[AVTR]
Isle of Kickaspenwood
here is my thing. i didnt care about thieves when i still had my confusion, as i could use the thief’s button spamming against him.I used to have pretty epic duels with them even though i wouldnt deal direct dmg due to the glam spec. i felt even with them as confusion was a great counter to thieves, but with the nerf amd destruction of confusion and the rebuff of the revealed, madeit very very hard for me to fight them.
I don’t think thieves need major nerfs and do not wish to any other class to have to go through what mesmers had to with last patch, so solution here would be something to counter the permastealth or something to alllow us to still target them.This is joke ? Old WvWvW confusion was broken, you as the engineer apply on target 12 confision during 3 sec (4.0k dmg per one action) new confusion (2.78K).
This shows just like you are a bad player
i agree wih the engis and think there should have been a fix, the nerf didnt affect them even clos t what it did to condition mesmers. and yes 16k dmg by a thief in less then 3 seconds is too much.
WTF are you doing in those 3 seconds to allow that “16k” damage to happen?
3 secs is an extremely long period of time
This is joke ? Old WvWvW confusion was broken, you as the engineer apply on target 12 confision during 3 sec.
1355 condition dmg (old confusion 4000 dmg per one action new confusion 2780 dmg).
2050 condition dmg (old confusion 5250 dmg new confusion 3405 dmg)
Agreed.
I play mostly engineer in WvWvW, yet I was once of those players who was vocally suggesting and supporting the confusion damage nerf. Simply because confusion damage was too good. Of course I still miss the old days when one could see the enemy kill itself with prybar + concussion bomb (+ static shot) combo.
I was also for nerfing the 100nades burst, but unfortunately Arenanet didn’t just nerf it, they deleted it from the game. I think the kit refinement damage should have been reduced by 50% when you stow the grenade kit so that it’s burst wouldn’t one shot enemies. Anet decided to remove the damage completely (100% nerf)! The new KR is pretty much useless gimmick, while elementalists can still keep their overpowered elemental attunement adept trait in a similar trait tree. I guess pretty much every single elementalist is using this trait.
I think the burst of damage of all professions should be looked at all. Ability to cause over 10k damage per skill e.g. kill shot, eviscerate, backstab, mesmer shatter should be looked upon by the developers. Kill shot feels pretty balanced as it is slow well telegraphed attack. In some cases minor nerfs to the burst would do good, but I want to keep the overall damage the same. In other words: I don’t want the overall damage to be nerfed, just some burst combos should be slightly nerfed, while slightly buffing some of the weaker abilities. One way to fix this is to cap the critical damage % to roughly +50% in WvWvW. This would mean critical hits would do max. double damage compared to normal hits. Currently with ascended gear it is possible to have over 100% crit damage and some traits make this even worse and this is the real reason of the excessive burst.
The overall long term damage for most professions is fine and in fact surprisingly similar if you compare the dps with exactly same set of gears. E.g. compare
http://wiki.guildwars2.com/wiki/Vital_Shot
http://wiki.guildwars2.com/wiki/Tranquilizer_Dart
Same range, same damage (thief pistol is tiny bit better and fires a bit faster). Tranquilizer dart causes 1 s weakness. This is offset by thieves having stealth-related sneak attack (stealth + pistol #1) and much more traits, which significantly increase the damage. In other words: thief’s pistol does more damage in a real life situation than the elixir gun, but EG has some utility e.g. roughly 3k area healing, which pistol lacks.
(I know warriors using greatsword are at advantage if you count the total dps over time. But that is another story and not relevant here)
(edited by Deniara Devious.3948)
Make a fool of yourself by defending this.
That was an average thief. He could have stomped the commander by using shadow step to avoid the aoes. That said, he is, in fact, op as the “zerg” ball were/are mindless/clueless (at the end of the video the thief was standing right in the center of them and still manages to get away) and therefore out classed. To the video’s author, well done dude. Next time hit “F” to start the stomp, shadow step away then just prior to finishing stomp, return.
Question @ Kabooky: Are you the commander or one of the clueless bunch?
Show me any other class or any other super pro player (non-thief) who can do that without death, lol. This is the best example of how badly thieves are broken.
(edited by Sin.4130)
Most people never do since it’s fun to beat opponents without too much hazzle.
