2 Orichalcum nodes, 1 permanently mined
Ori nodes appear to be few and far between regardless of where on the map they show up. I’ve actually had fewer mining nodes show up on my mini map ever since this last patch.
I do not understand why the harvesting nodes get bugged like this. Is it poor coding in the original programming or only that involved when a patch is submitted? I have no idea. But since we need a lot of Ori for higher end gear and weapons, the grind to just get enough of this ore is ridiculously high.
I thought Anet said they were creating a game where we did NOT have to grind for stuff? They seemed to have gone backwards instead.