3 Bugs I've Found

3 Bugs I've Found

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Posted by: Sneaky Turban.6823

Sneaky Turban.6823

1. Healing Rain – Supposed to give 3 stacks of regeneration but only gives one stack on the boon bar and still ticks the same as 1 stack of regen.

2. Superior Rune of the Druid – On death the +175 healing power bonus is lost, will come back if you re-equip the armour, vitality and +500 healing on glyph bonuses aren’t lost.

3. Glyph of Equality – Interrupts downstate players if they are using a skill. However, will not apply the full 2 second daze on a downed player.

Just a boy playing gw2.

3 Bugs I've Found

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Posted by: sYlt.9865

sYlt.9865

Confirmed (15 characters)

3 Bugs I've Found

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Posted by: Orangensaft.7139

Orangensaft.7139

1. Regen boon only stacks in duration (not in intensity!)
and the 3 stacks of regen shown in the description just mean that it will be applied 3x and each time it increases the remaining the duration of the regen boon

I just tested it ingame and it works properly
So i dont think your 1. point is actually a bug

didnt test your 2. point but from description it would clearly be a bug

3. i dont think downed players can be affectes by daze / stun / knockdown / knockback
They can only be affected by launching knockbacks

We Glitched Out Of All [MAPS]
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3 Bugs I've Found

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Posted by: Sneaky Turban.6823

Sneaky Turban.6823

1. If it meant the regen were to be applied 3x why wouldn’t they just list it as pulsing regen and say 5s with 3 pulses like everything else in the game? Also, the healing aspect shows the regen would heal 1560 over 4s, which with 0 healing power, is equal to 3x the normal regen.

3. I thought of this too which is weird because if they can’t be dazed why would the daze interrupt them? The case I had was I used the glyph while stomping a guard and he used his #2 shield and got interrupted and then used it again straight after (meaning no 3s cd on interrupted skill either)

Just a boy playing gw2.

3 Bugs I've Found

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Posted by: Khisanth.2948

Khisanth.2948

It does list it as pulsing 3 times.

3 stacks of regeneration with a 4s duration and 0 healing power is 1560 total healing

3 Bugs I've Found

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Posted by: Sneaky Turban.6823

Sneaky Turban.6823

Point is if it was meant to be 1 stack of regen it would clearly just say 1 stack and that it pulses so it’s clearly meant to be 3 stacks of regen yet it doesnt work in game.

anet fix pls

Just a boy playing gw2.

3 Bugs I've Found

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Posted by: Haleydawn.3764

Haleydawn.3764

1- Actually, it’s stating that regeneration will be applied 3 times in the duration of the skill (4s every 3s, once on initial cast), and since Regeneration only stacks in duration, not intensity the description is accurate. It’s showing that it’s application overlaps the previous.

2- Definitly a bug that I recall being posted about a few months ago.

3- Downed state abilities can only be interrupted, daze has no effect, think about it, a player is already in downed state, a daze would disable all abilities including bandage, that would be incredibly imbalanced. Interrupt is fine, locking off is not.

Kitten.

(edited by Haleydawn.3764)