1: The Spike Trap does a 1s knockdown but it won’t enable the effects from the Ancient Seeds trait when striking the knocked down target. However, if the knockdown is applied for example by a Juvenile Wolf pet, the entange procs after hitting the knocked down target. -> Ancient Seeds seems to work but the knockdown from Spike Trap won’t trigger it.
2: Solar Beam (staff #1) can be cast on foes that are way out of range similar to Mesmer GS autoattack. While it won’t damage the out of range foe, it actually heals any allies in the path.
This might not seem like a big issue but could potentially be exploited in spvp by healing across the half map, and that bug (on mesmer GS) has been in the game for so long already.
3: Ancestral Grace is castable mid air. Maybe this is intended but if it isn’t, i would prefer this to be fixed rather sooner than later to prevent more heartbreaks like what happened with spectral walk and flesh wurm.
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