WvW players need money too

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Posted by: Slamz.5376

Slamz.5376

I keep hearing from the PvE crowd about how much money you can make in PvE. There are youtube videos showing how to make as much as 5g/hour farming minibosses.

There is nothing in WvW I can do to make 5g/hr. I can’t even make 1g/hr. Yet WvW is a huge money sink for the game — I could easily spend 1g/hr if I could actually make that much! Between siege weapons and upgrades it’s a struggle for me to have any cash to play with.

Do I really have to leave the fort fights to make decent money? The fort fights are the only part of this game I really enjoy. Don’t make me do PvE. I include jumping puzzles in this (I’m a huge Charr. Jumping puzzles aren’t that easy when you can’t see your own feet.)

Please give:

  • More cash inside player loot bags
  • Bonus cash for tower flips based on how many enemies were recently killed there (bigger battles = bigger cash drops)
  • Siege vendor that sells siege for karma points (I have gobs of karma from all this WvW but nothing else to spend it on)
  • Quartermaster (Upgrade) vendors that sell upgrades for karma points+supply rather than gold+supply.
Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained

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Posted by: Ascii.9726

Ascii.9726

WvW is supposed to be the games way of taking money out the ecomony for thoes who dont gamble in the mystic forge, they will never allow the rewards earned over the average of all people playing to overtake the amount being spent on it.

With that being said, ANet have already announced they are revamping the rewards you get from WvW and improving on them. Siege for karma would make it too easy to get siege there has to be a sensible limit on how much siege you can get.

p.s. Someone apparently got the Zap Precursor sword from WvW not so long ago, 150 gold right there.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

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Posted by: Katsumoto.9452

Katsumoto.9452

WvW is supposed to be the games way of taking money out the ecomony for thoes who dont gamble in the mystic forge, they will never allow the rewards earned over the average of all people playing to overtake the amount being spent on it.

With that being said, ANet have already announced they are revamping the rewards you get from WvW and improving on them. Siege for karma would make it too easy to get siege there has to be a sensible limit on how much siege you can get.

p.s. Someone apparently got the Zap Precursor sword from WvW not so long ago, 150 gold right there.

The Karma idea is fine to be honest. If 1 silver = 1,000 karma, you won’t get a siege overflow too much really. The amount of Karma it takes to make a legendary would only be worth 5 gold.

Aurora Glade [EU]

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Posted by: gabal.4520

gabal.4520

Well, maybe if they offered a chest for capturing a tower… I’m actually making money in WvW even with armor repairs if I don’t go overboard with paying for upgrades.
But then again I’m using my badges to buy siege since I got every piece of invader gear I plan to and I don’t intend to get a legendary.

Infidelija, boatswain of Bloody Pirates [YARR], lvl 80 elementalist
hobby: busting Trebuchettes
Gandara server

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Point is the system actively punishes those that try to help their server. We spend tons of money on upgrades, and see no reward. It’s just like the rest of wvw though. Try playing support and you never get anything.

As for them fixing it, I will hold my breath for those ranger bullet point fixes we were told about.

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Posted by: Tortun.5946

Tortun.5946

It’s the people that complain about repairs in WvW, these are the folks who have probably never even considered sinking gold into a keep/tower etc etc.

WvW as it stands reward the Zerg, AOE can’t stop them…. our keeps that we sink gold in to go undefended because there are no rewards for contributing to upgrades, building, placing siege etc…. there’s no community driven rewards for protecting what you have.

It drives me nuts because I upgraded DB the other day, Tier 3, waypoint, places Arrow carts along the inner/outer wall built them up and then when teh zerg came to take it… the sieges had despawned!!

Tortun – Protector of Gandara and Bessie!
WvWvW Player Who Doesn’t Have Much of A Clue

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Posted by: Jacklo.4230

Jacklo.4230

Well I’m breaking even in WvW.
Not bad you might say but how am I ever meant to progress without doing PvE?
I have the same amount of gold now as I had 2 months ago and only spend on siege, the odd upgrade and obviously repairs.

I feel WvW’rs are being short-changed in a game that is supposed to cater for the PvP orientated player.

