Anti-Bot code kicking in from regular play
I couldn’t agree more. I don’t want to be angry with ANet for this, but I am. I’ve played a lot the last week, because I had the week off from work, and I’ve done a million different things – all different regions, WvW, PvE, events, map completion, and I noticeably start missing out on loot after some time period. Events in Orr seem to be the most noticeable place where this happens. After 30 mins, the light just switches off and ‘no more blues or greens for you’.
Same for me and only for Orr creatures.
I played my story missions and i had that “this content is disabled” message pretty much right away.
There is something pretty broken with that setting.
Thanks, PinkFrog. My husband and I were wondering what the heck that “This content is disabled” message meant. We got this during regular game play/questing in Bloodtide Coast.
The Knights Creed
Poorly thought out knee jerk reaction that punishes legitimate players more than those breaking the rules?
That seems to be standard operating procedure around these parts.
Nethalia Frostmane [Ranger], Lyzanxia Unsu [Engineer]
Torg Darkmaw [Thief], Zekka The Architect [Elementalist]
The antibot code solution kinda shows that ArenaNet dont really have the ability to see what people are doing. Also explains all the blatant exploits that keeps going on.
All they did was to penalize regular non cheating players.
Dungeons also got a huge nerf that even messes up people that never did it before. 5 people, here are your 60/60/60/30/15 tokens for the first run. 2 of you will lose, one of you really badly.
Wow.
First, the content not available is to curb an exploit from killing grubs. Information found via a search.
Second, it’s best practice to punish everyone when sorting out issues that may impede against the economy. To say it in terms that the internet can understand, “Economy >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> you”. Information found from the history of all games that have an economy.
Third, ArenaNet said there is still a bug in place right now, after the latest patch, that is affecting dungeon rewards. Information found from a search.
A simple search could have resolved a majority of the concerns in this thread.
This is a perfect example as to why people get the impression that ArenaNet isn’t looking at these forums. There is more garbage to read than there is actual useful content.
SEARCH.
This is my story. Structured and controlled.
Sanctum of Rall
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First off Rage, this post is about regular non-dungeon rewards. I did a search and found nothing regarding this particular issue.
Second, the problem that is causing the dungeon rewards is related to speed clearing and is a different mechanism than the one found after grinding mobs.
This seems to be an unrelated issue from the dungeon rewards.
Speaking about the diminishing returns, since the last patch, I go to Orr, do the 4 DE’s that everyone does, and get severe;y diminished returns buy about 1.5 hours. (I have MF gear up to 138% at all times, btw if that matters.) Once the well runs dry, I go to Frostgorge Sound and then Queensdale to complete my daily. That’s about 45 minutes. After that, I go directly to the 4 DE’s in Orr again and everything is effectively reset because I get at least 1 yellow for every DE as well as lots of greens and blues. Then I go to LA and sell/TP whatever is left and mess with the Mystic Forge for a while. The next day I start in Orr again, and repeat.
btw, imagine if the only purpose of magic Find is to extend the diminishing returns window by an exponential amount of time?
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Rage, that is great that the system is working for you like that. The nature of this bug is that the system is not resetting for some people, hence the frustration.
Yesterday, I started off in Cursed Shore and was getting porous bones and whites (with 110% MF). I went back and played Bloodtide Coast with a friend of mine for a couple hours. As long as we were not fighting risen, I was getting normal drops. As soon as we fought risen, I was back to anti-bot hell.
Doesn’t matter how much time I take off, what I fight to reset it, how many DEs I do. It seems to only reset for me on a server reset.
I was just offering my pattern of game play so that we can figure out what the most optimal way of resetting the DR to it’s fullest existent.
Based off of your observations, it would seem that the DR has to do with monster types and pooling. Based off of my game play example, it would seem that the further away I get from killing Risen, or i streak in kills that aren’t risen actually, the lower the DR is for Risen, the monster type. So I guess the quickest way to lower the DR on a specific monster is to kill streak anything but that monster.
I’ll try this out tonight by counting the amount of non-risen monsters I kill after I’ve hit the DR for Risen.