Much easier to become well known and ‘professionnal’, even if the player is a wet noodle.
For many of us other players being used on blowing thieves up, we can’t help but frown at how the crowd blindly follows many thief players who just bothered posting vids of random plays against upleveled people as many would know exactly how to deal with most of the stuff being put on the table.
just a thing…
You can deal with a thief only if the thief is a BAD thief.
if a good thief decide that a fight should be a game of chances you can t do anything about that.
Predictin is the worst thing in a fight it can be countered by both sides so unless one of the 2 players is really bad and predictable, there is no way skill can influence the outcome.
So the fact that most thieves are predictable doesn t means that the class is balanced and reactable.
WTF are you doing in those 3 seconds to allow that “16k” damage to happen?
3 secs is an extremely long period of time
2 seconds stunned, 1 second trying to heal and phase retreat back…phase worked, heal failed… backstab heartseeker,heartseeker,heartseeker shadowstab heart seeker
WTF are you doing in those 3 seconds to allow that “16k” damage to happen?
3 secs is an extremely long period of time
2 seconds stunned, 1 second trying to heal and phase retreat back…phase worked, heal failed… backstab heartseeker,heartseeker,heartseeker shadowstab heart seeker
Nex time http://wiki.guildwars2.com/wiki/Static_Shield and http://wiki.guildwars2.com/wiki/Gear_Shield or http://wiki.guildwars2.com/wiki/Elixir_S
Thief is easy frag for engineer.
(edited by Evilek.5690)
just a thing…
You can deal with a thief only if the thief is a BAD thief.if a good thief decide that a fight should be a game of chances you can t do anything about that.
Predictin is the worst thing in a fight it can be countered by both sides so unless one of the 2 players is really bad and predictable, there is no way skill can influence the outcome.
So the fact that most thieves are predictable doesn t means that the class is balanced and reactable.
yeah, you’re absolutely right! if someone is better than you and beats you, his class should be nerfed to the ground so that lowskilled pvp’ers like yourself can win the whole time! rofl.
WTF are you doing in those 3 seconds to allow that “16k” damage to happen?
3 secs is an extremely long period of time
2 seconds stunned, 1 second trying to heal and phase retreat back…phase worked, heal failed… backstab heartseeker,heartseeker,heartseeker shadowstab heart seeker
No blink or decoy? No daze or dist? No BF? You’re a bad mesmer…
(edited by MIrra.3604)
Love the videos that are posted… as if only Thief can do 1 vs X
Ooh look:
http://www.youtube.com/watch?v=BdTnXeZslKs
http://www.youtube.com/watch?v=O9IdpgUJCvs
http://www.youtube.com/watch?v=o_DE7AZrTj8
Just some random videos of other people playing different classes to good effect.
You know, maybe it really is JUST YOU.
Love the videos that are posted… as if only Thief can do 1 vs X
Ooh look:
http://www.youtube.com/watch?v=BdTnXeZslKs
http://www.youtube.com/watch?v=O9IdpgUJCvs
http://www.youtube.com/watch?v=o_DE7AZrTj8Just some random videos of other people playing different classes to good effect.
You know, maybe it really is JUST YOU.
this.
Thieves aren’t OP, they’re just annoying. It’s their class feature. If you take that away, you might as well take away the whole class.
If you guys are so afraid of thieves then don’t engage them.
If you guys are so afraid of thieves then don’t engage them.
How can I choose not to engage something that I can’t even see and is the fastest class in the game?
so they can’t perma-stealth anymore.
This is absolutely untrue, I can still perma stealth any time I want to.
As far as damage goes, the Thief is fine imo. However, the stealth crap needs to be changed.
Yesterday, I was chasing down a Thief with a couple of people. This Thief took me out first (I was level 15), then took out the two level 80s that were with me. It wasn’t his damage that was the issue, it was the fact that he went into stealth every 2-4 seconds.
Also, I’ve seen Thieves pick off people in zergs, stealth away, and harass the group. They always come out of stealth with more health than they had before.
That’s just stupid. No class should be able to kill someone in a group of 10-30+ people alone and come out without a scratch, only to go back into the large group and mess with them some more.
(edited by zTales.4392)
If you guys are so afraid of thieves then don’t engage them.
How can I choose not to engage something that I can’t even see and is the fastest class in the game?