Hell I even have to do Fractals now to complete my monthlies.
Get a clue Arenanet. Didn’t it occur to you that many people who play your game don’t give a hoot for PvE.

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Posted by: Boedavildje.4927

Boedavildje.4927

I don’t really see a problem with the gold gain in WvW. I dont que that much upgrades on keeps so that might be why i make good gold in WvW. In good hours i can easily make 5 gold an hour from events, loot bags and other drops. Even in bad hours i make 2 gold an hour. Since mats are so much more expensive now gold gain shouldnt be a problem for anyone in WvW.

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Posted by: Surbrus.6942

Surbrus.6942

(I’m a huge Charr. Jumping puzzles aren’t that easy when you can’t see your own feet.)

You must be one with the Charr and the jumping puzzle. Only then, when you don’t need to see your character, or the jumping puzzle itself, will you be a Charr master of the jumping puzzle. But yeah, it is kind of difficult and makes you require a lot more practice on the puzzles to get better at them. But yeah, its not for everyone.

Please give:

  • More cash inside player loot bags
  • Bonus cash for tower flips based on how many enemies were recently killed there (bigger battles = bigger cash drops)
  • Siege vendor that sells siege for karma points (I have gobs of karma from all this WvW but nothing else to spend it on)
  • Quartermaster (Upgrade) vendors that sell upgrades for karma points+supply rather than gold+supply.

I really like all your suggestions except for number 3. I absolutely despise the idea of buffing the incentives for zergging even more than it already is. Small scale WvW combat is already lacking in the incentives compared to zergging in WvW… and it shouldn’t be, small scale WvW is where the most fun is in WvW.

p.s. Someone apparently got the Zap Precursor sword from WvW not so long ago, 150 gold right there.

The fact that participation in WvW gives us a single ticket in the precursor lottery doesn’t help. Besides, PvE-ers get a great deal more of those lottery tickets, while they are gaining lots of money (so if they don’t win the lottery, they could just buy whichever precursor they wanted).

Well, maybe if they offered a chest for capturing a tower.

This would give even worse incentives for support roles. Even now there are plenty of people that jump off their siege weapons once their team breaks open the door they are sieging, because they are afraid of not getting their silver reward for taking the tower/keep. Too often I have seen these abandoned siege weapons easily destroyed by the defenders, who then push the attackers out of the keep/tower… then the attackers no longer have their siege.

This would also hurt those running supply, and those cutting reinforcements. Basically this introduces incentives that make everyone want to zerg even more.

I don’t really see a problem with the gold gain in WvW. I dont que that much upgrades on keeps so that might be why i make good gold in WvW. In good hours i can easily make 5 gold an hour from events, loot bags and other drops. Even in bad hours i make 2 gold an hour. Since mats are so much more expensive now gold gain shouldnt be a problem for anyone in WvW.

Yes. There are profitable PvE events in WvW. Killing Centaurs doesn’t help your team though. And yes, there are plenty of incentives to promote running with the zerg, and disincentives to actually putting resources into upgrades or even running supply. Add in a good farming/zerg commander and you can simply trade towers/keeps with the other server for lots of rewards. It is possible to farm in WvW, however that’s not what we PvPers want to do, we want to be productive for our team through PvP and PvP related objectives.

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Posted by: Boedavildje.4927

Boedavildje.4927

Yes. There are profitable PvE events in WvW. Killing Centaurs doesn’t help your team though. And yes, there are plenty of incentives to promote running with the zerg, and disincentives to actually putting resources into upgrades or even running supply. Add in a good farming/zerg commander and you can simply trade towers/keeps with the other server for lots of rewards. It is possible to farm in WvW, however that’s not what we PvPers want to do, we want to be productive for our team through PvP and PvP related objectives.

I don’t think you really understand where i get my money from. I don’t do any PvE in WvW. I run around with my guild attacking/defending objectives and killing other players. this gives me event rewards and loot bags which is good money.

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Posted by: xxxzavulonxxx.8413

xxxzavulonxxx.8413

WvW is supposed to be the games way of taking money out the ecomony for thoes who dont gamble in the mystic forge, they will never allow the rewards earned over the average of all people playing to overtake the amount being spent on it.