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The other issue could be: With non ‘undead/risen’ they are all unique creature types, with ‘risen/undead’ it seems like it lumps all of them into the same category. So rather then risen bulls, sharks, grubs, warriors, eagles’ etc all being different…my guess is it is lumping all of them into one bucket…
Wait, that message is anti-bot code? Holy kittens. That needs some serious tuning, since I’ve seen it trigger during a game session while completing a single dynamic event.
The way I feel about anti-bot code is simple: It’s wrong. It punishes everyone because of the actions of a few. Same goes for the dungeon difficulty increases. Because of a small group of people who were abusing them (dungeons) and doing endless speed runs now everyone has to play through a much tougher scenario. In both cases, the minority ruining it for the many.
Wait, that message is anti-bot code? Holy kittens. That needs some serious tuning, since I’ve seen it trigger during a game session while completing a single dynamic event.
After arriving in the Cursed Shore zone today— no more than 5 kills later I was getting that message popping up. Something’s not right about how it’s working.
I saw the message once in Queen’s Dale, but for the resst of the time I see it is when I am in Orr zone(s.)
The very first time I killed a risen grub in Caledon right after signing in after the patch, I got this message. I got it several times after, too.
Come on, now. This is ridiculous.
Grub kills are not the antifarming…research people….
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So I did a bit more testing. After 36 hours of not killing any risen (mostly doing WvW but also some low level areas), I went back to get the map completion on Malchor’s Leap and I am still not getting much (except porous bones) from risen. In that same zone, I can kill sparks and elementals and get decent rewards, but nothing from any risen mob.
As far as I can tell, even waiting 1.5 days doesn’t reset my anti-bott hell.
Just a quick update.
I logged in last night after the patch and found the exact same issue. Whether it was randomly killing risen mobs of different types or doing (non-zerg) DEs, I would go for 50-60 kills, getting nothing, then get a few porous bones. I should note there are a couple DE’s that seem to give me proper rewards, but the vast majority give me nothing from drops. I have also noticed no difference in drops between over 100% MF and 0% MF
It is very frustrating as it makes crafting, gearing, making money, or really anything very difficult.
I got “content not available” from grubs in the sylvari starting zone by doing the heart there, no farming or anything.
The grub message is because the drops have been removed to prevent farming. It has nothing to do with the anti-bot code.
Jeez. Talk about a ton of unfounded speculation and baseless accusation.
Bots farm. Bots are good at farming, its what they do. Players farm too. Players farm better than bots. Don’t go grumbling at anti-bot code when you’ve been doing the same things as bots, that is, farming. (Is the code perfect? Doubtful – It’s a new product and the code is low visibility, it’s hard for players to objectively measure it. Should A-Net be studying it’s performance? Yes. And I’ll bet they’ve got more than one person looking at it).
I recall back during the beta days, a comment from one of t he a-net staffers to the effect of: ‘The longer a creature has existed in the game, the more xp you get for killing it’. I’d bet cold hard cash that the same applies to drops. How long do a lot of those risen mobs exist? How long do a lot of your other mobs exist?
—
My two cents:
If it hurts, don’t do that.
If you get no reward for doing that, try something else.
Lastly: Enjoy the experience. ‘Woah, I just thrashed that frog by falling onto him from a cliff’ ‘That Blood dye is simply amazing’ ‘Did you see that bull backflip when my Asura hit him with the lightning hammer?’ ‘You got 3.5 million damage HOW?!’ ‘Woah, that’s a really pretty view.’ ‘Tornado rocks!’
If your enjoyment of the game is obtained entirely from the drops you get, then you are SERIOUSLY missing out on the game.
Don’t get caught up in the numbers and mechanics. Get caught up in the story. The visuals. The effects. Be here to enjoy the game, not to critique it. Let these guide you, and you can’t go wrong.
//Yama
Yama, I’m not sure you actually read my posts. I am in no way farming. I run around doing DEs as they pop up (not a part of a zerg or anything like that). I kill mobs that aggro me as I do map completion or explore. I play the game exactly as intended.
I don’t do the same DE repeatedly. I don’t stand in the same spot to kill the same mobs.
I’m not sure how you can classify that playstyle as farming. I am simply playing the game as intended.
