The superior runes of vampirism don’t function correctly. The last function that states that you will turn into mist at 10% health never activates.
In Crucible of Eternity, when Subject alpha uses the crystal prison, if the prison is destroyed too quickly, then the person that was encased in crystal will remain frozen for around twenty seconds, or until downed.
In the Crucible of Eternity, the Champion Ice Wolf at the very start of the dungeon will use his leap ability and another without any animations. This leads to players being instantly downed without warning.
In The Ruined City of Arah, path two, after fighting Agent Belka, sometimes the door leading to the next area of the dungeon will not open and you will be forced to restart.
Nearly every miniature cannot be used underwater, except for the miniature black moa, and a few others that I have only been told of working.
After the latest living story update, the medium boots from the honor of the waves has had adjustments to how dye applies to it. I have heard others complaining of similar issues with other armor but cannot name the specific other pieces outside of the boots I mentioned.
The Incinerator only receives certain effects based upon whether or not you’re holding it on the mainhand or the offhand. This is probably not a bug, but I’m writing this here anyways because it’s sort of a gyp to not receive all of the effects of a weapon that can take weeks or months to create. In addition, when using the thief skill ‘Shadow Shot’ while wielding the incinerator in the offhand, you will fire an incinerator dagger instead of a bullet. Again, most likely not a bug, but it makes the weapon less legendary, and more of a joke.
The thief trait ‘Improvisation" doesn’t grant a bonus damage increase as the trait suggests.
The thief trait “Fleet Shadow” doesn’t appear to go to the 50% movement speed that it states it does, instead only going to 33%, or possibly 30, after testing this trait out myself and having been able to only go as fast as those with swiftness or sometimes less.
When swapping weapons with other ones in a invisible bag, the weapon that was swapped out will not be placed in the bag that the original one was in, instead being placed either in the first bag slot that the character has or, if using a fractal box, whatever rarity the weapon it is will be sorted to a box that is of that rarity.
Example, I have an exotic fused dagger in my invisible bag. I replace my aetherblade sword with the fused dagger that was in the invisible bag, however, instead of the sword being placed in the invisible bag, it instead is placed in my exotic fractal box.