With that being said, ANet have already announced they are revamping the rewards you get from WvW and improving on them. Siege for karma would make it too easy to get siege there has to be a sensible limit on how much siege you can get.

p.s. Someone apparently got the Zap Precursor sword from WvW not so long ago, 150 gold right there.

Except Anet said that players’ would not need to do things they do not like to do to enjoy the game. They screwed up with WvW. The money sink factor of WvW is silly because PvPers/WvWers generally never make up a large % of the player population.

They should equal out money in WvW to PVE. They might actually restore some balance throughout servers if they did.

[SU]

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Posted by: ASP.8093

ASP.8093

Well, maybe if they offered a chest for capturing a tower…

The thing is, you don’t want the payout from constant flipping to be better than the payout for actually defending things.

If every keep flip gives you great stuff, the optimal way to play is to just have three zergs chasing each other in a circle around the map, capping poorly-defended un-upgraded keeps and towers.

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

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Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

the drop system does need some looking into such as badges of honor.

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Posted by: BakedGoodz.4082

BakedGoodz.4082

Well, maybe if they offered a chest for capturing a tower…

The thing is, you don’t want the payout from constant flipping to be better than the payout for actually defending things.

If every keep flip gives you great stuff, the optimal way to play is to just have three zergs chasing each other in a circle around the map, capping poorly-defended un-upgraded keeps and towers.

Wow its like you read my mind, its irritating as a commander to try and convince ppl that rather than mindless move on to another cap point we need to reinforce/build siege on the point we just took. To them there is no benefit to doing that because as you stated you get kitty rewards for defending.

Also I wanted to add an idea taken from a previous game I played that should help increase activity in wvw seeing as many people have lost interest in it from lack of goal. How about the 100 players with the most kills for the month and the 200 players with the most overall kills of each nation are ranked and are eligible for a “knight stipend”, a small cash bonus. You also would have to make it contributing to the kill such as supporting with heals, boons etc get credit for kills aswell. Also a small insignia such as that of world competition would be given to each tier of the kill ranking with first place have a unique one. This would give Wvwers a permanent and monthly goal to chase it would basically give us an endgame which we don’t individually have just the server has a ranking.

credits to: http://en.wikipedia.org/wiki/Knight_Online (pvp section)
and http://panel.knightonline.com.my/site/rankings/user/karus (ranking system)

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Posted by: Ralathar.7236

Ralathar.7236

Honestly and truly many of the things that lead to victory go unrewarded.

You can go and mindlessly zerg and get plenty of exp, karma, bags, and silver.

However if you run dolyaks, defend, scout, upgrade, or play support you get diddly poop for it. Worse you are actually losing money if you upgrade or die.

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]

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Posted by: Zumy.6318

Zumy.6318

WvW is supposed to be the games way of taking money out the ecomony for thoes who dont gamble in the mystic forge, they will never allow the rewards earned over the average of all people playing to overtake the amount being spent on it.

With that being said, ANet have already announced they are revamping the rewards you get from WvW and improving on them. Siege for karma would make it too easy to get siege there has to be a sensible limit on how much siege you can get.

p.s. Someone apparently got the Zap Precursor sword from WvW not so long ago, 150 gold right there.

The Karma idea is fine to be honest. If 1 silver = 1,000 karma, you won’t get a siege overflow too much really. The amount of Karma it takes to make a legendary would only be worth 5 gold.

You dont really seem to know the amount of karma needed to craft a legendary :-P.

Thief | Zumy [Buka]
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer

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Posted by: ASP.8093

ASP.8093

Also I wanted to add an idea taken from a previous game I played that should help increase activity in wvw seeing as many people have lost interest in it from lack of goal.

I think I’d like to see a weekly reward based on your personal actions and the server’s total score. That way your server’s points count for something tangible other than just some better crafting XP on Thursday nights.

Server-points-based rewards do seem to encourage actually defending stuff.

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

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Posted by: Boedavildje.4927

Boedavildje.4927

I don’t pay for upgrades but i do drop 50 siege weapons a week, you do realise you can buy them with badges? tbh repair costs arent that big in WvW, on good days i die maybe once a night, if my guild is outnumbered i might spend 5 silver an hour on repairs. Can’t really call that a lot. in an hour you can easily get 2 gold just from the items in your loot, besides that you also get gold sometimes in lootbags and you have the money you get from events.

