home world transfer
The guild bank does not move from world to world. It stays on the world where it was created. This allows a guild to have multiple banks — to have banks on several worlds.
You have not lost anything, and you may transfer back to the other world after the “cool down” period and you’ll find your guild bank in place. (FYI – you can transfer guild bank contents by carrying them on your character(s).)
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Juno: if you have a friend on the original server, you can give them rights to your bank and have them mail you the items, five at-a-time.
Unfortunately, it’s probably not worth transferring back & forth: even if both servers are at the lowest population, you’d end up spending another 1,000 gems (i.e. 20 gold).
Not trying to call out a dev, but wouldn’t an idea be that if you guest on a server you should be able to access the guild unlocks that your guild has on that server?
I moved my account away from the my guilds normal home, to another server… but even when I guest back on the original server, I still can’t access the already unlocked guild benefits.
It just strikes me as a little odd.
Not trying to call out a dev, but wouldn’t an idea be that if you guest on a server you should be able to access the guild unlocks that your guild has on that server?
I moved my account away from the my guilds normal home, to another server… but even when I guest back on the original server, I still can’t access the already unlocked guild benefits.
It just strikes me as a little odd.
Please feel free to post this suggestion in the Suggestions Forum. Personally, I feel that it’s appropriate that guests do not have full-member privileges, but you’re entitled to your opinion and may share it in the appropriate forum.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Juno: if you have a friend on the original server, you can give them rights to your bank and have them mail you the items, five at-a-time.
Unfortunately, it’s probably not worth transferring back & forth: even if both servers are at the lowest population, you’d end up spending another 1,000 gems (i.e. 20 gold).
That is an interesting suggestion. There is risk involved, and I’d want to be absolutely certain that the person to whom I was giving access was 100% trustworthy, because if something goes awry, Support will not be able to address the matter. However, it’s one idea that the OP might consider.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Juno: if you have a friend on the original server, you can give them rights to your bank and have them mail you the items, five at-a-time.
Unfortunately, it’s probably not worth transferring back & forth: even if both servers are at the lowest population, you’d end up spending another 1,000 gems (i.e. 20 gold).
That is an interesting suggestion. There is risk involved, and I’d want to be absolutely certain that the person to whom I was giving access was 100% trustworthy, because if something goes awry, Support will not be able to address the matter. However, it’s one idea that the OP might consider.
Yes, good point. I used “friend” to imply “trusted without question,” but I should have been more specific about it.
The higher the value of goods/coin in the bank, the more you need to trust your friend. I’m sure the player you run dungeons with is reliable enough to trust with a few gold pieces, but if I had something like a precursor on the old server, I’d be a lot more careful.
Juno: if you have a friend on the original server, you can give them rights to your bank and have them mail you the items, five at-a-time.
Unfortunately, it’s probably not worth transferring back & forth: even if both servers are at the lowest population, you’d end up spending another 1,000 gems (i.e. 20 gold).
That is an interesting suggestion. There is risk involved, and I’d want to be absolutely certain that the person to whom I was giving access was 100% trustworthy, because if something goes awry, Support will not be able to address the matter. However, it’s one idea that the OP might consider.
Yes, good point. I used “friend” to imply “trusted without question,” but I should have been more specific about it.
The higher the value of goods/coin in the bank, the more you need to trust your friend. I’m sure the player you run dungeons with is reliable enough to trust with a few gold pieces, but if I had something like a precursor on the old server, I’d be a lot more careful.
If I had those, I wouldn’t trust my sainted grandmoth… I would be very selective about who I trusted with it.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Not trying to call out a dev, but wouldn’t an idea be that if you guest on a server you should be able to access the guild unlocks that your guild has on that server?
I moved my account away from the my guilds normal home, to another server… but even when I guest back on the original server, I still can’t access the already unlocked guild benefits.
It just strikes me as a little odd.
Please feel free to post this suggestion in the Suggestions Forum. Personally, I feel that it’s appropriate that guests do not have full-member privileges, but you’re entitled to your opinion and may share it in the appropriate forum.
I would support this suggestion as well as any others that make the game a bit friendlier to cross-world guilds. With things like influence gain and buffs being world-specific, unless you have a large number of guild members on each world, the system feels broken. Even if you do have a large number, it seems in your best interest to group only with “local” guild members.
This thread actually brought up an aspect of making things world-specific that I had not considered. Being able to have more than one guild bank if you are able to earn enough influence on multiple worlds. I still think the cons outweigh this pro, but I would love to hear more things that would be in that pro column for people. Or what it is about guild guests to your world that makes it inappropriate for them to benefit from your guild buffs. What, if anything, would this break?
Thanks
Not trying to call out a dev, but wouldn’t an idea be that if you guest on a server you should be able to access the guild unlocks that your guild has on that server?
I moved my account away from the my guilds normal home, to another server… but even when I guest back on the original server, I still can’t access the already unlocked guild benefits.
It just strikes me as a little odd.
Please feel free to post this suggestion in the Suggestions Forum. Personally, I feel that it’s appropriate that guests do not have full-member privileges, but you’re entitled to your opinion and may share it in the appropriate forum.
I would support this suggestion as well as any others that make the game a bit friendlier to cross-world guilds. With things like influence gain and buffs being world-specific, unless you have a large number of guild members on each world, the system feels broken. Even if you do have a large number, it seems in your best interest to group only with “local” guild members.
This thread actually brought up an aspect of making things world-specific that I had not considered. Being able to have more than one guild bank if you are able to earn enough influence on multiple worlds. I still think the cons outweigh this pro, but I would love to hear more things that would be in that pro column for people. Or what it is about guild guests to your world that makes it inappropriate for them to benefit from your guild buffs. What, if anything, would this break?
Thanks
Because this forum is for account support-related issues, I’d think your questions would be best in a forum thread in Suggestions or GW2 Discussion, if you don’t mind.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet