AC key npc's are running away

AC key npc's are running away

in Bugs: Game, Forum, Website

Posted by: insanelyapple.2870

insanelyapple.2870

I’m aware that dungeons aren’t exactly devs priority at the moment but there’s something wrong and annoying is happening in AC dungeon since last May update.

Hodgins, Detha and Tzark on each of their paths are running away from player’s party and engage in combat with hostile creatures that player pass by. Sometimes they can run away on very long distances – Hodgins (while searching for scepter parts) was able to escape from Rockfall Hall and reached Hall of Murals, Detha (just before traps) was stuck with gravelings at stairs, Tzark and Grast (after being turned into ghosts) ended up locking progress by stuck fighting with spiders at Votive Cathedral, near Kasha’s Chapel.

In all cases, npc’s were ignoring players location and they didn’t run back to party on superspeed when we reached parts that activates next encounter – they were busy with enemy mobs and we had to clear everything on the way so they could finally join us. That problem occurs in each of AC instance every time and wasn’t tied to runs in 1 day.

As far as I remember that problem did happened once in the past and was quickly fixed. So the question is, how this could return?

Hope that despite of being busy with other game modes you can check what’s going on there.