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Posted by: BakedGoodz.4082

BakedGoodz.4082

well given enough time am sure either wvw will slow deplete or adjustments will be made to bring players into that part of the game

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Posted by: Astry.9476

Astry.9476

I agree that it would be nice to see a bit more silver incoming in wvw. As it stands I can blow through 1 gold very quickly depending on circumstances in wvw.

If I upgrade keeps/towers it’s very easy to go through 1g+ just doing that.. not including any siege you may buy. I’d like to purchase the gear with badges eventually so spending those on gear is hit and miss.

Not really a gripe since usually I’ll just go do some running around in Orr every couple of nights to make a few gold here and there to compensate. But if I abandon pve all together, I do struggle with gold purely in wvw.

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Posted by: Orikx.9671

Orikx.9671

IMO the rewards are designed around it being a group event as much at the objectives.

I forget the exact amount you get for taking a tower but it’s something like 1-2 silver. That means if you drop two rams to take a tower then if you have 12 people there you just broke even. Make that a 30 man zerg and you know have enough for the first two upgrades.

The problem is no one works as a team when it comes to gold so you get the same people dropping siege all the time and purchasing upgrades but no one throws them any cash.

The system it’s self is fine though IMO. Guilds are going to be more effective because they will “share” money better. Just like they will often be more effective in combat because of organization. Small groups can easily take supply camps that require no siege to take so is just pure profit.

Factor in badges that can be used to purchase siege, skill points that can be used to build Sups and daily jumping puzzles for blue prints and it’s fairly well balanced. I am never hurting for money and I buy tons of siege every week. I dropped 5 superior trebs on reset night. That is 2 1/2 gold worth of siege right there, not counting the other siege I dropped. Though in fairness I also play the TP for money but before I did, I was always plus money after leaving the borderlands, I just couldn’t drop as much siege.

Orikx
Sanctum of Rall

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Posted by: Krakah.3582

Krakah.3582

IMO the rewards are designed around it being a group event as much at the objectives.

I forget the exact amount you get for taking a tower but it’s something like 1-2 silver. That means if you drop two rams to take a tower then if you have 12 people there you just broke even. Make that a 30 man zerg and you know have enough for the first two upgrades.

The problem is no one works as a team when it comes to gold so you get the same people dropping siege all the time and purchasing upgrades but no one throws them any cash.

The system it’s self is fine though IMO. Guilds are going to be more effective because they will “share” money better. Just like they will often be more effective in combat because of organization. Small groups can easily take supply camps that require no siege to take so is just pure profit.

Factor in badges that can be used to purchase siege, skill points that can be used to build Sups and daily jumping puzzles for blue prints and it’s fairly well balanced. I am never hurting for money and I buy tons of siege every week. I dropped 5 superior trebs on reset night. That is 2 1/2 gold worth of siege right there, not counting the other siege I dropped. Though in fairness I also play the TP for money but before I did, I was always plus money after leaving the borderlands, I just couldn’t drop as much siege.

This is not true. Strict T1-3 WvW only guilds are burning through 100+ siege every day, no amount of in guild donations can keep up with this. These are the guild when they show up generally take over most of the map for the time they’re on. Your economics don’t mash with everyone.

-KNT- BG

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Posted by: ajm.2931

ajm.2931

I’m on a tier 3 server. I die at least one an hour. (usually more) I also spend most of my time (2/3) defending Keeps supply depots or escorting yaks. I sometimes pay for an upgrade, and often drop siege. (not constantly mind you, if I know Golantra has flipped 3 times in the past hour-ish I won’t upgrade, but if we’re in a good position I’ll pay to upgrade, or drop some arrow carts or a ballista) I spend another 1/3 roaming in groups or zergs, and here I’ll drop siege if needed.

Almost every night when I empty my bags I will end up with more coin than I started the night with, usually 50s-1g ahead. I have no clue how, but I do. (I also know I miss many many bags).

Now what I will do is when I’m just hanging out at a depot guarding, or escorting Dolyaks, I’ll kill the npcs in the area and I usually get pretty good drops from them. Maybe that’s why I’m doing ok?