More misinformation:
Thief is not the fastest class in the game.
Nor does it do the most burst damage.
And it’s not the most survivable.
If you guys are so afraid of thieves then don’t engage them.
How can I choose not to engage something that I can’t even see and is the fastest class in the game?
Make one and learn how to beat them. Hint: Is not that hard. And stop saying they stealth permanently, they don’t, believing otherwise shows how little you know about the class..
just a thing…
You can deal with a thief only if the thief is a BAD thief.if a good thief decide that a fight should be a game of chances you can t do anything about that.
Predictin is the worst thing in a fight it can be countered by both sides so unless one of the 2 players is really bad and predictable, there is no way skill can influence the outcome.
So the fact that most thieves are predictable doesn t means that the class is balanced and reactable.
yeah, you’re absolutely right! if someone is better than you and beats you, his class should be nerfed to the ground so that lowskilled pvp’ers like yourself can win the whole time! rofl.
If you are stealthed and you decide WHEN, WHERE, and HOW to strike its not a skill fight…
Its a fight of chances.
Its like throwing a dice you win 1 to 3 and lose 4 to 6.
Does it require skill?
Even if it was so it would be just awful and that is why so many bad players like to play thief.
On top of that its more from 1 to 3 you win from 3 to 6 you can escape with impunity.
These are base PvP game concepts.
But obviously its more that thieves rolling 1-3 on a dice are sooooo skilled
Problems with thieves are how bad average NA players are and how good skilled gankers can manage to do against them.
It was like that in every RvR game and it is in GW2.
Problems with thieves are how bad average NA players are and how good skilled gankers can manage to do against them.
It was like that in every RvR game and it is in GW2.
I’d argue that a skilled Thief could kill a skilled Warrior, Ranger, Necro, and Elementalist the vast majority of the time. The only classes that might have a chance are Guardians, Mesmers and Engineers for obvious reasons. Maybe a Condition Damage trap Ranger, too.
If you guys are so afraid of thieves then don’t engage them.
How can I choose not to engage something that I can’t even see and is the fastest class in the game?
Make one and learn how to beat them. Hint: Is not that hard. And stop saying they stealth permanently, they don’t, believing otherwise shows how little you know about the class..
Oh I beat thieves most of the time if they don’t catch me alone in full zerker gear. It was just such a nice flamebait I had to take it.
How long can Anet continue to ignore these tears? I see only one solution to this thief epidemic:
1. Stealth – no longer makes you invisible, instead makes you become 2x larger and expands your hit box by 100%. All enemy players within a 1,200 radius automatically target you and their projectiles become heat-seeking with 100% chance to crit and projectile finish.
2. Shadow Stepping – changed to Hide in Plain Sight, all shadow stepping skills now turn you into an ambient creature. Good Luck and DON’T MAKE ANY SUDDEN MOVEMENTS! Think bunny thoughts!
3. Steal – can no longer heal you or do damage to your opponent, instead you steal up to 2% of your opponent’s gold (note, on person, not in bank), but they get it back if they down you.
4. Thieves Guild – summon two thieves who immediately hide and wait for you to die. Once you’re dead, they riffle through your pockets looking for loose change.
5. Dagger Storm – changed to Spin to Win, summon Pat Sajak and a giant wheel. Spin the wheel while shouting “Come on big money!”
6. Hide in Shadows – goes on full CD if you are not in an actual shadow when you use this skill.
——————————————————————————-
That should do it…
edit – corrected 1. to Stealth…
(edited by Pixels.6532)
How long can Anet continue to ignore these tears? I see only one solution to this thief epidemic:
1. Steal – no longer makes you invisible, instead makes you become 2x larger and expands your hit box by 100%. All enemy players within a 1,200 radius automatically target you and their projectiles become heat-seeking with 100% chance to crit and projectile finish.
2. Shadow Stepping – changed to Hide in Plain Sight, all shadow stepping skills now turn you into an ambient creature. Good Luck and DON’T MAKE ANY SUDDEN MOVEMENTS! Think bunny thoughts!
3. Steal – can no longer heal you or do damage to your opponent, instead you steal up to 2% of your opponent’s gold (note, on person, not in bank), but they get it back if they down you.
4. Thieves Guild – summon two thieves who immediately hide and wait for you to die. Once you’re dead, they riffle through your pockets looking for loose change.
