A Different Illusionary Leap Problem

A Different Illusionary Leap Problem

in Bugs: Game, Forum, Website

Posted by: Exasol.2765

Exasol.2765

I posted this in the mesmer forums but I guess it’s more appropriate here.

Aside from the pathing issues that we all loathe about the skill, (and cannot be fixed apparently), I wanted to bring more attention to another nuance/bug that this skill has that either needs to be modified.

What I’m talking about it the cast time which is 3/4 of a second. However when you cast the skill, the leaping clone will occur instantly leaving you with an unnecessary cast time.
Currently mesmers can bypass this extra 3/4 of a second cast time by either dodge rolling immediately after casting leap, or sheathing weapon. Especially with sheathing, bypassing the cast time allows mesmers to get a few extra auto attacks or spells in before swapping. Very useful for removing blind/aegis before swapping or laying down a quick null field and probably many more advantages. I don’t know if this is intended but this skill has essentially no cast time because of these mechanics, because the main purpose of the skill is the leaping clone which occurs instantly.

I propose that the skill be reduced to a 1/4 second cast time. (Not instant because that would be slightly op. Pre-casting leap as a pseudo-stunbreak is good to maintain mesmer skillcap) This buff would save mesmers the extra burden of sheathing weapon after casting leap, which we must do to avoid the unnecessary extra cast time of the skill. If the 3/4 second cast time was intended then you can also nerf the skill by causing the leaping clone to only occur once the cast is complete, however I don’t think mesmers need such a nerf Thanks for reading!

A Different Illusionary Leap Problem

in Bugs: Game, Forum, Website

Posted by: Exasol.2765

Exasol.2765

Nope the leaping clone applies the cripple if it hits! The casting literally does nothing because all of the funtionality of the skill is associated with the leaping clone which occurs instantly. I also just found out that another advantage of sheath canceling the cast is that the skill will actually recharge around 1.5 seconds faster.

EDIT: The poster above me got deleted? It was saying that completing the cast applied cripple but that is wrong!

(edited by Exasol.2765)

A Different Illusionary Leap Problem

in Bugs: Game, Forum, Website

Posted by: Lumpy.8760

Lumpy.8760

in summary, canceling illusionary leap’s activation time is advantageous

A Different Illusionary Leap Problem

in Bugs: Game, Forum, Website

Posted by: Exasol.2765

Exasol.2765

Yes extremely advantageous. Not sure if intended though this had been around since beta.