Path 1:
-Korga magically seems to get bugged with a speed boost of 2x or 3x occasionally after he gets stuck in a wall after rushing.
Path 2:
-The cutscene sometimes doesn’t happen at Belka when she spawns, resulting in the path needing to be restarted.
-The electric bombs fired from Belka have very inaccurate aoe range indicators.
-The Berserker Abomination’s jump animation sometimes occurs after the attack, resulting in taking damage + cc.
-Alphard’s bone wall doesn’t reset after she resets unless the entire party wipes again afterwards or leaves the instance.
-Alphard frequently goes invulnerable while being kited around the barricades, resulting in her restoring a portion of her HP and time wasted.
-Alphard occasionally restores her HP to 100% mid-fight while attacking her from point blank at any location. I’ve had this happen to me a total of 6 times in one fight, resulting in more than a dozen waves of clones as opposed to 3.
-The same problem with Belka’s cutscene not starting can happen with Operative Brie’s, resulting in the entire path needing to be restarted.
Path 3:
-The NPC (Warden Illyra) will bug out when trying to retrieve the chicken from the cage if she’s killed by the spiders. The only way to unfreeze her after reviving her is to lure mobs back to the spot and have them attack her.
-Wraiths in the final ritual will frequently go invulnerable and reset. The only way to prevent this is to pretty much camp the middle of the platform which even then still doesn’t fully work.
-Wraithlord goes invulnerable at a plethora of spots in the platform, resets, and restores his hp.
Path 4:
-ALL of the priests/priestesses get stuck in their taunting animation if attacked during it and will basically stand still like statues until killed (as long as they are continuously attacked).
-the risen priest of Balthazar will become invulnerable and reset after he spins into the pillar in the center of the room.
-the cutscene after the risen priest of Balthazar is killed will freeze for around 5 seconds if the player is close to the exit (the door that is opened).
-risen priestess of Dwayna encounter has sparks that frequently reset if the person they are targeting is already being attacked by 2 other enemies (2 sparks).
Giganticus Lupicus:
-frequently loses sight of the player and resets if the player hasn’t engaged in combat with him yet.
-if inadvertently melee pushed towards one of the four path exit doors in the arena, he will reset to full hp and return to his spawn point.
-becomes invisible/bugs out frequently after shadowstepping in phase 2.
-glitches when someone opens a hylek potion consumable underneath him during a phase transition and gets stuck in his current phase.