Obic – Tarnished Coast
Yak Cultist and follower of the Great Golem God

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Posted by: FrozeNuggz.7219

FrozeNuggz.7219

No kittening or whining from this guy. I love WvW, period. I spend my gold and money on it gladly. I take a tower and upgraded it, and build siege to defend it, and never even mention it most times. My reward is the Flag of the Spider that fly’s above my tower, and the fact that my enemies are learning that it is a true strong hold. All that said, i agree with the OP. We seriously need some more money drops in WvW to just break even with normal daily WvW expenditures. If you break even, then your not buying upgrades or siege on daily basis. All that said, i read somewhere posted by Anet rep that you were suppose to be able to do everything in WvW that you can do in PVE. That you can level out in WvW and never have to set foot in PVE if you did not want to. That has been true, except for money, and the ability to buy the gear to compete. For that i had to go run dungeons daily for about month to gear up. WvW left me to broke to gear up.

This is just my opinion but i support the OP’s request for more cash drops in WvW, or usable gear.

Shaniquia Johnson – Frozenuggz [KnT] Blackgate

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Posted by: Riselight.3695

Riselight.3695

You get some decent money from taking a tower/keep/castle, yet, this is nothing compared the upgrading costs. Especially in keeps and castle, this can become very expensive

Riselight [WvW] – Elementalist
Smough The Cruel [WvW] – Warrior

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Posted by: morrolan.9608

morrolan.9608

WvW is supposed to be the games way of taking money out the ecomony for thoes who dont gamble in the mystic forge, they will never allow the rewards earned over the average of all people playing to overtake the amount being spent on it.

With that being said, ANet have already announced they are revamping the rewards you get from WvW and improving on them. Siege for karma would make it too easy to get siege there has to be a sensible limit on how much siege you can get.

They should equalise loot tables so you get equal percentages of greens etc that you get in dungeons. That is if they actually want players to play WvW, the player base is noticeably dropping. The lack of love for WvW is silly given that it should be a prime part of the endgame to keep people playing.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Orikx.9671

Orikx.9671

This is not true. Strict T1-3 WvW only guilds are burning through 100+ siege every day, no amount of in guild donations can keep up with this. These are the guild when they show up generally take over most of the map for the time they’re on. Your economics don’t mash with everyone.

100 pieces of siege. Even assuming they are all Trebs(because they are most expensive besides golems) that is 24 gold worth of siege a day. Split among 20 people in the guild that is only 1.2 gold a day which can easily be made in a at most 2 hours of WvW unless you truly just sit in a tower and never see a sole. In which case you aren’t using siege anyways.

Now a guild that is dropping tons of siege a day are most likely capping stuff so they’d be dropping more rams then trebs so that 24G number would be far less. Even if they were superior rams it still is much cheaper.

I am in T2 and in a tiny guild and I have no problems affording any of my siege and as I said I dropped over 2 gold on superior trebs alone Friday night. I have no count on the arrow carts, balistas and rams I dropped.

IMO the money is fair. You aren’t going to get rich but you won’t go broke either. They also recently increased the drop rate of magic items in WvW(though I haven’t noticed a huge difference). Would I mind more money? Of course not if they are going to give it to me. But I also don’t want it as profitable as farming because I don’t want bots and farms taking up spots in borderlands.

Orikx
Sanctum of Rall

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Posted by: morrolan.9608

morrolan.9608

IMO the money is fair. You aren’t going to get rich but you won’t go broke either. They also recently increased the drop rate of magic items in WvW(though I haven’t noticed a huge difference). Would I mind more money? Of course not if they are going to give it to me. But I also don’t want it as profitable as farming because I don’t want bots and farms taking up spots in borderlands.

If you make the loot you get from bag drops from other players equal to what you get in dungeons it won’t encourage botters because you have to kill other players to get it. Keep the loot drops form NPCs low.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Subtle.4596

Subtle.4596

As a commander on tier 3 yaks bend, I go through 20g without even blinking. There needs to be more ways to make money in PVP – it is hard enough to get PVERs to wv3.

