WvWvW is boring? please Suggest ...

WvWvW is boring? please Suggest ...

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Posted by: Evilrex.7823

Evilrex.7823

I’ve been playing GW2 since launch; the main reason of playing GW2 is WvW, which I spend most of my time other than faming dungeon skins…
Recently like most people I feel that WvW is becoming boring, after the mindless zergs … pointless capping and recapping of towers and keeps. Endless repetitions with no rewards and not much of an achievement in participating in the event, is making WvW boring after a while.

Personally there is some thoughts I feel that it would improve the wvw experience that like to share with the Dev Team.

• Separate Currency Systems for WvW ( like kamar Points), only obtainable in WvW.

• All Siege equipment purchase using WvW Currency.

• Guilds holding keeps, Camps, Towers and Castle would earn WvW currency over time.

• Implement Keeps & Castle Skin for players, NPC Guards with Optional Dye colour to select, or even several skins type to choose. Only guild leaders given option to select the colour or design just like the guild emblem.

• Implement Ladder systems for Guilds to view achievement for holding keeps

• Ranking system for WvW, who different rank would have access to different tier of gears or special daily cool down skills which could be used in wvw to give them an minor advantage.

• In line with the new ascended items Special pvp gears have special infusion slot to mitigate damage against player’s damage.

An currency only obtainable in WvW which would replace current honor Badge system would solve a lot issue players complain of not able to collect in the midst of a battle. It also create a different of pve gold currency, which is being heavily inflate because of botting. It also give end game players a reasons to WvW, to progress in a different path.

Guilds who holding Keeps, Castle Camps or towers would gain points for upgrades, siege items. Would encourage Guilds to be more actives in defending their own turf, Enable Guild owners to design their own guard’s “outlook” would give the guild a prestige acknowledgement for defending their own turf. Hence it would mean taking a keep a lot more difficult, it would be VERY EPIC for an Guild to win over a turf. Guild who owns a turf would fight dearly to hold it, where guild who doesn’t would try very best to fought for it. Imagine alliance between guilds would be forged, planning and strategy would be plan out carefully. It would bring WvW experience to a new level, WvW would be something that has depth not just mindless zombies zerg. If there is additional function that enable guild officer to activate “intruder alarm” which would automatic pop a notifications on guild chat which enable only guild members to port back to their own turf for defending would be great.

Players ranking system who calculate base on achievement in WvW, would be an end game progression, no need to emphasize too much, there is a lot of post which very good ideas. Important is current “Commander” system is base on 100G not base on actual WvW achievement is a joke.. being an commander only tells others that u are good at botting, ur mummy’s credit card or you are a good farmer.. that’s all, it has nothing to do with WvW. Usually Commanders do not really earn the respect of general players, because there is at times too much commanders who are acting like a 10 year old, but there is also really good ones.

Special pvp gears obtainable tru WvW currency with special infusion slot to mitigate damage against player’s damage would set the players apart from average casual players. Casual players who pve would have better agony resistance gears; it would set them apart from average players for the additional effort they have put in. It would be great if there is an similar system in the WvW system. i.e. slot would enable players to take X% lesser damage , hold X amount supplies more or sigil would do additional X% amount of damage only could be mitigate by the special resistance infusion earn in wvw.

This way a lot go guilds would try to avoid heavily contested bracket and would willing migrate to lesser populations server and contest for their own turf, I believe would truly balance the WvW populations.

The above is base on my personal opinion, if you don’t like the idea please don’t flame me

Profession : Ranger lv80
Server : StormBuff Isle (US)

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Posted by: Destroyer.3428

Destroyer.3428

I think there are many good ideas, especially the guild-related things.

I disagree with the infusions because it might possibly only increase the soloing capabilities with the result that more invisible imba lone thieves and mesmers lure around for easy kills of new players or maybe uncoordinated small groups.

I would like to see more incentives for teamplay as a guild or group.

Sorry for english, it isn’t my mothertongue.

Greetings from Germany
Destroyer

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Posted by: Klawlyt.6507

Klawlyt.6507

I like a lot of the guild options you mentioned, but I don’t think the PvP infusions would be a good idea. Part of what I love about GW2 is that there is no “PvP stat”. Why MMO devs ever thought that pvp needed a dedicated stat is beyond me, but it’s one more trend I was glad to see ANet buck. Part of the beauty of GW2 is the simplicity of its stat system, let’s not complicate things.

Not flaming, just my thoughts on the matter.

The possibility of physical and mental collapse is now very real.
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.

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Posted by: Mishi.7058

Mishi.7058

The guilds gaining currency based on what they have claimed I’m not a fan of.
Mainly due to the fact it would discourage guilds which have no buffs being willing to unclaim a location, for a guild which has full active buffs at the time to claim.

Though a WvW currency I am all for.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

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Posted by: DinosaurIRL.2498

DinosaurIRL.2498

I think siege and QuarterMaster upgrades would be much better if only karma were used, even if that involved the karma cost going up. People want to max out their gear so throwing out the best part of a gold coin isn’t appealing until they’ve made sure they’re as good at 1 on 1 as they can be.

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Posted by: naphack.9346

naphack.9346

I think siege and QuarterMaster upgrades would be much better if only karma were used, even if that involved the karma cost going up. People want to max out their gear so throwing out the best part of a gold coin isn’t appealing until they’ve made sure they’re as good at 1 on 1 as they can be.

I’ve seen people writing stuff like “need 20 more silver donation to purchase wall upgrade!”

It’s a server/group thing after all. No need to buy upgrades by yourselves.
Dunno about american servers but us Germans manage just fine.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Skar Hand.5037

Skar Hand.5037

• Separate Currency Systems for WvW ( like kamar Points), only obtainable in WvW.
• All Siege equipment purchase using WvW Currency.

Though a WvW currency I am all for.

Badges of Honor…

I need to be able to dodge and leave a clone behind at work/home.