have a chance to fast swap em without having to deploy siege.

3 What if: You had to own your borderland’s keep to access EB

I like this idea… MUCH!

4 What if: You could repair siege with supply

On paper is a good idea but it could lead to give defenders too much upperhand.

5 What if: Score was tallied based on how long you owned something, rather than who owns it when the timer rolls over.

Seconded!

6 What if: You could command and store NPC allies

Nice idea if i could give Guards, let’s say, a more “aggressive” or “defensive” mode.

7 What if: Defensive siege upgrades were auto-manned by npcs.

I reckon this is a hidden suggestion to make Guards stronger when there are few defenders / they are outmanned, too much AI involved i guess.

8 What if: Workers for upgrades upgraded from the outside of the objective.

To make em killable? I don’t think it’s a good idea, i managed to defence / buy time in a 3 vs 20 situation with workers upgrading, should work that way imo.

9 What if: Orbs were reworked as single use siege WMDs that “powered up” at their pedestals

Aoe bonus in Range from Keep where they are stored? I concur.

10 What if: Siege had to be finished by NPC caravans.

Nah :p

Have fun!

You too!

Gahn Lonewolf [TDA]
Norn Guardian
Gandara