5. Dagger Storm – changed to Spin to Win, summon Pat Sajak and a giant wheel. Spin the wheel while shouting “Come on big money!”
6. Hide in Shadows – goes on full CD if you are not in an actual shadow when you use this skill.
——————————————————————————-That should do it…
I lol’d.
In all seriousness, though, I’d take away 0.5-1 second from each stealth skill. For example, I’d change the 3 second stealths to 2-2.5 second stealths.
First, the videos being posted, thief and the others, really? Are you kidding me? the thief video, it looks like the one guy is AFK or looking at the map, the others are just going about whatever, they don’t even chase him down or really try and follow him, you can tell they have other things on their mind and hes not even that skilled of a player, just messing around with people who don’t seem to be responding to his trolling.
The others like the mesmer and engi…Good lord, do those people know how to dodge or use skills? The first set of attacks are on people manning catas, and the people there chase off the mesmer, most not following the bait, very unskilled players the rest of the video, the engi at that one century, lol, that guard was a joke, let me use GS #5 which has a pull to it and not use it to get him in range, let me rather switch to scepter and use #3 on him for what? Oh, yeah, to keep on using a ranged attack and not get back into range even though he swaps back to GS way out of range, I mean its a really LOLWTF fight of people who are button mashing and have no clue on how to link skills together vs a normal player.
If that is what you think the people asking for a fix play like, I have news for you. Again, I don’t lose to most thieves, once the fight starts I start pulling ahead very fast, as most I can tell are not skilled at all, however the ability to down them is very rare because of the ability to reset the fights at will, and it is perm stealth, counting the time they are out of stealth to do burst dmg is just trying to be technical. And for every 20 bad thieves I run across I find one skilled one, and it is just not doable in most cases as they have a massive advantage. My problem is I don’t want to have to roll a thief just to be able to have fun roaming, but it is getting more and more like that, if you want to roam you have to roll a thief, they did not say they wanted thieves to be the only solo roaming class or the best 1v1 class, they said they wanted them to always be the best burst class.
There is an interesting discussion in thief forum…
Stealth VS invulnerability.
Most players would feel invul would even be less impacting than stealth..
Read it and you get some interesting PoV
I faced many thieves in 1 vs 1 duels, and believe me you cant kill skilled thief, he will hide and hunt you down when all your best skills are wasted and reloading. Of curse there is many poor thief players, but it is steel hard to kill them compared with any other poor players. They do that absolutely with little risk. You can win with skilled thief only by luck and this is absolutely insane and need to be fixed.
All I’m hearing is “Nerf Thieves because I only know how to hack and slash.”
This.
I faced many thieves in 1 vs 1 duels, and believe me you cant kill skilled thief, he will hide and hunt you down when all your best skills are wasted and reloading. Of curse there is many poor thief players, but it is steel hard to kill them compared with any other poor players. They do that absolutely with little risk. You can win with skilled thief only by luck and this is absolutely insane and need to be fixed.
What spec do you run ? Say a semi decent d/d bunker Ele should destroy even the best thief out there.
(edited by Master of Timespace.2548)
All I’m hearing is “Nerf Thieves because I only know how to hack and slash.”
This.
I faced many thieves in 1 vs 1 duels, and believe me you cant kill skilled thief, he will hide and hunt you down when all your best skills are wasted and reloading. Of curse there is many poor thief players, but it is steel hard to kill them compared with any other poor players. They do that absolutely with little risk. You can win with skilled thief only by luck and this is absolutely insane and need to be fixed.
What spec do you run ? Say a semi decent d/d bunker Ele should destroy even the best thief out there.
Try any class/spec, you are doomed. In 1 vs 1 thief has god mode.
Thinking more about this, the problem could be solved by splitting WvW stealth into two types.
There is already a wvw only version of stealth, available from mystic fountains in EB jump puzzle…. however this stealth ends when taking any damage.
We could apply this weaker version to the spammable on demand steaths that come from weapon skills and combo fields. While the ability skill stealths which all have proper cooldowns, could remain as existing stealth.
…. You can win against a skilled player only by luck and this is absolutely insane and need to be fixed because god forbid I suck at playing this game..
There, fixed your comment for you.