There was a time last week – someone actually had to SEND me money to repair :/

Subtle/Not Subtle
80Thief/80Guard
Yaksbend Commander

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Posted by: Rednik.3809

Rednik.3809

100 pieces of siege. Even assuming they are all Trebs(because they are most expensive besides golems) that is 24 gold worth of siege a day. Split among 20 people in the guild that is only 1.2 gold a day which can easily be made in a at most 2 hours of WvW unless you truly just sit in a tower and never see a sole. In which case you aren’t using siege anyways.

My guild spending near 100g in siege equivalent per DAY, just to keep up pressure and ensure stable point flow (i dont count cost of structure upgrades and superior siege), and we can compensate it only because our guild are huge. If your guildmates are ok with giving 1g+ to your GM every day, fine, but not all guilds can recruit so much such generous members.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

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Posted by: drwookie.6391

drwookie.6391

Just a thought (not sure if it’s a good one, so please give opinions).

What if the event reward for taking AND defending a location scaled based on how upgraded the location was and how much siege was present? So like if a team has a HEAVILY fortified keep and they successfully defend it, they get a bigger reward than if it was just an empty paper keep. Similarly, if an attacking team goes for that heavily defended target…they are rewarded better than if they “ninjaed” the undefended keep.

It could also maybe scale based on the number of enemy players are present during the fight?

That would maybe encourage people to upgrade things more (since the rewards for defending it would be greater) and would encourage people not just to go around taking things that are undefended. You can spend 5 minutes stealing an empty tower and get the same reward as if you spent 30 minutes trying to take a heavily fortified tower…perhaps that should change?

Just a thought. Opinions? (I have to go back to work so I couldn’t really fully think it through to see if it totally made sense, but at least superficially it does to me…)

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Posted by: Krakah.3582

Krakah.3582

100 pieces of siege. Even assuming they are all Trebs(because they are most expensive besides golems) that is 24 gold worth of siege a day. Split among 20 people in the guild that is only 1.2 gold a day which can easily be made in a at most 2 hours of WvW unless you truly just sit in a tower and never see a sole. In which case you aren’t using siege anyways.

100 is the low end, and this also doesn’t account for upgrades, the guild I’m in per evening can piss away over 250 easily not including upgrades, also T2. In the end we’re still forced to hit PvE to grind funds. The economics and reward parity is way out of whack, and Anet really needs to increase either money or badge drops.

-KNT- BG

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Posted by: Raincrow.1840

Raincrow.1840

WvW is supposed to be the games way of taking money out the ecomony

If that’s true, it’s ridiculous.

Crystal Desert; The Viking Server
When are people going to figure out there’s a war going on?

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Posted by: Orikx.9671

Orikx.9671

100 pieces of siege. Even assuming they are all Trebs(because they are most expensive besides golems) that is 24 gold worth of siege a day. Split among 20 people in the guild that is only 1.2 gold a day which can easily be made in a at most 2 hours of WvW unless you truly just sit in a tower and never see a sole. In which case you aren’t using siege anyways.

My guild spending near 100g in siege equivalent per DAY, just to keep up pressure and ensure stable point flow (i dont count cost of structure upgrades and superior siege), and we can compensate it only because our guild are huge. If your guildmates are ok with giving 1g+ to your GM every day, fine, but not all guilds can recruit so much such generous members.

They have no problem collecting the money they get following you around capping stuff then they should have no problem contributing to help buy that siege that is helping you cap.
That is why even though I am not in the commanders guild that I usually follow I often drop my own siege, to help spread the costs around evenly.

Increasing money from capping isn’t equal to PvE because the more people you have the more money is distributed. So 5 people take a camp 5 people get 1 silver. 100 people take a camp 100 people get 1 silver so that just put 1 gold into the economy. Dungeons don’t work that way. It’s a five person limit. Dynamic events kind of work that way but not exactly the same as you might not even be able to tag a mob to get a medal if there are 100 people there.

That is why they took rewards for escort Yaks out. Because bots were abusing it as a more or less unlimited way to make money. The more people/bots the more money made.

Now increasing rewards from bags should in theory be fine because it’s wouldn’t follow the same linear progressing method that the more people the more money because you still have to tag the guy you kill.

