A serious error has occurred
This is still an issue I have and I don’t know how to fix it. Any help would be appreciated.
You can contact the Tech CS Team via the ‘Support’ link above/below and ‘Submit a Request’ for assistance.
Good luck.
After not playing for a long time, I decided to come back to Guild Wars 2. Most of the time it runs just fine, but every now and again, averaging once a day, I get a fatal error that causes it to close abruptly. Before I got this crash, I logged in, selected my character, then left my computer for about an hour. Here is the first couple lines from the crash message:
—> Crash <—
Assertion: !transferRejected
File: ..\..\..\Engine\Gr\GrTex2d.cpp(4165)
App: Gw2.exe
Pid: 3736
Cmdline:
BaseAddr: 00150000
ProgramId: 101
Build: 53120
When: 2015-09-19T09:18:01Z 2015-09-19T11:18:01+02:00
Uptime: 0 days 0:40:43
Flags: 0
—> System <—
Name: BRENDAN-PC
IpAddr: *...* (no offense but I don’t trust you guys with my IP)
Processors: 6 [AuthenticAMD:15:10:0]
OSVersion: Windows 6.1 (64 bit)
—> System Memory <—
Physical: 11058MB/16382MB 67%
Paged: 26889MB/32762MB 82%
Virtual: 2166MB/ 4095MB 52%
Load: 32%
CommitTotal: 5872MB
CommitLimit: 32762MB
CommitPeak: 5878MB
SystemCache: 2040MB
HandleCount: 28581
ProcessCount: 59
ThreadCount: 956
—> Process Memory <—
Private: 1732MB
WorkingSet: 1688MB
PeakWorkingSet: 1691MB
PageFaults: 60179407
—> Game Context <—
MapId: 50
Flags: 0×241
ElapsedTime: 00:17:24
—> World State <—
<WorldState BufferCapacity=“63156224” BufferUsed=“48258086” DrawCalls=“2520” Fps=“23” EffectLights=“0” Lights=“194” Materials=“687” Particles=“6900” Submodels=“2557” TextureLoadsPending=“4” TextureMemory=“909761606” Triangles=“2394565” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“201603096” CameraPos=“-6660.59, 12302.6, -855.214” CameraFwd=“0.651981, -0.724098, 0.224951” MapName=“wZY+N.PVPAc” MapNamespace=“Ltw+c” MapSector=“IJwR+.dLYIb” MapType=“Public” MapFloor=“1” MapId=“50” MapGuid=“F9C7D739-8BAF-4434-A5F7-BCBCD87F883B” MapTimeOfDay=“1.000000” PlayerFacing=“0.675349, -0.737499, 0” PlayerPos=“-6432.39, 12049.1, -705.853” PlayerVelocity=“0, 0, -0” />
[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]
—> ClientContextThreadProc Thread 0xf90 <—
This is still an issue I have and I don’t know how to fix it. Any help would be appreciated.
You can contact the Tech CS Team via the ‘Support’ link above/below and ‘Submit a Request’ for assistance.
Good luck.
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