A unique teleport glitch bug

A unique teleport glitch bug

in Bugs: Game, Forum, Website

Posted by: WEXXES.2378

WEXXES.2378

Keep in mind, ArenaNet, that this is kind of hard to reproduce but when done in certain situations it can make some people seem immortal.

By turning quickly during certain actions you can cause your character to move very, very slowly while holding down the W button. To everyone else, however, you are running at full speed. This causes a bunch of problems server side as they see mobs attacking thin air.

If you do anything but hold W(or move forward, meaning no turning even 1 degree) it will make it look like you teleported all the way back to where you really are.

It’s the same glitch that happens with Dolyaks in WvW when they suddenly jump forward or your targeting is way off, but a player can reproduce it as well.

A unique teleport glitch bug

in Bugs: Game, Forum, Website

Posted by: khani.4786

khani.4786

Something like that happens to me too where I press and hold W to move forward but my character just stands there and roots herself in place. However, on my husband’s screen my character has run off in the direction I’ve moved (Often running into walls) and when I stop pressing W my character snaps back to where I am on my screen. No idea what causes that to happen though.

A unique teleport glitch bug

in Bugs: Game, Forum, Website

Posted by: Khezekiah Bellamy.5016

Khezekiah Bellamy.5016

would be nice if you listed the “certain actions” so they could have some clue how to reproduce this, or some video would be nice

A unique teleport glitch bug

in Bugs: Game, Forum, Website

Posted by: khani.4786

khani.4786

For me it’s sporadic when I press and hold W that my character stays put on my screen (but moves for other people). Haven’t seen any commonality as to when or why it happens.

A unique teleport glitch bug

in Bugs: Game, Forum, Website

Posted by: WEXXES.2378

WEXXES.2378

I have found a reliable, 90% way to re-create this now.

I don’t want to share it publicly for obvious reasons, so if ANet needs more info I will give it.

I believe it has something to do with movement physics and the way servers work.