How long can Anet continue to ignore these tears? I see only one solution to this thief epidemic:
1. Steal – no longer makes you invisible, instead makes you become 2x larger and expands your hit box by 100%. All enemy players within a 1,200 radius automatically target you and their projectiles become heat-seeking with 100% chance to crit and projectile finish.
2. Shadow Stepping – changed to Hide in Plain Sight, all shadow stepping skills now turn you into an ambient creature. Good Luck and DON’T MAKE ANY SUDDEN MOVEMENTS! Think bunny thoughts!
3. Steal – can no longer heal you or do damage to your opponent, instead you steal up to 2% of your opponent’s gold (note, on person, not in bank), but they get it back if they down you.
4. Thieves Guild – summon two thieves who immediately hide and wait for you to die. Once you’re dead, they riffle through your pockets looking for loose change.
5. Dagger Storm – changed to Spin to Win, summon Pat Sajak and a giant wheel. Spin the wheel while shouting “Come on big money!”
6. Hide in Shadows – goes on full CD if you are not in an actual shadow when you use this skill.
——————————————————————————-That should do it…
I lol’d.
In all seriousness, though, I’d take away 0.5-1 second from each stealth skill. For example, I’d change the 3 second stealths to 2-2.5 second stealths.
Duration of stealth isn’t the issue. Amount of stealth is.
Again, it’s an initative regen problem and nothing more. Change some/all the traits that reward additional initiative or initiative on crit/stealth and you’d resolve 99.9% of the complaints in this thread.
Of course you then completely destroy the class and it would need to be redesigned from the ground up, but that’s also what most in this thread are advocating.
Idk.. after all this talk, I rolled a thief about two weeks ago to see what all the hubub was about. I’m level 44 currently. So far I’ve managed to kill one person 1 v1 in wvw. It was a ranger who ran away from me in a straight line as soon as I engaged. You guys who think this job is overpowered should really give it a try… I’ve gotten stomped in every other encounter. Obviously I’m under levelled and still learning the job and skills, but its really not that easy.
Love the videos that are posted… as if only Thief can do 1 vs X
Ooh look:
http://www.youtube.com/watch?v=BdTnXeZslKs
http://www.youtube.com/watch?v=O9IdpgUJCvs
http://www.youtube.com/watch?v=o_DE7AZrTj8Just some random videos of other people playing different classes to good effect.
You know, maybe it really is JUST YOU.
Funny examples, forgot to check the dates or something?
Mesmer and Engineer has been nerfed a lot since release, DD Elemental is still almost as OP as Thief I give you that.
Maybe it’s JUST YOU who need the obvious crutches the Thief currently have.
so thiefs say they got nerfed bad hmm lets see what it takes to kill people :
sword/pistol- #2 shadowstep-#3 9xhits(i hit for 9ks with only 62% crit)-#5-#3-#2-#2-#5-#3-#5-#3.
yup thief definetly is a hard to play class lol.
Thief vs Warrior dmg.
7719 vs 15743
ProTip: If you are going to compare something make it on equal standards no kitten the warrior did more damage he was buffed to oblivion and the thief wasnt.
i ll go do this next Buffed Thief test and post screens of damage myself
also you missed my point No Cooldown on thief #2 is a shadowstep/teleport away skill
# 3 does massive damage and has no cooldown
5 Perma blind so that warrior wont even tickle a thief.
(edited by Rezzet.3614)
Someone show me a WvW video of Necro 1vXing. please.
And to add to the conversation, Thieves gameplay is annoying in concept, and a bit OP with stealth stacking, but god, there is dodge in the game people. Use it. Also, they aren’t kings in 1v1s.
Look up any video with a Minionmancer, Loyo. While they’re not super OP, they’re hard enough to where I cannot win any 1v1 against them, whether in WvW or PvP.
We could apply this weaker version to the spammable on demand steaths that come from weapon skills and combo fields. While the ability skill stealths which all have proper cooldowns, could remain as existing stealth.
