home world transfer

home world transfer

in Account & Technical Support

Posted by: nitejuno.7960

nitejuno.7960

so I transfered home world server today but my guild perk/bank have been reset where I dont have anything. Can I get this stuff back? I’m the leader of the guild also

home world transfer

in Account & Technical Support

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Next

The guild bank does not move from world to world. It stays on the world where it was created. This allows a guild to have multiple banks — to have banks on several worlds.

You have not lost anything, and you may transfer back to the other world after the “cool down” period and you’ll find your guild bank in place. (FYI – you can transfer guild bank contents by carrying them on your character(s).)

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

home world transfer

in Account & Technical Support

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Juno: if you have a friend on the original server, you can give them rights to your bank and have them mail you the items, five at-a-time.

Unfortunately, it’s probably not worth transferring back & forth: even if both servers are at the lowest population, you’d end up spending another 1,000 gems (i.e. 20 gold).

John Smith: “you should kill monsters, because killing monsters is awesome.”

home world transfer

in Account & Technical Support

Posted by: AnonEMouse.7932

AnonEMouse.7932

Not trying to call out a dev, but wouldn’t an idea be that if you guest on a server you should be able to access the guild unlocks that your guild has on that server?

I moved my account away from the my guilds normal home, to another server… but even when I guest back on the original server, I still can’t access the already unlocked guild benefits.

It just strikes me as a little odd.

home world transfer

in Account & Technical Support

Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

Next

Not trying to call out a dev, but wouldn’t an idea be that if you guest on a server you should be able to access the guild unlocks that your guild has on that server?

I moved my account away from the my guilds normal home, to another server… but even when I guest back on the original server, I still can’t access the already unlocked guild benefits.

It just strikes me as a little odd.

Please feel free to post this suggestion in the Suggestions Forum. Personally, I feel that it’s appropriate that guests do not have full-member privileges, but you’re entitled to your opinion and may share it in the appropriate forum.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

home world transfer

in Account & Technical Support

Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

Next

Juno: if you have a friend on the original server, you can give them rights to your bank and have them mail you the items, five at-a-time.

Unfortunately, it’s probably not worth transferring back & forth: even if both servers are at the lowest population, you’d end up spending another 1,000 gems (i.e. 20 gold).

That is an interesting suggestion. There is risk involved, and I’d want to be absolutely certain that the person to whom I was giving access was 100% trustworthy, because if something goes awry, Support will not be able to address the matter. However, it’s one idea that the OP might consider.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

home world transfer

in Account & Technical Support

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Juno: if you have a friend on the original server, you can give them rights to your bank and have them mail you the items, five at-a-time.

Unfortunately, it’s probably not worth transferring back & forth: even if both servers are at the lowest population, you’d end up spending another 1,000 gems (i.e. 20 gold).

That is an interesting suggestion. There is risk involved, and I’d want to be absolutely certain that the person to whom I was giving access was 100% trustworthy, because if something goes awry, Support will not be able to address the matter. However, it’s one idea that the OP might consider.

Yes, good point. I used “friend” to imply “trusted without question,” but I should have been more specific about it.

The higher the value of goods/coin in the bank, the more you need to trust your friend. I’m sure the player you run dungeons with is reliable enough to trust with a few gold pieces, but if I had something like a precursor on the old server, I’d be a lot more careful.

John Smith: “you should kill monsters, because killing monsters is awesome.”

home world transfer

in Account & Technical Support

Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

Next

Juno: if you have a friend on the original server, you can give them rights to your bank and have them mail you the items, five at-a-time.

Unfortunately, it’s probably not worth transferring back & forth: even if both servers are at the lowest population, you’d end up spending another 1,000 gems (i.e. 20 gold).

That is an interesting suggestion. There is risk involved, and I’d want to be absolutely certain that the person to whom I was giving access was 100% trustworthy, because if something goes awry, Support will not be able to address the matter. However, it’s one idea that the OP might consider.

Yes, good point. I used “friend” to imply “trusted without question,” but I should have been more specific about it.

The higher the value of goods/coin in the bank, the more you need to trust your friend. I’m sure the player you run dungeons with is reliable enough to trust with a few gold pieces, but if I had something like a precursor on the old server, I’d be a lot more careful.

If I had those, I wouldn’t trust my sainted grandmoth… I would be very selective about who I trusted with it.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

home world transfer

in Account & Technical Support

Posted by: Tanek.5983

Tanek.5983

Not trying to call out a dev, but wouldn’t an idea be that if you guest on a server you should be able to access the guild unlocks that your guild has on that server?

I moved my account away from the my guilds normal home, to another server… but even when I guest back on the original server, I still can’t access the already unlocked guild benefits.

It just strikes me as a little odd.

Please feel free to post this suggestion in the Suggestions Forum. Personally, I feel that it’s appropriate that guests do not have full-member privileges, but you’re entitled to your opinion and may share it in the appropriate forum.

I would support this suggestion as well as any others that make the game a bit friendlier to cross-world guilds. With things like influence gain and buffs being world-specific, unless you have a large number of guild members on each world, the system feels broken. Even if you do have a large number, it seems in your best interest to group only with “local” guild members.

This thread actually brought up an aspect of making things world-specific that I had not considered. Being able to have more than one guild bank if you are able to earn enough influence on multiple worlds. I still think the cons outweigh this pro, but I would love to hear more things that would be in that pro column for people. Or what it is about guild guests to your world that makes it inappropriate for them to benefit from your guild buffs. What, if anything, would this break?

Thanks

home world transfer

in Account & Technical Support

Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

Not trying to call out a dev, but wouldn’t an idea be that if you guest on a server you should be able to access the guild unlocks that your guild has on that server?

I moved my account away from the my guilds normal home, to another server… but even when I guest back on the original server, I still can’t access the already unlocked guild benefits.

It just strikes me as a little odd.

Please feel free to post this suggestion in the Suggestions Forum. Personally, I feel that it’s appropriate that guests do not have full-member privileges, but you’re entitled to your opinion and may share it in the appropriate forum.

I would support this suggestion as well as any others that make the game a bit friendlier to cross-world guilds. With things like influence gain and buffs being world-specific, unless you have a large number of guild members on each world, the system feels broken. Even if you do have a large number, it seems in your best interest to group only with “local” guild members.

This thread actually brought up an aspect of making things world-specific that I had not considered. Being able to have more than one guild bank if you are able to earn enough influence on multiple worlds. I still think the cons outweigh this pro, but I would love to hear more things that would be in that pro column for people. Or what it is about guild guests to your world that makes it inappropriate for them to benefit from your guild buffs. What, if anything, would this break?

Thanks

Because this forum is for account support-related issues, I’d think your questions would be best in a forum thread in Suggestions or GW2 Discussion, if you don’t mind.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet