Camping a keep near you since 2001 !
queues for w3
Camping a keep near you since 2001 !
Except that WvW isn’t instanced.
No, in fact queues will increase substantialy for a number of servers.
Right now the WvW aspect of GW2 is going through a condensing phase where people are jumping ship and creating zerg servers.
As such the sheer population on top 7-8 servers will make queues a normality.
The bottom tiers will be pretty much queue-less but that comes at the price of playing against less people and with less people.
a lot of people will be disappointed they are not it.
This is what happens when people insist on playing on high pop servers. The more people trying to get in WvW, the longer the queues.
Except that WvW isn’t instanced.
i thought that everything in this game is instanced. every single zone is an instance as far as i’m concerned. being able to walk from rata sum to iron marches without zoning would be an open world.
Camping a keep near you since 2001 !
Stop transfering to top tier server and you won’t have any issue with queuing.
Server : Anvil Rock (Since Release!) [SOLO]
Be interesting what queue times are for the T1/T2 servers during Friday reset.
-Maguuma
Leave the que’s where they are, the limit is more than enough, the zergs don’t need to get any bigger.
If i would need to render 200 ppl in wvw my laptop is gonna kill me in my sleep.
Luna Solares – Mesmer
Except that WvW isn’t instanced.
i thought that everything in this game is instanced. every single zone is an instance as far as i’m concerned. being able to walk from rata sum to iron marches without zoning would be an open world.
Sorry, but you’re mistaken. If you leave a zone and re-enter it, it doesn’t reset. All the same events are going on, all the boss monsters you killed are still dead, all the resource nodes you mined are still empty. It is a persistent world (the same conditions that were in place when you left will continue to persist when you return), which is the opposite of instanced. WvW is no different.
when will they be removed ? as long as not every player on the server can be in w3 at the same time i consider it broken.
can you imagine the game telling you you have queue to enter a fractal or other dungeon ? would you find that acceptable ?
and don’t get me started about culling…
They won’t be removed. They have said time and time again, player experience above all…noone likes a laggy game.
And get ready for massive queues for Tiers 1 through 3. Massive..2hour+ like the ones we saw when the game first launched. When I was on SBI, I remember queueing at 8pm, and when I signed off near 11pm, I still hadn’t gotten into wvw.
You can thank the paid transfer announcement and all of the guilds that jumped ship. Massive queues and zergs incoming…I’ll enjoy being outmanned on my server, but getting into WvW whenever I want, and having more strategical, team work based gameplay…
I don’t want to go through the effort of posting a pic, but if you have seen the remake of “The day the earth stood still” with Keenu Reeves…the micro-robotic swarm at the end, GORT, is what all of these servers will be like. Regardless what they say “Oh we work as a team”…as one bigass group. I call it a zerg!
Except that WvW isn’t instanced.
i thought that everything in this game is instanced. every single zone is an instance as far as i’m concerned. being able to walk from rata sum to iron marches without zoning would be an open world.
Sorry, but you’re mistaken. If you leave a zone and re-enter it, it doesn’t reset. All the same events are going on, all the boss monsters you killed are still dead, all the resource nodes you mined are still empty. It is a persistent world (the same conditions that were in place when you left will continue to persist when you return), which is the opposite of instanced. WvW is no different.
ok, according to your defenition, i would call it a huge lump of persistant instances, but not an open world.
in my ‘phrase book’, any location that has a limit on the number of players is an instance.
DAoC has/d an open world moddel. you can walk from one side of the world to another side of the world without ever zoning. servers used to have a 3500 player limit and guess what, it could get all 3500 players in the same sub-square of the world map.
in GW2, instead of 1 open wold map consisting of multiple map squares that are connected without zoning, that can contain the entire player base, you have 1 + (1 × 3) individual maps, each with a player cap.
Camping a keep near you since 2001 !
when will they be removed ? as long as not every player on the server can be in w3 at the same time i consider it broken.
can you imagine the game telling you you have queue to enter a fractal or other dungeon ? would you find that acceptable ?
and don’t get me started about culling…
They won’t be removed. They have said time and time again, player experience above all…noone likes a laggy game.