Jeez. Talk about a ton of unfounded speculation and baseless accusation.
Bots farm. Bots are good at farming, its what they do. Players farm too. Players farm better than bots. Don’t go grumbling at anti-bot code when you’ve been doing the same things as bots, that is, farming. (Is the code perfect? Doubtful – It’s a new product and the code is low visibility, it’s hard for players to objectively measure it. Should A-Net be studying it’s performance? Yes. And I’ll bet they’ve got more than one person looking at it).
I recall back during the beta days, a comment from one of t he a-net staffers to the effect of: ‘The longer a creature has existed in the game, the more xp you get for killing it’. I’d bet cold hard cash that the same applies to drops. How long do a lot of those risen mobs exist? How long do a lot of your other mobs exist?
—
My two cents:
If it hurts, don’t do that.
If you get no reward for doing that, try something else.
Lastly: Enjoy the experience. ‘Woah, I just thrashed that frog by falling onto him from a cliff’ ‘That Blood dye is simply amazing’ ‘Did you see that bull backflip when my Asura hit him with the lightning hammer?’ ‘You got 3.5 million damage HOW?!’ ‘Woah, that’s a really pretty view.’ ‘Tornado rocks!’
If your enjoyment of the game is obtained entirely from the drops you get, then you are SERIOUSLY missing out on the game.
Don’t get caught up in the numbers and mechanics. Get caught up in the story. The visuals. The effects. Be here to enjoy the game, not to critique it. Let these guide you, and you can’t go wrong.
//Yama
While that’s all warm and fuzzy…when it costs you 10 silver, to teleport across the map and back, the drops are a must to help pad things, let alone make money in this game.
And at level 80, you have already had all sorts of “FUN” doing all sorts of build changes, weapon usage, probably even tried a few different classes and the like, and by the time you are at Cursed Shores or Malchor’s Leap, youve completed a LOT of zones, jumping puzzles, hearts, quests, story lines, dungeons, etc.
And so what’s left? Well you can definitely re-roll a few different classes/races/etc…but after level 20, the zones are now the same, and at higher levels the story lines all merge…so…short of doing Dynamic Events, (Which are supposedly what the game was designed around, right? ) And getting hit with zero reward, when you aren’t even finished with the event…that’s a serious flaw and downer. Especially now that it has been changed to Account Bound. That makes it that much worse.
It literally is discouraging you from playing longer then an hour a day at all. I don’t think people are hating on Anet, but just really really upset by these changes, versus just focusing on catching bots and less on penalizing people. If they want to Re-Roll a dungeon 50 times with their time. Let them. If they want to run the same events over and over, let them. If they want to do nothing but craft and sell stuff, let them…it was supposed to be about choice…and doing what you wanted to do…and at least with the current patches as of late, you have very few choices in what you can do.
ArenaNet needs to consider another way to punish bots, and not their honest players.
In my case i really enjoy roaming in Orr, gathering some berries and i’m doing any event that i run by while i roam after some time i’ll get less rewards (i get punished) from events. And i’m not a bot.
It is like a thief is stealing a package of milk and runs away, the police arrives and take a innocent person who is going to buy the milk, he/she gets the punishment that the thief would insteed.
I’m (and more) taking the punishment that bots should take insteed only. There are ways to work around with the “anti-farming” system. If it is only for bots, then change it so we players can enjoy the game up to 100%.
If it is for us farming so we are not allowed to do things we like in the game 100% then tell us.
It isn’t just Risen, I have moved in the space of 1 30 minute food buff to 3 zones. killing several different level 70-80 mobs to get my daily. what did I get on my 82% magic find toon? Kittens kittens and more kittening kittens.
19 porous bones
3 large bones
2 moldy bags
2 piles of incandecent dust
1 Sword
1 torn rag
and a partridge in a pear kittening tree.
C’mon what kind of drops is that? I got the freaking white sword from a chest guarded by a level 80 champion kitten I come home from work log in and get not even a fraction of what I would get. By this time I’m usually sitting on at least the above plus a few blue items and a couple of greens. this pile of crap doesn’t even cover the cost of teleporting.