I still don’t think it is necessary though. People going broke from WvW are doing something wrong or need to look to others that are profiting to help share the wealth. Again, i would never complain about getting more. I would love to make the kind of money people do farm from just doing WvW but I know that will never happen.

Orikx
Sanctum of Rall

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Posted by: Highlet.8039

Highlet.8039

I think the rewards based on population in an area (size of fight) are good for towers/keeps/objectives but I’d like to just add that I really don’t like the idea of that being the rule of loot for player looting (killing another player and looting the bag they drop) with my reasoning being it encourages zerging. I would like to see some method of encouraging utilizing the entire map with smaller roaming parties and soloers and not just zerg here, zerg there.

That being said, I have no problem making money in w3 or at the very worst, breaking even.

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Posted by: Jewel.1457

Jewel.1457

What I would like to see is rewards scaled based on the number of players on each side, a few defending against a large force should get more. And a zerg running around gets very minimal for captured points. It still allows zerging as a strategy but its less rewarded.

Also why not WvW dailies and monthlies now…we have sPvP ones.things like number of blueprints and supply used, points taken and defended, dolyaks guarded… And it would reward badges and silver, or instead of money A chest with random items inside with chances at rares and exotics .

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Posted by: Raincrow.1840

Raincrow.1840

That being said, I have no problem making money in w3 or at the very worst, breaking even.

This is SOOOOOOOO missing the point.

The entire game economy, including anything you might want at the gem store is controlled by a large number of PvE players who have mountains of gold, while we pat ourselves on the back for making a bit here or there.

If players spending x number of hours doing one type of game play are making far more gold than players spending x number of hours doing another, it’s not a good system, and goes against what we were told this game would be like.

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(edited by Raincrow.1840)

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Posted by: dank.3680

dank.3680

I don’t really see a problem with the gold gain in WvW. I dont que that much upgrades on keeps so that might be why i make good gold in WvW. In good hours i can easily make 5 gold an hour from events, loot bags and other drops. Even in bad hours i make 2 gold an hour. Since mats are so much more expensive now gold gain shouldnt be a problem for anyone in WvW.

You are sooo full of crap… 5 gold an hour.. Right.

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Posted by: Catisa.6507

Catisa.6507

Make the ‘defend a tower/keep/castle event’ reward much larger then capturing. Instead of the silly let’s start a timer when someone taps a gate event, make it real a real time reward, so if a tower is under seige for 20 seconds, the reward is small, but if you were defending SM and say the outer gate was breached but took 20 minutes to push then all the way back out the reward should be scaled much larger.

There’s got to be a way to scale rewards based on the size of the force defended against and the amount of effort it took to hold your objective.

Certainly if gates or walls are breached and then rebuilt and the territory becomes uncontested there should a sizeable reward.

Here’s another idea … those who stay and defend and repel an attack should get a 5 min +100 stats buff. A good server would then use those buffed people to go take an objective while rotating those without buffs to go defend. (numbers are just an example and can be tweeked for balance).

AR

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Posted by: Pinkus.2860

Pinkus.2860

That being said, I have no problem making money in w3 or at the very worst, breaking even.

This is SOOOOOOOO missing the point.

The entire game economy, including anything you might want at the gem store is controlled by a large number of PvE players who have mountains of gold, while we pat ourselves on the back for making a bit here or there.

If players spending x number of hours doing one type of game play are making far more gold than players spending x number of hours doing another, it’s not a good system, and goes against what we were told this game would be like.

+1 Couldn’t agree more.

We just had a bit of a guild farming / donation drive to help one of our officers get his commander tag and yep, you guessed it, we had to spend time doing PvE to even get remotely close. The contrast between PvE and WvW is sad at the moment. I personally believe money should have been left out of WvW ENTIRELY right from the beginning and for a currency like Badges of Honor (Assuming they would increase the drop rate to compensate) to be put in place as the currency relating to everything WvW.

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(edited by Pinkus.2860)

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Posted by: Catisa.6507

Catisa.6507

I personally believe money should have been left out of WvW ENTIRELY right from the beginning and for a currency like Badges of Honor (Assuming they would increase the drop rate to compensate) to be put in place as the currency relating to everything WvW.