And get ready for massive queues for Tiers 1 through 3. Massive..2hour+ like the ones we saw when the game first launched. When I was on SBI, I remember queueing at 8pm, and when I signed off near 11pm, I still hadn’t gotten into wvw.
You can thank the paid transfer announcement and all of the guilds that jumped ship. Massive queues and zergs incoming…I’ll enjoy being outmanned on my server, but getting into WvW whenever I want, and having more strategical, team work based gameplay…
I don’t want to go through the effort of posting a pic, but if you have seen the remake of “The day the earth stood still” with Keenu Reeves…the micro-robotic swarm at the end, GORT, is what all of these servers will be like. Regardless what they say “Oh we work as a team”…as one bigass group. I call it a zerg!
having to queue kills my game experience. i’m sorry you don’t like zergs, but i do.
Camping a keep near you since 2001 !
Be interesting what queue times are for the T1/T2 servers during Friday reset.
I’m on SoS and EB can take up to an hour for que BL take less than 10 minutes if there is a que. But that’s just me others are not so lucky.
As to your Q.Q about queue (hehe) OP, it’s not that bad if you’re doing pve or playing around in the BL waiting for EB. My only gripe is having to be queued only for one area >.>
I’m on TC in 5th, and there is literally no Queue. If we had a couple of more dedicated large guilds….sky’s the limit.
[DIS][STAR]
in my ‘phrase book’, any location that has a limit on the number of players is an instance
Then your “phrase book” isn’t very good, a limit on players has nothing to do with any definition of the term ‘instance’. Instance simply means a distinct copy.
The WvW zones have a player limit simply because not having one would lead to horrible problems for game balance and engine performance.
Northern Shiverpeaks
I think your thinking is broken of course there’s going to be a limit! So there will be a queue. Ofc if u don’t like it move to a lower tier! Lmao
Be interesting what queue times are for the T1/T2 servers during Friday reset.
I’m on SoS and EB can take up to an hour for que BL take less than 10 minutes if there is a que. But that’s just me
others are not so lucky.
As to your Q.Q about queue (hehe) OP, it’s not that bad if you’re doing pve or playing around in the BL waiting for EB. My only gripe is having to be queued only for one area >.>
logging on, finding my guild spread over the 4 zones and unable to bring them all together and having queues for all 4 zones is a game killer.
FACT is that only a small percentage of the totall player base of all but the dead servers can play at the same time in w3.
Camping a keep near you since 2001 !
I think your thinking is broken of course there’s going to be a limit! So there will be a queue. Ofc if u don’t like it move to a lower tier! Lmao
why ’ofc there is going to a be a limit" ? from a player pov i find it unacceptable. i payed for this game.
just imagine for one second that on every server there could only be 25 fractal instances at the same time and only 125 players in totall could do fractals at the same time at any given time and that there are queues to enter fractals. i would find that equally unacceptable.
Camping a keep near you since 2001 !
Wow :o
It’s hard for me to understand 100% since I’ve never been in a queue :[
when will they be removed ? as long as not every player on the server can be in w3 at the same time i consider it broken.
can you imagine the game telling you you have queue to enter a fractal or other dungeon ? would you find that acceptable ?
and don’t get me started about culling…
What server are you on? In T3 on Fort Aspenwood there are virtually no queues except for WvW reset night and even then it’s really just EB with a 5 to 10 minute queue. From what I hear of T1/2 servers, it’s the same.
- Blackgate
I think your thinking is broken of course there’s going to be a limit! So there will be a queue. Ofc if u don’t like it move to a lower tier! Lmao
why ’ofc there is going to a be a limit" ? from a player pov i find it unacceptable. i payed for this game.
just imagine for one second that on every server there could only be 25 fractal instances at the same time and only 125 players in totall could do fractals at the same time at any given time and that there are queues to enter fractals. i would find that equally unacceptable.
They(Anet) never said it would have no limits. All games have limit.
You payed for a game that explicitly said they would have limit on WvW. Next time read the review.
It’s a physical limitation! If they upped the cap, the server and client connection would not be able to hold it. Culling would be horrible and the lag unplayable.
There are zerg in lower tier, if you don’t want queue.
Server : Anvil Rock (Since Release!) [SOLO]