AP Footwear should be at 12000 AP

AP Footwear should be at 12000 AP

in Bugs: Game, Forum, Website

Posted by: Archangelus.8671

Archangelus.8671

Right now it’s at 21000 Achievement Points. You get Gloves at 3000, a Shoulder at 6000, a Helm at 9000… then you need over double that to finish one set. And you are forced to “Choose” the option you didn’t want at 12000, 15000, and 18000 Achievement Point intervals.

I understand that some people want the second Helm, Shoulders, and Gloves at 12000, 15000, and 18000 points, which is why it would make more sense to pool the things you didn’t choose alongside the Footwear options. So, for example, if you hit 12000, you can finish your Hellfire or Radiant set, or pick the Helm, Shoulders, Gloves, or Footwear from the other set. This pool of skins would then be available again at 15000, 18000, 21000, and 24000 point intervals (at which point you’re finished, exactly how it is now).

Seems a bit offputting to give us three pieces at 3000 point intervals, then the last one after 12000 additional points. Are we sure someone didn’t flip the 2 and the 1 around?

AP Footwear should be at 12000 AP

in Bugs: Game, Forum, Website

Posted by: SSalp.6423

SSalp.6423

The problem is that no one has 21k yet but a lot of people have 12k

Immotal Kingdom[KING] – Desolation

AP Footwear should be at 12000 AP

in Bugs: Game, Forum, Website

Posted by: Archangelus.8671

Archangelus.8671

The problem is that no one has 21k yet but a lot of people have 12k

If they just pooled all the remaining skins (using a system similar to the Zenith weapons) at each 3000 points starting at 12000, nobody would need more than 3000 AP to finish their set (we should have been able to do it at 12000, but at least this puts it within reach). Having it at 21000 just because nobody hit that particular 3000-point juncture thus far hardly seems like an amicable solution. Continuity in the long term (“Receive the next piece of your Radiant/Hellfire after each 3000 AP”) is more important than catering to complete equality in the present. When they increased drop rates for Tequatl, they didn’t go back and award you with all the loot you would have gotten. They made the change and let you start grinding with the new rewards as a bonus. The same applies here.

Looking at this from the perspective of a new player, they need to play until at least 2015 (probably late 2015) to finish their first three pieces (9000 AP). Then, instead of a few more months to finish their set with the boots, they’re working over double the time they already invested for their first 3 pieces, just for the boots (+12000 more points)! It would make a lot more sense for everyone if the non-chosen skins (the Hellfire/Radiant items you didn’t pick before) and footwear skins were all pooled into a “Choice of…” category accessed at 12000, 15000, 18000, 21000, and 24000 point intervals.

With this system, the worst case scenario for people in the present is that they just hit 18000, took their Hellfire/Radiant Helm, and now need to work up to 21000 (which is exactly the position they are in currently). And either way, everyone has every armor skin at point 24000, just like it is right now.

(edited by Archangelus.8671)