Aggro in this game needs to be fixed desperatly. Common cases of bad aggro—
Case 1: Player A is standing under a waypoint AFKing thinking the Waypoint vicinity is safe. Player B is off in this distance running past mobs and collecting them but avoiding to kill to waste time to destination. Player A still AFKing under Waypoint and maybe drooling a little from “not being there” (If you know what I mean). Player B now passes by Player A and the group of monsters is still following. When monsters reach Player A, now instead of chasing who aggroed them, they now are punching, stabbing, and burning the empty Player A. Player A now dies and gains damage to armor, and now monsters run back to their respawn area while Player B continues on his/her way without fear of monsters chasing him/her.
Case 2: Player A is in a cave collecting, disableing, and moving objects for a quest. Player B is near Player A and is doing the same thing. Monster spawns behind Player A but is not in a good range to gain ‘aggro’ and Player A is busy shoving his hand in a cookie jar to care that a monster spawned behind him. Player B gets itchy to kill the monster and throws a couple arrows/magic spells/slashes at the monster. Monster finds Player A’s hand in the cookie jar a threat and instead of attacking Player B who is doing damage on him…he decides to go attack the harmless Player A now eating a cookie. Player B is dishing out large amounts of damage and the monster is now almost dead but he monster still insists on hitting Player A who is now choking on the cookie.
Case 3 (Rare Case): Player A is running past Player B who is killing the monster. Player A decides to be a rude noob and run in between Player B and the monster. The monster feels offended and now directs his attention to Player A and chases him down. Player B is standing there confused wondering where the hell his monster went. Player B turns camera and sees Player A being smacked and thrown around by monster and now dies. Monster goes back to respawn point and resets.
Case 4 (Thanks Aurorablue.5163): Player attacks monster and hopes to get some really nice loot from this monster. Monster decides to run away from Player and starts to slowly gain health back. Player thinks the monster is resetting and turns his/her intrest to another monster. All of a sudden monster runs back to player, with a greater distance away than before, and is now attacking the Player who now has two monsters on him. Player is so confused he now dies from not knowing there are two on him.
Not Related to Thread Topic: I would also like to add that it is beyond annoying how I could spend so much effort and time on a skill challange monster or veteran monster and almost killing it and all of a sudden people come up out of no where and finish the last 4% health on the mob and receives the skill point or expereince and loot. They run off and I am sitting herekitten off because I just did all this hard work and they run off happy and joyus about spending 2 seconds on the mob and getting credit for it.
(edited by bbanfillov.9308)