AC Dungeon p3 Tzark bug

AC Dungeon p3 Tzark bug

in Bugs: Game, Forum, Website

Posted by: Kedarrian.2905

Kedarrian.2905

The guy likes to bug out in the large hall with the graveling burrows.

Our party destroyed the burrows, Grast did his dialogue butt there is no Tzark. I run back and see died in the hall. I rez him and he stays on the spot rather than moving towards the chest at end. He never started his dialogue to blast kitten through the wall. We didn’t do anything wrong to make this occur. The result was we couldn’t reach the final boss and complete the dungeon.

I’ve seen this happen more than once now. The chance of it bugging out is now turning into part of the decision of whether to run AC p3. And that shouldn’t be the case.

AC Dungeon p3 Tzark bug

in Bugs: Game, Forum, Website

Posted by: reapex.8546

reapex.8546

The guy likes to bug out in the large hall with the graveling burrows.

Our party destroyed the burrows, Grast did his dialogue butt there is no Tzark. I run back and see died in the hall. I rez him and he stays on the spot rather than moving towards the chest at end. He never started his dialogue to blast kitten through the wall. We didn’t do anything wrong to make this occur. The result was we couldn’t reach the final boss and complete the dungeon.

I’ve seen this happen more than once now. The chance of it bugging out is now turning into part of the decision of whether to run AC p3. And that shouldn’t be the case.

I found, if everyone runs together the npc doesn’t die and when all 3 burrows are destroyed..wait for the dialogue by the chest spawn before way pointing. I haven’t seen him bug in over 6 months, once I learned of this solution.

AC Dungeon p3 Tzark bug

in Bugs: Game, Forum, Website

Posted by: Kedarrian.2905

Kedarrian.2905

Hi, thanks. My memory is that we did run togther, opposed to one being significantly behind or ahead. Incidentally i’ve seen a split party often work fine.

While my party did waypoint after the chest, I stayed, making sure all dialogue available to be heard was iniated. Because I knew from experience how an issue can be caused at that stage. But it had no positive effect because Tzark wasn’t there, he was lying dead near the first burrow. And when i found him and rezzed him, he didn’t move. Game over.

AC Dungeon p3 Tzark bug

in Bugs: Game, Forum, Website

Posted by: Kedarrian.2905

Kedarrian.2905

https://forum-en.gw2archive.eu/forum/support/bugs/Oldest-bugs-Why

After reading this post, it’s sad if this is not anywhere on their list of priorities. Seems like AC npc bugs are nothing new.

AC Dungeon p3 Tzark bug

in Bugs: Game, Forum, Website

Posted by: reapex.8546

reapex.8546

Hi, thanks. My memory is that we did run togther, opposed to one being significantly behind or ahead. Incidentally i’ve seen a split party often work fine.

While my party did waypoint after the chest, I stayed, making sure all dialogue available to be heard was iniated. Because I knew from experience how an issue can be caused at that stage. But it had no positive effect because Tzark wasn’t there, he was lying dead near the first burrow. And when i found him and rezzed him, he didn’t move. Game over.

Yeah, if he is dead and that dialogue activates the path will bug as far as I know.