This is something that catches my eye, it’s a smaller change to stealth that could have the outcome we are looking for, the whole “blink on dmg” I heard a while back would be another thing I think could fix this, they have stealth, but if you hit them they blink out for a split second and show dmg. I am looking for smaller fixes to the pure amount of stealth they have, along with buffing dmg/health to level it out if needed, however I have fought thieves that do not run perm stealth builds and most of them were very hard to take down if I could at all, so all the other crying about there are no other builds that work, I throw it back at you in that it is a L2P problem, as it is clear that people with other builds work, and it seems most (though not all) use stealth as a crutch.
so thiefs say they got nerfed bad hmm lets see what it takes to kill people :
sword/pistol- #2 shadowstep-#3 9xhits(i hit for 9ks with only 62% crit)-#5-#3-#2-#2-#5-#3-#5-#3.
yup thief definetly is a hard to play class lol.
Thief vs Warrior dmg.
7719 vs 15743ProTip: If you are going to compare something make it on equal standards no kitten the warrior did more damage he was buffed to oblivion and the thief wasnt.
i ll go do this next Buffed Thief test and post screens of damage myself
also you missed my point No Cooldown on thief #2 is a shadowstep/teleport away skill
# 3 does massive damage and has no cooldown5 Perma blind so that warrior wont even tickle a thief.
No CD ??? First time learn Thief mechanism.
http://wiki.guildwars2.com/wiki/Initiative
Hundred Blades 8 sec CD Pistol Wip 6.65 sec CD WoW
Thief using the maximum 1x shadow step and 2x Pistol Wip(15438 DMG) =One Hundred Blades(15743 DMG) and what now ? Zero initiative and Thief can not use any other spells.
(edited by Evilek.5690)
“Stealth Disruptor Trap
Removes stealth from enemies and reveals them for 30 seconds, preventing stealth.”
TRAPS, YAY! I can be a super Ranger now!
Look up any video with a Minionmancer, Loyo. While they’re not super OP, they’re hard enough to where I cannot win any 1v1 against them, whether in WvW or PvP.
That’s not 1vXing.
Look up any video with a Minionmancer, Loyo. While they’re not super OP, they’re hard enough to where I cannot win any 1v1 against them, whether in WvW or PvP.
Okey, Anet effectively killed most Mesmers this patch in WvW and they were already rare in PvP, but it only takes one to do a Moa Morph on the Necro and all the minions go POOF with full cooldowns. Show me another profession with such a hard counter.
Okey, Anet effectively killed most Mesmers this patch in WvW and they were already rare in PvP, but it only takes one to do a Moa Morph on the Necro and all the minions go POOF with full cooldowns. Show me another profession with such a hard counter.
The Thief when facing an Engineer.
30s revealed for 500 karma.
Next patch:
Makes thieves unable to move.
Okey, Anet effectively killed most Mesmers this patch in WvW and they were already rare in PvP, but it only takes one to do a Moa Morph on the Necro and all the minions go POOF with full cooldowns. Show me another profession with such a hard counter.
The Thief when facing an Engineer.
Dagger thief yes Sword thief nope.
Dagger thief yes Sword thief nope.
Oh? How come?
Let me guess, when I mentioned Engineer, you directly thought of HGH*409 lamers? The only thing I’d ever care about when facing a sword Thief is where he shadowsteps from with the ‘2’, nothing more hilarious than seeing Thieves trying their Flanking Strikes.
(edited by MrForz.1953)
WTF are you doing in those 3 seconds to allow that “16k” damage to happen?
3 secs is an extremely long period of time
2 seconds stunned, 1 second trying to heal and phase retreat back…phase worked, heal failed… backstab heartseeker,heartseeker,heartseeker shadowstab heart seeker
Nex time http://wiki.guildwars2.com/wiki/Static_Shield and http://wiki.guildwars2.com/wiki/Gear_Shield or http://wiki.guildwars2.com/wiki/Elixir_S
Thief is easy frag for engineer.
im a MESMER!
The trebs are actually fairly weak, requires stand still for a 4 sec channel to place one…costs 15 badges as well as the 500 karma, requires 10 supply to place.
And the trigger area is only 600 range.
They will be useful to block choke points and prevent mesmers stealthing in to portal, but will have very little effect against roaming wvw thieves.
Dagger thief yes Sword thief nope.
Oh? How come?
Let me guess, when I mentioned Engineer, you directly thought of HGH*409 lamers? The only thing I’d ever care about when facing a sword Thief is where he shadowsteps from with the ‘2’, nothing more hilarious than seeing Thieves trying their Flanking Strikes.
nope i ve been an engineer for quite a while and theres many counters maybe if 90% thieves dint play brainless glass cannons they’d see that .
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