2 Sigils of Accuracy Stack

2 Sigils of Accuracy Stack

in Bugs: Game, Forum, Website

Posted by: Zen Way of Harmony.7980

Zen Way of Harmony.7980

Maybe this has been addressed before, but when i searched for “sigils” I got only one unrelated post.

Anyway, it was brought to my attention today that a guild mate was putting 2 sigils of accuracy on an main and off-hand weapon, and they were stacking in the critical chance stat on the character sheet, even though, at least as far as the wiki goes, 2 like sigils are not supposed to work in this way. I tried it myself and found this to be the case. It would be one thing if 2 handed weapons inherently “double stacked” the sigil, as someone suggested in the guild, which I had never seen, and still did not see when I tried a single sigil on a 2 handed weapon.

This seems like a rather notable bug, as if this is allowable it means that two single handed weapons can be inherently more powerful in terms of damage than a single two handed weapon, and that the wiki has been inaccurate for a long time with respect to two like sigils. It’s one thing to use two weapons with two different sigils and get some benefits from each. Maybe it’s just an issue with the character sheet, or maybe just an issue with the sigil of accuracy, I’m not sure, but double stacking of sigils does seem to go against the design intent of gameplay.