Action Camera makes auto atacking slower
Sometimes auto-attacking just stops while using the Action Camera also.
Tested by teleporting to a Golem in HoM using Judges Intervention, with no action camera I auto-attack till it’s destroyed, with the action camera I just stop for no reason after several attacks (at this point the targetting reticle changes, but I haven’t done anything). The issue is that in a standard view the reticle is so high in relation to your character, when an enemy comes into melee range the reticle decides you aren’t targetting it anymore (unless you look straight down).
This game creates such a strain with the need to hold down the RMB to turn, but the action camera changes too many things like total movement, auto-attacks and messes up target based teleport skills. Need to run a script to hold down the RMB instead.
Would be awsome to hear what admin have to say about it.
Shuld i learn to play holding RMB or it will be checked and repaierd soon (month or so)?
Hey All,
I filed a bug report for this but I wasn’t sure if it was actually a bug or not and I wanted to see what you all thought. While I’m in Action Camera mode on my Revenant, I trigger Impossible Odds, which grants Quickness for +50% attack speed.
If I hold down my left mouse-click button to autoattack, it doesn’t appear to be attacking as fast as it should. If I use the 1 hotkey to autoattack or if I spam left mouse-click, then it appears to attack at the correct attack speed.
Has anyone else noticed this? Is this even a bug or is it working as intended?
Thanks!
Cormeister