A few skills are bugged and often don't work.

A few skills are bugged and often don't work.

in Bugs: Game, Forum, Website

Posted by: SneakyTouchy.6043

SneakyTouchy.6043

There are some skills on classes that often don’t work properly for unknown reasons. I mainly bring this up in concern for pvp.

1: Rupturing Smash

This is Warrior’s primal attack for hammer. Upon executing the skill, the player sometimes turns reverse 180 for no apparent reason and drops the attack in the wrong direction, causing a complete miss. Happens in both action and classic cam modes.

2: Death’s Charge

Deathshrouds 2 skill, often has the same behavior, turning the player 180 degrees resulting in little damage because only the first hits register (200-400 damage that otherwise would have been 3000-4000 with certain amulets). Happens in both action and classic cam modes.

3: Confusing Images

This is mesmer’s scepter 3 skill. It often fires off, playing the attack sound and showing the attack animation but without causing any damage. This most often occurs in action cam and may be a bug related to movement, however it is difficult to tell as the attack can also be avoided entirely by running behind the player. The necromancer’s axe skill Ghastly Claws (2) used to suffer the same issue until it was patched. The Confusing Images skill may be suffering from the same bug.

A few skills are bugged and often don't work.

in Bugs: Game, Forum, Website

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Are you certain that the first two are not caused by one of the options to assist in landing attacks on your tab-targetting target? It certainly sounds like they could be.

A few skills are bugged and often don't work.

in Bugs: Game, Forum, Website

Posted by: SneakyTouchy.6043

SneakyTouchy.6043

Are you certain that the first two are not caused by one of the options to assist in landing attacks on your tab-targetting target? It certainly sounds like they could be.

I don’t follow. This is something that can be replicated against a test golem with a very high frequency, especially with the necro. It doesn’t have anything to do with switching targets. If it does have something to do with some option, then I think it should be fixed.

A few skills are bugged and often don't work.

in Bugs: Game, Forum, Website

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I mean the “Snap Ground Target to Current Target”, and “Allow Skill Retargeting” options, mostly, from here

If they are reproduced on the golem, though, that’s useful information not present in the initial post, and does suggest my guess was inapplicable.

(Also, I’ll note that despite using several of the named skills, I don’t observe these symptoms, leading me to suspect some local setting triggering them. Which may not be right, but it’s my first port of call when I don’t see something, but you do – I believe you see it, and try to theorise what might be different in our environments to explain the different behaviour.)

A few skills are bugged and often don't work.

in Bugs: Game, Forum, Website

Posted by: SneakyTouchy.6043

SneakyTouchy.6043

I’d say the necro skill bug occures 90% of the time. It usually only drops a small faction of it’s total potential damage to a target standing right in front of me, and as result, I’ve learned to use it more as a gap closer and aura trigger rather than use it at point blank. The blind is nice but sometimes at point blank It’s worth canceling after aura trigger because the corruptions and CCs I could deliver in that time are more important than waiting for the blind strike. It seems to work best when activating from a distance of about 400 where the first few hits wiff at nothing. It’s really hard to guess as to why because in a dense pvp brawl, I’m more likely to AOE damage the extra targets around me rather than the focused target.

The Warrior hammer skill is actually a bit more rare and I’m noticing it may be more likely triggered with terrain height changes. It might have something to do with ground targets and latency but I don’t think there should be any relationship to targets and a ground targeted skill. This one I actually don’t get replication with on golems and only happens during matches. It happens one out of 10 uses for me, where the character does a 180 right before landing, completely wasting the action unless there’s something behind me.

I’ll eventually get some time to put these bugs on video.

(edited by SneakyTouchy.6043)