I have been so looking forward to GW2, and now I’m not so impressed. I’m now looking forward to X-Com, at least that wont get my research stealth nerfed over night.
Jeez. Talk about a ton of unfounded speculation and baseless accusation.
Bots farm. Bots are good at farming, its what they do. Players farm too. Players farm better than bots. Don’t go grumbling at anti-bot code when you’ve been doing the same things as bots, that is, farming. (Is the code perfect? Doubtful – It’s a new product and the code is low visibility, it’s hard for players to objectively measure it. Should A-Net be studying it’s performance? Yes. And I’ll bet they’ve got more than one person looking at it).
I recall back during the beta days, a comment from one of t he a-net staffers to the effect of: ‘The longer a creature has existed in the game, the more xp you get for killing it’. I’d bet cold hard cash that the same applies to drops. How long do a lot of those risen mobs exist? How long do a lot of your other mobs exist?
—
My two cents:
If it hurts, don’t do that.
If you get no reward for doing that, try something else.
Lastly: Enjoy the experience. ‘Woah, I just thrashed that frog by falling onto him from a cliff’ ‘That Blood dye is simply amazing’ ‘Did you see that bull backflip when my Asura hit him with the lightning hammer?’ ‘You got 3.5 million damage HOW?!’ ‘Woah, that’s a really pretty view.’ ‘Tornado rocks!’
If your enjoyment of the game is obtained entirely from the drops you get, then you are SERIOUSLY missing out on the game.
Don’t get caught up in the numbers and mechanics. Get caught up in the story. The visuals. The effects. Be here to enjoy the game, not to critique it. Let these guide you, and you can’t go wrong.
//Yama
absolutely not. the players should not have to skip killing undeads or other npc just because bots farm them. what you suggest would let the bots win, and when people stop complaining abt those due to their stopping killing them, it will make anet feel there is no problem and they will push it off to the side n take care of something stupid like what something looks like instead of gameplay.
just ban all chinese ip addresses on n american servers, anet isnt making money thru subs from anyone anyway. it wont take care of the prob 100% but it will be enough to make a major difference in the american gameplay. let them cry to get their own servers, and when they do then let them take them over with bots, but leave us alone.
(edited by keelaunaw.3285)
I noticed today when playing with a friend in Bloodtide Coast that I was getting drops for all mobs except risen. I went for 40-50 risen kills while doing a DE and heart in the area and got 4 porous bones out of all of it.
Just to clarify, is the DR kicking in for people who are killing a specific mob for the first time since they’ve logged on, or are they getting hit with DR because that mob has been being farmed for hours before they themselves started working on them?
Sorry, that was clear as mud. Let me try to paint a clearer picture.
I logged in yesterday and realized I needed 15 Intricate Totems for a weaponcrafting recipe, and headed out to Frostgorge Sound to kill some Sons of Svanir. I had read in one thread that someone reported getting 50-60 drops of some fine mats in an hour, so I popped a 30 minute potion and figured I’d just farm until the potion was gone and, from the reports of others, I would probably have more than enough totems by the time the potion dropped. There were three people already there killing them, and from watching their movements for a while, I realized they had to be bots. I have no idea how long they’d been there, going round and round killing the Sons of Svanir spawns. I spent an hour at that location (went through two potions) killing some of the same mob spawns that the bots were, and some others that were not on their path. The drop rate wasn’t terrible, but it wasn’t what I’d expected from reading other people’s reports. In that hour, I picked up 16 Intricate Totems, a small amount of grey drops and the occasional blue or white vendor/salvage item.
My question here is: was I seeing DR because the mobs were already being farmed? Or, if I was even experiencing any reduction in drop rates, was it from my own personal character’s time spent farming there? From what Ossus.9231 has posted, I feel that it’s possible that I never hit any DR here, and that other people’s accounts of 50-60 drops of a certain mat in an hour might be an exaggeration, or something specific about a particular mat, but I’d simply like to know the trigger. Is it the individual’s time on certain mobs, or is it triggered by the frequency of respawns no matter who’s farming them?
Forgive me if this has already been asked and answered. I’m going cross-eyed from reading posts and not finding anything that specifies.
(edited by Karesta.4735)