I could agree with that, you could make badges for upgrades only drop from taking objectives and badges for siege from defending. By mixing them like that the zergers can do the upgrades and the defenders can get more siege to defend with. If zergers need siege to go take a tower … well they can try their hand at defending for a change.
Have a 3rd type of badges drop from everything to be used for buying PvE equivalent gear through WvW.

AR

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Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

I don’t really see a problem with the gold gain in WvW. I dont que that much upgrades on keeps so that might be why i make good gold in WvW. In good hours i can easily make 5 gold an hour from events, loot bags and other drops. Even in bad hours i make 2 gold an hour. Since mats are so much more expensive now gold gain shouldnt be a problem for anyone in WvW.

You are sooo full of crap… 5 gold an hour.. Right.

Haha I know right, 5 gold in wvw per hour?
get real, anyone who WvW often can see right through that lie.

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.

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Posted by: Ruggy.7819

Ruggy.7819

Take the money you have earnt in wvw, play the auction house with said money in the downtimes of wvw… when you are keeping lookout at a tower, waiting for the next dolyak to spawn etc

It’s free profit for whoever takes 5 mins every now and then to do it

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Posted by: Thresher.3049

Thresher.3049

Honestly dunno where this is going in terms of sustainability-character development over the next few months. Last Saturday I put in a “big day out” of about 10hrs of play (also known as ‘work’ and I worked my butt off!) which statistically ended up looking something like this:

Mobs Killed = no idea (a lot!)
People Killed = 978
Bags picked up = roughly 80-90%
Badges = 150+ (Useless currency*)
Yellow gear drops = 2 (yes, that’s ‘two’ in 10hrs!)
Karma = About 125-150k (useless currency*)
Gold at the end of the day = +4gp (after all salvage & TP Sales of mats)
Gold spent = around -4gp (spent siege + upgrades, food-buffs and repairs)
Total gold income = about 8g all up, maybe 10 factoring in some later sales of mats

So about all I come away from wvw is a sense of satisfaction murdering people, keeping the realm free of dirty invaders and probably feeding some latent anti-social disorder… :o The chase, the fight and execution is “My End Game” because, real live players- they’re surprisingly hard to kill and don’t follow a script.
sPvP is a silly joke of rubbish class synergies at worst and a gentlemanly way of duels at best, it is a long way away from being an ‘esport’, you are kidding yourself Anet if you think its even remotely close.

But anyway, at some point it won’t be sustainable for me to wvw for a long time because its just really not economically viable to do so.
I’ll end up in LA, asking for a group (and not getting one*) to do some stupid, repeatable dungeon I’ve never done before, getting bored out of my skull, for another ‘currency’ type to clog up my bank.

*Condition Necro, basically nearly all the Karma & badge gear is useless to me, I’m not wanted in any groups for pve dungeons “because we’re terrible”

Pinot Noir (Necromancer) Pinot Blanc (Warrior)
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Posted by: Orikx.9671

Orikx.9671

I personally believe money should have been left out of WvW ENTIRELY right from the beginning and for a currency like Badges of Honor (Assuming they would increase the drop rate to compensate) to be put in place as the currency relating to everything WvW.

Until they come up with a better way of awarding badges other then just damage done I am completely against this.

I only have about 600 badges and have spent a lot of hours in WvW. Last I checked I something like 500 hours account wide. I would say about have of that time has been in WvW. A lot of those badges have come from when I am playing my alts like Engi that have more AoE potential. My main is a Mesmer and since I don’t run GS I have a hell of a time getting badges in open field and no hope of getting them in siege assaults or defenses unless I am on siege equipment.

The amount of money I get in WvW combined with playing the market allows me to spend lots of money on siege that I would never be able to spend if I had to use badges with the current way of awarding them.

Now if they went completely away from having to “purchase” siege it was all reliant on holding supply. I would have no problems with that. IE blueprints are free but you still need supply to build them. It wouldn’t really change WvW much because most of the time the reason siege isn’t going up isn’t because someone can’t afford it. It’s because no one wants to run supply.
Attacking would be the same because you would still fizzle if you didn’t bring enough supply to drop rams on an inner gate, etc…

Orikx
Sanctum of Rall