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Posted by: Majik.8521

Majik.8521

just a list of things i would like to see some time in the near future.

these first 4 are general and not WvW specific.

1. a side bar that we can place food, siege plans, minis, sharping stones and such on.

2. to be able to put permanit markers on the map.

3. like to be able to set up different key binds per character, i like to try and keep similar abilities on same keys.for example rangers warhorn speed buff is on #5 and warriors is on #4, would be nice to remap these to same key. would be even better if we could remap based on weapon so we could do this even further. example warrior, i use axe/shield and rifle. axe snare is #3 rifle snare is #2. this isn’t to important but something i would like to see sometime.

4. duels along with a full customizable combat log. some people like to duel while waiting for other things like ques,someone to log on and such. i would like them as this would be the best way to figure out the mechanics of certain abilities and traits and see which ones are and aren’t working as stated on tool tip.

WvWvW

1. betters drops. I like WvW and will keep doing it. however the drops need to be better and have a higher drop rate. in PvE i can make about 6 times the amount of gold per hour than i can in WvW. also pve doesn’t require you to buy siege or upgrade towers/keeps. also if someone is lvl 80 they shouldn’t be getting lvl 5 drops. As it is anyone that only does WvW might be able to get a legendary about the time GW3 comes out.

2. would like to be able to see enemies names. until this is added would also like an option to toggle enemies server name to an abbreviated form.

3. keeps should not be contested from trebbing (unless outer wall is down). enemy players should have to be in a certain range.

4. The guys that are lvled up need to be adjusted. the lvled up guys just die way to quick.

5. new armor and weapon skins. also think there should be a vendor that sells the dungeon only crafting drops for badges. for example if someone wants an ascended back they are forced to run the fractals over and over.

6. swords on the map need to only apply to PvP action. swords should show up only if a player is attacking a dolyak, supply camp or another player. players killing the local wildlife or the wildlife attacking other NPCs should not set off swords.

7. Commander tags. i think there needs to be options for these. i would like there to be a way to change the color and in doing so changes who can see it. for example blue: leave as is, red: only guild members can see it, green: only squad members can see the icon.

8. siege plans to be account bound.

9. WvW tab. it would be nice to have a map feature on this that people could view from outside the WvW zones. also would be good if it gave the number of friendlies in each map. this would allow groups that are about to go into WvW know where they might best be needed.

Wisdom is the reward for surviving our own stupidity.

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Posted by: Tulisin.6945

Tulisin.6945

4. The guys that are lvled up need to be adjusted. the lvled up guys just die way to quick.

There are actually some sweet spots with the proper gear where you’re relatively powerful when upscaled in WvW. The primary reasons upscaled people are weak are that they’re less experienced, don’t have max gear for their level, and don’t have access to traits. The first two are entirely on the player for learning how to equip and play their profession, the last one is the primary level based power scaling method in WvW. What do you propose is changed?

future updates

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Posted by: Majik.8521

Majik.8521

4. The guys that are lvled up need to be adjusted. the lvled up guys just die way to quick.

There are actually some sweet spots with the proper gear where you’re relatively powerful when upscaled in WvW. The primary reasons upscaled people are weak are that they’re less experienced, don’t have max gear for their level, and don’t have access to traits. The first two are entirely on the player for learning how to equip and play their profession, the last one is the primary level based power scaling method in WvW. What do you propose is changed?

really not sure what they could do. it may be just like you said. maybe people are not keeping gear up to date as they lvl which might be throwing things off. but just seems like i hit them way harder than i do others.

Wisdom is the reward for surviving our own stupidity.

future updates

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Posted by: Tulisin.6945

Tulisin.6945

4. The guys that are lvled up need to be adjusted. the lvled up guys just die way to quick.

There are actually some sweet spots with the proper gear where you’re relatively powerful when upscaled in WvW. The primary reasons upscaled people are weak are that they’re less experienced, don’t have max gear for their level, and don’t have access to traits. The first two are entirely on the player for learning how to equip and play their profession, the last one is the primary level based power scaling method in WvW. What do you propose is changed?

really not sure what they could do. it may be just like you said. maybe people are not keeping gear up to date as they lvl which might be throwing things off. but just seems like i hit them way harder than i do others.

You usually do hit them way harder, but it isn’t because the scaling mechanisms in place aren’t sound.

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Posted by: Zee.1294

Zee.1294

10. WvW progression. Ranks end rank icons next to u name. something like this:

[IMG]http://img825.imageshack.us/img825/677/rankiconspreview1.png[/IMG][/URL]

Also i think each rank u get unlock 1 traint point …
Rank 1 1000 kils = 1 traint point
Rank 2 2500 kils = 1 t point ens so on
… this will give more builds to shine end reword people for there hard work
combine this with legend gear drops or rewords , bigger end different maps end fixed culing WvW will be The best PvP of all time
oh 1 more thing.. commander tags…. Voted not both end guild raids … well that’s 2 things …QQ

Viggen ( SF ) warrior – JQ
Want some…..come get some !

(edited by Zee.1294)