After patch: Mesmer cooldown reduction traits still not working properly

After patch: Mesmer cooldown reduction traits still not working properly

in Bugs: Game, Forum, Website

Posted by: Yougottawanna.7420

Yougottawanna.7420

I made a thread about this before the patch, and in the patch notes I saw that the “blade training” trait was fixed to apply to the #4 offhand sword skill “illusionary riposte.” Which is good – but the rest of the problems with these traits are still there. I just tested these minutes ago.

For sword #3, illusionary leap: this is both an illusion-summoning skill and a sword skill, so it should benefit from both cooldown reductions, but if you take both blade training and have illusionists celerity only one cooldown reduction applies.

For sword #4, illusionary riposte: when you use this to block, it summons a clone, meaning it’s an illusion-summoning skill (and has the clone keyword in the tooltip). However, whether you use the stunbolt or the block, the cooldown is not properly reduced with illusionists celerity. (However the tooltip says it is – the tooltip says 12 but its actually 15 for both versions of the skill)

For sword #5, phantasmal swordsman: For this skill, both cooldown reduction traits are stacking properly but if you have both the tooltip will say 12 when it’s actually 9. Just a tooltip problem but should still be fixed.

Please fix these ANet… frustrating to see just one of the many problems in this area get fixed in the patch while all of the others still remain. I want to take blade training for my build but it’s not worth it if it isn’t working properly.